Vendor: Days of Wonder
Type: Board Games
Price:
20.95
Designer | Lee Yih |
Publisher | Days of Wonder |
Players | 3-4 |
Playtime | 40 mins |
Suggested Age | 8 and up |
Honors |
2003 Tric Trac Nominee 2003 Tric Trac de Bronze |
Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.
History
The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.
The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.
What's in the box?
Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com
Gameplay
All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or her hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins.
Vendor: Days of Wonder
Type: Board Games
Price:
38.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 30-65 mins |
Suggested Age | 8 and up |
Expansion For |
Ticket to Ride Ticket to Ride: Europe |
Ticket to Ride Map Collection 8: Iberica & South Korea invites players to embark on an unforgettable journey across two distinct and beautiful regions of the world. This expansion pack adds a touch of diversity and challenge to the beloved Ticket to Ride series, offering two new maps that require unique strategies and approaches.
On the Iberica map, players will explore the picturesque landscapes of the Iberian Peninsula, connecting cities across Spain and Portugal. This map introduces the “Wine Routes” mechanic, where players can earn extra points by completing routes that pass through the famed wine regions. The rich history and cultural landmarks of Iberia provide a scenic backdrop for competitive railway-building.
The South Korea map offers a dynamic gameplay experience with its “Twin Cities” concept. Each city on the map has two stations, and players must decide which one to connect to, balancing the benefits of connecting to North or South Korea. This map challenges players with its strategic depth and introduces the “Peaceful Reunification” bonus, rewarding those who manage to connect cities across the divided peninsula.
Both maps come with beautifully illustrated boards and destination tickets, adding new layers of strategy and enjoyment to the Ticket to Ride experience. Whether navigating the historic routes of Iberica or bridging the divide in South Korea, players will enjoy hours of engaging gameplay. Suitable for both seasoned adventurers and newcomers to the series, “Ticket to Ride Map Collection 8: Iberica & South Korea” is a must-have expansion that will transport players to new horizons.
Vendor: Days of Wonder
Type: Board Games
Price:
135.95
Designer |
Rob Daviau Matt Leacock Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 20-90 mins |
Suggested Age | 10 and up |
In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.
In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.
At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
27.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Welcome to the city of light! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down Champs-Elysées Avenue, admire the Eiffel Tower, and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre — all without leaving your table.
Ticket To Ride: Paris, part of the "Cities" line of Ticket to Ride games, has gameplay similar to the original game, but with a playing time of only fifteen minutes. On a turn, you either collect transportation cards, spend these cards to claim a route on the game board, or draw tickets that show two locations you need to connect with routes.
In Paris, when you claim a blue, white, or red route, you keep a transportation card of this color in front of you instead of discarding all of the cards. When you collect a card of each color, you've made a French flag, then you discard these cards and score bonus points. Vive la France!
When a player has two or fewer buses left to place on routes, each player takes one final turn, then they score points for the tickets they've completed and lose points for those unfulfilled.
Vendor: Days of Wonder
Type: Board Games
Price:
39.95
Designer |
Asger Harding Granerud Daniel Skjold Pedersen |
Publisher | Days of Wonder |
Players | 1-7 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For |
Heat: Pedal to the Metal |
Vendor: Days of Wonder
Type: Board Games
Price:
25.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Reimplements | Ticket to Ride |
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Tokens
Price:
12.95
Contains
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Operation Overlord |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Reimplements | Ticket to Ride |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Welcome to 1900, the Age of the Locomotive! Railways connect every major city in the country, allowing people to travel considerable distances in just a few days. Trains are more popular than ever before, and the railyard continuously bustles with activity as engineers and yard workers scramble to move cars onto their departure tracks. As a Railyard Manager, YOU have an essential role to play!
- By directing locomotives and shifting train cars into their correct position, you can ensure every train departs on time.
- Think carefully—train cars are rarely in the right place at the right time and the clock is ticking
- A Story-Driven game with thematic puzzles, immersive art and components and narrative elements
- Includes 40 puzzles
- Engaging for kids and adults alike with hours of brain-teasing fun!
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
17.95
Designer | Sébastien Pauchon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Vendor: Days of Wonder
Type: Board Games
Price:
33.95
Designer | Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playing Time |
30-60 mins |
Suggested Age | 8 and up |
Expansion For |
Vendor: Days of Wonder
Type: Board Games
Price:
33.95
Designer | Philippe Keyaerts |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 40-80 mins |
Suggested Age | 8 and up |
Expansion For | Small World |
Accessory | Broken Token - Small Realm Golden Bundle |
Vendor: Days of Wonder
Type: Board Games
Price:
44.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 8 and up |
Expansion For | |
Honors | 2017 Golden Geek Best Board Game Expansion Nominee |
Vendor: Days of Wonder
Type: Board Games
Price:
61.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansions |
Ticket to Ride Map Collection: Volume 2 - India & Switzerland Ticket to Ride Map Collection: Volume 4 - Nederland Ticket to Ride Map Collection: Volume 5 - United Kingdom & Pennsylvania |
Vendor: Days of Wonder
Type: Board Games
Price:
33.95
Designer | Philippe Keyaerts |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 40-80 mins |
Suggested Age | 8 and up |
Expansion For | Small World |
Accessory | Broken Token - Small Realm Golden Bundle |
Vendor: Days of Wonder
Type: Board Games
Price:
37.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 30-90 mins |
Suggested Age | 8 and up |
Expansion For |
Memoir '44 Memoir '44: Eastern Front Memoir '44: Pacific Theater Memoir '44: Terrain Pack |
Description from the publisher:
The first installment in our second series of Memoir ’44 Battle Maps offers a campaign of 6 standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion: The Battles of Khalkhin-Gol.
The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol), on the Soviet-Japanese border, at the very beginning of World War II.
The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted 5 months and ended with a Soviet victory.
The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios, Bain Tsagan Heights and Tightening the Noose, can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol.
The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between US Marines and Japanese forces that took place years later – therefore it is not part of the campaign.
This expansion also includes 6 Soviet BA-10 Armored Cars and 6 Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included.
The Battles of Khalkhin-Gol is designed for 2 to 8 players. Each oversized map is ready-to-play with all terrain, obstacles, and unit positions pre-printed so players can simply add the figures and play. The various scenarios of the expansion require one copy of Memoir ’44 (two for the Overlord scenarios), as well as the Terrain Pack, Eastern Front and Pacific Theater expansions. The Equipment Pack and Winter Wars expansions are also recommended.
Vendor: Days of Wonder
Type: Board Games
Price:
98.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expands |
Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.
As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.
Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)
Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.
Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.
Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.
Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.
Vendor: Days of Wonder
Type: Board Games
Price:
43.95
Designer | Richard Borg |
Publisher | Days of Wonder |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansion For | Memoir '44 |
Expansion | Memoir '44: Through Jungle and Desert |
As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment.
But judge for yourself, soldier! Inside this pack you will find:
- 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles
- 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in Memoir '44: Sword of Stalingrad
- 80 new Command cards, designed specifically for Breakthrough battles
- New Winter Combat rules
- New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun
These will all be critical to fighting (and winning!) the ten scenarios this booklet contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a Memoir '44: Winter/Desert Board Map will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released Memoir '44: Eastern Front expansion, and the Memoir '44: Breakthrough maps, in addition to the aforementionned expansion.
Vendor: Days of Wonder
Type: Board Games
Price:
74.95
Lead the Tribes and Take Control of Naqala
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play. The game is expected to be available in limited quantities at Gencon in August, and then from game retailers worldwide in September at an expected retail price of $60/€54.
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Honors | 2019 5 Seasons Best International Family Game Nominee |
Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Vendor: Days of Wonder
Type: Board Games
Price:
32.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansion For |
Note: This is not a standalone product and you'll need one of the base games in the "Expansion For" rows of the above table to play.
Ticket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands.
The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.
Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game.
In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often.
These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.