Vendor: Days of Wonder
Type: Accessories
Price:
54.95
Finely sculpted, with an incredible level of detail, each of the 5 sets features a unique design and colors for the trains, and they also include the standard Station and Scoring Token. Specially crafted and produced for Ticket to Ride 20th Anniversary, these 5 gorgeous sets will be offered in a limited availability.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
Evoking the luxury travel of Europe at the turn of the 20th century, the Blue Passenger Car brings to mind the opulent train cars equipped with full bedrooms, dining cars, and salons, often depicted in classic films. With this set, you can recreate your own Trans Europa Express.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
Inspired by the design featuring two little blue automobiles in the Ticket to Ride Europe 15th Anniversary edition, this flatcar carries an old semi-trailer truck. This model includes a charming tribute to the game’s author with the name of the moving company displayed on the truck.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
The Green Caboose represents a more modern era, just before caboose cars became obsolete. We chose a lighter, aqua green color to offer a refreshing change from the traditional green hues, highlighting the evolution of train designs.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
A nostalgic homage to old U.S. trains, the Red Passenger Car is inspired by a toy train set from the 1980s, a cherished childhood memory of our designer. We’ve also included a small Easter egg referencing one of our favorite movies in this set, adding an extra layer of delight for fans.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
The Yellow Crane Train was our second design choice after the white Milk Tanker cars, our #1 Deluxe Train Set, which served as a proof of concept for this series. This design features a train car with a distinctive shape and a thin crane. Ideally, the crane would be movable, but due to the tiny scale, we opted for a stationary yet intricately detailed model.
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
20.95
Designer | Lee Yih |
Publisher | Days of Wonder |
Players | 3-4 |
Playtime | 40 mins |
Suggested Age | 8 and up |
Honors |
2003 Tric Trac Nominee 2003 Tric Trac de Bronze |
Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.
History
The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.
The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.
What's in the box?
Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com
Gameplay
All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or her hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins.
Vendor: Days of Wonder
Type: Board Games
Price:
38.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 30-65 mins |
Suggested Age | 8 and up |
Expansion For |
Ticket to Ride Ticket to Ride: Europe |
Ticket to Ride Map Collection 8: Iberica & South Korea invites players to embark on an unforgettable journey across two distinct and beautiful regions of the world. This expansion pack adds a touch of diversity and challenge to the beloved Ticket to Ride series, offering two new maps that require unique strategies and approaches.
On the Iberica map, players will explore the picturesque landscapes of the Iberian Peninsula, connecting cities across Spain and Portugal. This map introduces the “Wine Routes” mechanic, where players can earn extra points by completing routes that pass through the famed wine regions. The rich history and cultural landmarks of Iberia provide a scenic backdrop for competitive railway-building.
The South Korea map offers a dynamic gameplay experience with its “Twin Cities” concept. Each city on the map has two stations, and players must decide which one to connect to, balancing the benefits of connecting to North or South Korea. This map challenges players with its strategic depth and introduces the “Peaceful Reunification” bonus, rewarding those who manage to connect cities across the divided peninsula.
Both maps come with beautifully illustrated boards and destination tickets, adding new layers of strategy and enjoyment to the Ticket to Ride experience. Whether navigating the historic routes of Iberica or bridging the divide in South Korea, players will enjoy hours of engaging gameplay. Suitable for both seasoned adventurers and newcomers to the series, “Ticket to Ride Map Collection 8: Iberica & South Korea” is a must-have expansion that will transport players to new horizons.
Vendor: Days of Wonder
Type: Board Games
Price:
135.95
Designer |
Rob Daviau Matt Leacock Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 20-90 mins |
Suggested Age | 10 and up |
In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.
In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.
At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
25.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Reimplements | Ticket to Ride |
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Tokens
Price:
12.95
Contains
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 Memoir '44: Operation Overlord |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Reimplements | Ticket to Ride |
Vendor: Days of Wonder
Type: Board Games
Price:
29.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playing Time | 60-90 mins |
Suggested Age | 10 and up |
Expansion For |
Memoir '44 |
Expansions |
Memoir '44: Sword of Stalingrad Memoir '44: Tigers in the Snow Memoir '44: Hedgerow Hell Memoir '44: Disaster at Dieppe |
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer |
Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
17.95
Designer | Sébastien Pauchon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
28.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-4 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Vendor: Days of Wonder
Type: Board Games
Price:
33.95
Designer | Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playing Time |
30-60 mins |
Suggested Age | 8 and up |
Expansion For |
Vendor: Days of Wonder
Type: Board Games
Price:
33.99
Designer |
Clay Blankenship Blaise Hanczar Michael Haverty Philippe Keyaerts Jörg Krismann Paolo Mori Jason Oman Leif Steiestol Phil Walker-Harding |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 40-80 mins |
Suggested Age | 8 and up |
Expansion For | Small World |
Accessory | Broken Token - Small Realm Golden Bundle |
Vendor: Days of Wonder
Type: Board Games
Price:
44.95
Designer | Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-6 |
Playtime | 60-90 mins |
Suggested Age | 8 and up |
Expansion For | |
Honors | 2017 Golden Geek Best Board Game Expansion Nominee |
Vendor: Days of Wonder
Type: Board Games
Price:
36.95
Designer | Bruno Cathala |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 40-90 mins |
Suggested Age | 13 and up |
Expansion For | Five Tribes |
Accessory | Folded Space - Five Tribes |
Vendor: Days of Wonder
Type: Board Games
Price:
33.95
Designer | Philippe Keyaerts |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 40-80 mins |
Suggested Age | 8 and up |
Expansion For | Small World |
Accessory | Broken Token - Small Realm Golden Bundle |
Vendor: Days of Wonder
Type: Board Games
Price:
37.95
Designer |
Richard Borg |
Publisher | Days of Wonder |
Players | 2-8 |
Playtime | 30-90 mins |
Suggested Age | 8 and up |
Expansion For |
Memoir '44 Memoir '44: Eastern Front Memoir '44: Pacific Theater Memoir '44: Terrain Pack |
Description from the publisher:
The first installment in our second series of Memoir ’44 Battle Maps offers a campaign of 6 standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion: The Battles of Khalkhin-Gol.
The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol), on the Soviet-Japanese border, at the very beginning of World War II.
The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted 5 months and ended with a Soviet victory.
The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios, Bain Tsagan Heights and Tightening the Noose, can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol.
The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between US Marines and Japanese forces that took place years later – therefore it is not part of the campaign.
This expansion also includes 6 Soviet BA-10 Armored Cars and 6 Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included.
The Battles of Khalkhin-Gol is designed for 2 to 8 players. Each oversized map is ready-to-play with all terrain, obstacles, and unit positions pre-printed so players can simply add the figures and play. The various scenarios of the expansion require one copy of Memoir ’44 (two for the Overlord scenarios), as well as the Terrain Pack, Eastern Front and Pacific Theater expansions. The Equipment Pack and Winter Wars expansions are also recommended.