Vendor: Queen Games
Type: Board Games
Price:
44.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 8 and up |
ETA Q3 2024
In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city -- all-in-one -- Alhambra is made up of the world's most beautiful gardens, pavilions, chambers and towers.
The most prominent builders in all of Europe and Arabia want to demonstrate their skills in building Alhambra. Employ the most talented teams of builders to construct your Alhambra. Hire stonemasons from the north and gardeners from the south, who all want a fair wage and insist on being paid with their native currency. With their help, towers can be constructed, gardens designed, pavilions and mezzanines erected, and manors and royal chambers built. Compete against your opponents to build the greatest and most impressive Alhambra.
Vendor: Queen Games
Type: Board Games
Price:
44.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
ETA Q4 2024
Every 29 days, a mysterious market comes to life in the glow of the full moon.
You are gifted in the craft of jewelry making and want to use your skilled hands and keen eye to select the finest stones to make magnificently decorated gold chains. Only those who produce the most beautiful and ornate necklaces will win the favor of the emperor and receive a permanent position at his magnificent court.
Welcome to the Moonlight Market!
In each round, you will first use cards to bid with your competitors at the market for the gemstones you need for your jewelry. You will then build your acquired gems into the most valuable necklaces possible in order to gain as many reputation points as possible at the end. But be careful, the chains on this market may only consist of a maximum of 3 chain links!
Moonlight Market ends after 4 rounds. The player who has collected the most reputation will be rewarded with a permanent position at the emperor's court and wins the game.
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
66.95
Designer |
Rüdiger Dorn Mike Elliott Stefan Feld Dirk Henn Emanuele Ornella Louis-David Péloquin Michael Rieneck Marko Ruskowski Frank Sander Michael Schacht Stefan Schiltz Macel Süßelbeck Klaus-Jürgen Wrede |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
71.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
63.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 1-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
119.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
3-D Buildings: 3D palaces, churches, and trading posts (previously cardboard tokens).
Armies: Miniature meeples (previously cubes).
Coats of Arms: Acrylic with printed image (previously wooden tokens)
Revolt markers: Plastic bits with heat-transferred image (previously wooden tokens). Please note these are the some tokens that have recently been seen in the very popular Board Game Geek "GeekUp" kits.
Bonus Tiles: Acrylic tiles with printed image (previously cardboard tiles).
—description from the publisher
Vendor: Queen Games
Type: Board Games
Price:
119.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors | |
Expansion | Shogun: Tenno's Court |
Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.
The game is an international edition with language-independent components and five language-dependent rule booklets.
Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!
Vendor: Queen Games
Type: Board Games
Price:
179.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playing Time |
90-120 mins |
Suggested Age | 12 and up |
Vendor: Queen Games
Type: Board Games
Price:
160.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 1-6 |
Playing Time | 30 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
187.95
Designers |
Jo Hartwig Dirk Henn Wolfgang Panning |
Publisher | Queen Games |
Players | 2-6 |
Playing Time | 60 mins |
Suggested Age | 8 and up |
Expansion | Alhambra: Designers' Expansions Box |
Vendor: Queen Games
Type: Board Games
Price:
28.95
Designer |
Dirk Henn |
Publisher | Queen Games |
Players | 1-5 |
Playing Time | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
64.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Expansions |
Alhambra: Designers' Expansions Box |
Honors |
|
Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.
The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.
The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.
Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
Vendor: Queen Games
Type: Board Games
Price:
69.95
Designer |
Mike Elliott Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playtime | 120 -150 mins |
Suggested Age | 14 and up |
Vendor: Queen Games
Type: Board Games
Price:
42.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-6 |
Suggested Age | 12 |
Vendor: Queen Games
Type: Board Games
Price:
39.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-6 |
Playtime | 25 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
52.95
Vendor: White Goblin Games
Type: Board Games
Price:
18.95
Designer |
Dirk Henn |
Publisher | KOSMOS |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: White Goblin Games
Type: Board Games
Price:
14.95
Designer |
Dirk Henn |
Publisher | White Goblin Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Queen Games
Type: Board Games
Price:
197.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playtime | 120-150 mins |
Suggested Age | 12 and up |
Contains |
Shogun Shogun: Tenno's Court |
Vendor: Queen Games
Type: Board Games
Price:
54.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Granada – many artisans, traders and entire families have settled at the foot of the Sierra Nevada because the Palace of Alhambra promises all people work, contracts and above all prosperity.
Granada is new member of the Alhambra family with a more challenging character: in this standalone game the players develop the city of Granada next to Sierra Nevada, where the famous Alhambra stands, by buying building tiles to construct the city which will earn the most victory points. Building tiles now have two sides and there are new building types for which the value is set during the game.
Play Differences from Alhambra
Alhambra advanced. Play is the same: buy a building tile, take money or remodel. If you buy a tile for the exact amount, you can take another action, same as in Alhambra. The differences: new building types, building values are dynamic, two-sided tiles, and moats instead of walls.
There are 9 building types in Granada. Unlike Alhambra, the buildings do not have a set value. Instead, building value is determined by the count of that type of building in all players' cities times a multiplier. As in Alhambra, there are 3 scoring rounds during which each building type is examined and points awarded for the player with the majority of that type of building. In the first scoring round, A, only the player with the most tiles of a particular building type scores for that building type (1 times the total count). In the second scoring round, B, the top 2 players score (2 times the total count and 1 times the total count respectively), and in the final round, the top 3 score (3x, 2x, and 1x the total count of that building type). Scoring for a "Beginners Game" is a little different.
There are no ties in Granada: points are never divided like in Alhambra. In the case of two players having the same number of tiles of a particular type in their cities, the player with the highest valued tile of that type wins, and the other player takes next place. So, in Granada, it pays to buy the more expensive buildings.
For example: When the A round-scoring card is turned up, Cindy has 2 Schools, Diana has 2, Tim has 1, Tina and Bailey each have 0, for a total of 5 Schools currently in cities. Cindy's highest School is a 10, Diana's is a 7. So, in round A, Cindy would score 1 x 5 = 5 points.
When the B round-scoring card is turned up, the count for Schools is: Cindy 2, Diana 3, Tim 1, Tina and Bailey 0 each for a total of 6 Schools. So, Diana scores 2 x 6 = 12 points and Cindy scores 1 x 6 = 6 points.
In the final round, the School count is Cindy 2, Diana 3, Tim 1, Tina 2, Bailey 0 for a total of 8 Schools in cities. Cindy's highest School is a 10, Tina's is a 4. So, Diana scores 3 x 8 = 24 points, Cindy score 2 x 8 = 16 points and Tina score 1 x 8 = 8 points.
Another difference in Granada is that the tiles are two-sided: on one side an even-numbered building of some type, on the other a different, odd-numbered building valued exactly one higher. The configuration of the buildings on both sides is identical in terms of moat placement or lack thereof on each side. When purchasing a building, a player can immediately place the building, as is, into her city or may flip it to the other side and place it in her supply for later placement during a remodel action.
The Building Market is initially filled with tiles even-side up. The next time the market is filled, the odd side will be placed up, then even, then odd, etc. A handy toggle feature is provided on the board near the Building Market to facilitate this.
The last difference between Alhambra and Granada, moats instead of walls, is really just a difference in artwork. As in Alhambra, during each scoring round, each player scores points for her longest continuous moat, instead of wall, surrounding her city. The rules are the same regarding tile placement: must be able to trace an unbroken path back to the city's center, moat can touch moat, etc. In games I've played, players have often commented that it seems to be harder to build with the moat tiles of Granada than with the wall tiles of Alhambra. Just one more way to make Granada an advanced version of Alhambra?
Vendor: Queen Games
Type: Board Games
Price:
44.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expansion | Alhambra: Designers' Expansions Box |
Honors |
|
Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.
The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.
The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.
Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
Vendor: Queen Games
Type: Board Games
Price:
53.95
The easy-to-learn playing mechanism of this independent game is based on "Alhambra", the Game of the Year 2003 by multiple award-winning bestseller game designer Dirk Henn.
Vendor: Queen Games
Type: Board Games
Price:
50.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Take the role of a Roman merchant in Neptun, delivering goods to cities and temples. Earn the most favor from the temples and win the game!
The game is played over three game rounds, each consisting of three phases. Navigate the sea and coast to deliver on contracts you have acquired. But there is a catch. You get to determine the order of your contracts, but they must be filled in that order. So as you are acquiring and placing contracts, you must take into account where you are traveling.
Phase 1 Acquire Contracts
When you fulfill a contract (in phase 2: Fulfill Contracts), you receive either favor at the temple or gold, which can be used to buy favor but also may be used to extend your ship's range. Thus, gold can help you bridge that key leg of the journey so that you can deliver that contract in a timely fashion and be well positioned for the next part of your journey.
Phase 2 Fulfill Contracts
By laying out your contracts efficiently and navigating the sea and coastline effectively, you will earn the most favor (in phase 3: Scoring) from the temples and win the game.
Phase 3 Scoring
Vendor: Queen Games
Type: Board Games
Price:
19.95
Designer |
Dirk Henn Wolfgang Panning |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expands | Alhambra: Big Box |
Family | Alhambra |
Der Palast von Alhambra: Die Falkner, the sixth extension for the Alhambra, mirrors earlier boxed expansions for the game by including four separate expansion modules, each of which can be used individually or combined with any mix of modules from this or other expansions. The four modules included in this expansion are:
Vendor: Queen Games
Type: Board Games
Price:
47.95
Designer | Dirk Henn |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors |
No more wood token, it's cardboard token.
This edition added 4 modules:
Expansion Module 1: Metro Companies - the stockholding expansion from Cable Car. Combinable with expansions 2 and 3, below)
Expansion Module 2: Metro Stations (one additional train car token in the eight colors to claim CENTRAL station lines as an optional action during play)[combinable with expansions 1 and 4],
Expansion Module 3: Central Tracks (8 tiles, 4 of which are chosen at a time, that remove/cover the central station with variable tracks so all train lines will terminate at edge of board)[combinable with expansions 1 and 4],
and
Expansion Module 4: Station Numbers (gives players an adjustable number of hidden objectives for extra points using 32 station-number tokens)[combinable with expansions 2 and 3].
Also, the cardboard player-color train car tokens have station terminations in the same color on the backs.
Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board.
The game was originally issued as Iron Horse.