Vendor: The Good Game Company
Type: Board Games
Price:
14.95
Designer |
Dave Yearick |
Publisher | The Good Game Company |
Players | 3-6 |
Playtime | 5-10 mins |
Suggested Age | 6 and up |
Vendor: Blue Orange Games
Type: Board Games
Price:
18.99
Designer | Dave Yearick |
Publisher | Blue Orange Games |
Players | 2-5 |
Playtime | 5-20 mins |
Suggested Age | 13 and up |
Vendor: Asmodee
Type: Board Games
Price:
18.95
Designer | Dave Yearick |
Publisher | Asmodee |
Players | 4-6 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Tic Talk pits two teams against one another each round, with one team creating words and the other trying to figure out what was created. At the start of a round, one team flips its sand timer, then rolls five colored, twelve-sided letter dice; each color corresponds to a row on a paper tablet, with the red die indicating what the first letter in a word must be, the yellow die indicating the second letter in a separate word must be, and so on. The team members think up words that fit these constraints as quickly as possible, stopping the sand timer once they've finished.
Following this, a member of the other team looks at the word list, starts the same sand timer in reverse — thereby giving him as much time as the team took to write down its words — then tries to get her teammates to guess these five words. Clue-giving is done Taboo-style, and that team scores one point for each word guessed in the time allowed.