Vendor: Blue Orange Games
Type: Board Games
Price:
15.99
Designer | |
Publisher | Blue Orange Games |
Players | 3-8 |
Playtime | 10 mins |
Suggested Age | 7 and up |
Honors | 2013/Spring Parents' Choice Fun Stuff Award Winner |
We return to ancient days, when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been, we still dreamed of ruling over everyone else as leader of the clan!
In Ouga Bouga players need to repeat a series of guttural noises, then add to the chain. At the start of each round, players are dealt three cards face-down and those cards remain hidden; each card shows a "word" and associated illustration – "Miti" for woolly mammoth and "Atrrr" for fire. The first player of the round lays a card in the center of the table, makes the noise, then points at another player, saying "Ha!" That player must add a card, repeat both sounds in order, then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.
A round ends one of two ways: (1) A player is accused of messing up, with accusers pointing at him and saying "Ho!" If the accusation is correct, the player "scores" all cards in the center, plus one card from each accuser; if not, then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds, ending with "Ouga Bouga!" As a reward, he distributes the cards in the center, as well as any penalty cards previously collected, among all the players.
After a round ends, every player refills his hand to three cards and another round begins. If not enough cards remain, the game ends and the player with the fewest cards wins.
Vendor: Gryphon Games
Type: Board Games
Price:
39.95
Designer | Daniel Quodbach |
Publisher | Gryphon Games |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
On an icy lake, two clans of prehistoric men clash in a match of Kairn, better known as Caveman Curling, this being an ancestor to the modern sport of curling. Players compete as individuals or are grouped into two clans, and they try to land their stones the closest to a target each round. On a player's turn he takes two actions:
• He launches a stone across the ice, flicking it with his finger toward the target on the other end of the game board.
• To improve the positioning of his stone or the chances of it staying in place, he can choose to use either a small or large hammer or a totem. With a hammer, the player moves the stone according to the size of the hammer. As for the totem, the player sets it on top of the stone; if the totem falls off the stone, the player can shoot it again on a later turn.
If your player or clan has one or more stones closer to the center of the target than the other clan, you score points. The first player/clan to collect six points wins.
A note about the different editions.
Caveman Curling (2012)
Kairn (2010)
There are significant production differences between Kairn and Caveman Curling, though the game play is almost identical between the two versions. Kairn (200 copies) was designed and self-published by Daniel Quodbach in 2010. Blackrock Editions and Scorpion Masque produced 1000 copies of Kairn and released it at Essen in 2011. Gryphon Games version of the game has yet to be produced, pending the conclusion of a current Kickstarter campaign that was organized to gauge demand for its version. Caveman Curling is scheduled for mass production in January, 2012, and to be released in late February, 2012. The first and only production copy of the Gryphon version will arrive in the US on December 14, 2011 and a video will be made showing the differences between Kairn and Caveman Curling.