Vendor: CMON Limited
Type: Board Games
Price:
38.24
Designers |
Christophe Madura David Rakoto |
Publisher | CMON Limited |
Players | 2-5 |
Playing Time | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | The World of SMOG: Rise of Moloch |
Vendor: CMON Limited
Type: Board Games
Price:
38.24
Designers |
Christophe Madura Alex Olteanu David Rakoto |
Publisher | CMON Limited |
Players | 2-5 |
Playing Time | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | The World of SMOG: Rise of Moloch |
Vendor: CMON Limited
Type: Board Games
Price:
38.24
Designers |
Christophe Madura David Rakoto |
Publisher | CMON Limited |
Players | 2-5 |
Playing Time | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | The World of SMOG: Rise of Moloch |
Vendor: CMON Limited
Type: Board Games
Price:
38.24
Designers |
Christophe Madura David Rakoto |
Publisher | CMON Limited |
Players | 2-5 |
Playing Time | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | The World of SMOG: Rise of Moloch |
Vendor: CMON Limited
Type: Board Games
Price:
38.24
Designers |
Christophe Madura Alex Olteanu David Rakoto |
Publisher | CMON Limited |
Players | 2-5 |
Playing Time | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | The World of SMOG: Rise of Moloch |
Vendor: CMON Limited
Type: Board Games
Price:
109.95
Designers |
Fel Barros Christophe Madura Alexandru Olteanu David Rakoto Michael Shinall |
Publisher | CMON Limited |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansions |
The World of SMOG: Rise of Moloch – The Dragon The World of SMOG: Rise of Moloch – The Mekasylum The World of SMOG: Rise of Moloch – The Embassy The World of SMOG: Rise of Moloch – The Wheel The World of SMOG: Rise of Moloch – The Baker Street Set |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
14.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opponent match wits and resources over key events. If you can thwart your opponent, you claim the event, bringing you closer to victory. Whether you seek to triumph through military might, or use diplomacy to achieve your ends, the fate of the galaxy rests in your hands.
On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead, the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret, utilizing diplomacy, reconnaissance, and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement, they need the groundwork put in place by Alliance Special Forces.
Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire, led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader, and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies, making the Empire the ultimate power in the galaxy rests in your hands.
To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion, you will need to utilize all of your resources. Every turn, you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example, the resource card shown to the right has a resource value of five, which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target, but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value, your forces are discovered and your opponent claims the event.
Instead of playing a new resource card, you can also trigger the power of a resource card currently in play, exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power, you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted, you can't use its power unless it becomes ready again. In addition, an exhausted card contributes its exhausted resource value, shown in the lower left-hand corner of the card while the resource is ready.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors |
2008 Fairplay À la carte Winner 2008 Golden Geek Best 2-Player Board Game Nominee 2008 Golden Geek Best Card Game Nominee 2008 International Gamers Award - General Strategy: Two-players |
World War II has left the world in upheaval, and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future.
Cold War: CIA vs. KGB puts you in charge of a spy network during the post-war era. Your purpose: to "persuade" foreign governments to embrace the "proper" ideology, by any means necessary. Manipulate local factions of influence to get your coup d'etat up and running. Double-cross and eliminate your opponent's leaders. Gain prestige for your side by winning the Space Race, dominating the Olympic Games, or ensuring that one of your countrymen wins the Nobel Peace Prize.
In this decades-long conflict, victory will go to the side with the resources, conviction, and commitment necessary to ensure that their world view shapes the future.