Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
67.95
Designer |
Benjamin Chee Brett Grimmond |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playtime | 30-180 mins |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
67.95
Designer |
Benjamin Chee Brett Grimmond |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playtime | 30-180 mins |
Warfighter is a card game for 1 to 6 players. You can play solo or cooperatively with your friends against the system to complete World War II squad-level combat missions, set in the Mediterranean Theatre of Operations (MTO) in Italy.
The core game gives you a full team of Italian Soldiers and a full set of British Hostiles. Each Expansion then adds to these sets.
This includes the soldiers, weapons, equipment, and tactics used by each of those nations. Everything you need to create your own unique squad of soldiers!
At the start of each mission, you each select one or more Player Soldiers, equip them with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory and engage enemy soldiers, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.
The contents of this set includes 280 cards comprising:
9 Italian Player Soldiers / 3 Team Soldiers / 5 Non-Player Soldiers / 5 Squad Soldiers
8 Missions / 8 Objectives / 18 Locations
15 Weapons / 11 Gear / 1 Unarmed Combat
25 Skills
10 Situation / 4 Service Records
78 Action / 12 Location Markers
60 UK Hostiles / 8 Events
6 counter sheets with 516 counters
d6 and d10 dice
Mounted display board
Warfighter Universal Rulebook
As with all Warfighter products, Warfighter: Mediterranean is compatible with all other Warfighter products, especially the Europe, Pacific and North Africa WWII core boxes.
—description from the publisher
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
103.95
Designer |
Chuck Seegert |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playtime | 45-120 mins |
Suggested Age | 16 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
29.95
Designer |
Dean Brown |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playtime | 45-120 mins |
Suggested Age | 16 and up |
Expansion For | Spruance Leader |
Vendor: Dan Verssen Games (DVG)
Type: Book
Price:
18.95
Vendor: Dan Verssen Games (DVG)
Type: Book
Price:
20.95
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
65.95
Designer |
David Thompson (I) |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playtime | 60-75 mins |
Suggested Age | 10 and up |
Expansion | Lanzerath Ridge: Companion Book |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
66.95
Designer | Dan Verssen |
Publisher | DVG |
Players | 1 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors | 2008 Golden Geek Best Wargame Nominee |
Rommel was designed by Dan Verssen and is the first game in the "Field Commander" solitaire series of historical strategy board games. The player takes command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of "Battle Plan" and "Operation Plan" chits manages the Allied movement, combat, and reinforcements.
Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with "Career" rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign.
Game Information:
Game Time: Each campaign can be played in 2 hours.
Complexity: Moderate
Players: 1
Games by player age|Ages 12 and up
Components:
3 Full Color Campaign Maps (11" x 17")
176 Full Color (both sides) 5/8" counters
1 6-sided die
1 Campaign Log Sheet
Rulebook
See also: Field Commander: Alexander
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
67.95
Designer |
David Thompson (I) |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playtime | 60-75 mins |
Suggested Age | 10 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
41.95
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playing Time | 90 mins |
Suggested Age | 12 and up |
Expansion For | Thunderbolt Apache Leader |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
105.95
Designer |
Chuck Seegert |
Publisher | Dan Verssen Games (DVG) |
Players | 1 |
Playing Time | 45-120 mins |
Suggested Age | 12 and up |
Expansions |
Zero Leader: Aces Expansion Zero Leader: Trainees Expansion Zero Leader: China Expansion |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
62.95
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playtime |
30-180 mins |
Suggested Age | 16 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
65.95
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playing Time |
45-240 mins |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
55.95
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 2 |
Playing Time |
60 mins |
Suggested Age | 10 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
73.95
Designer |
David Thompson (I) |
Publisher | Dan Verssen Games (DVG) |
Players | 1-2 |
Playing Time | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
59.95
Designer |
David Thompson (I) |
Publisher | Dan Verssen Games (DVG) |
Players | 1-2 |
Playing Time | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
64.95
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playtime | 30-180 mins |
Suggested Age |
14 and up |
Warfighter: Shadow War is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete Modern Special Forces squad-level combat missions. At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit.
Shadow War is a stand-alone Warfighter boxed game. The game includes all the Soldiers, Weapons, Equipment, Missions, Location, Objectives, and Hostiles you need to carryout covert Night Missions. Shadow War expands on the Night Combat rules first introduced in the Warfighter Modern Footlocker Expansion.
The core game gives you a full team of US Soldiers and a full set of North Korean Hostiles. Each Expansion then adds to these sets.
As with all Warfighter games and expansions, Shadow War is compatible with all the other Warfighter games!
—description from the publisher
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
67.95
Designer | David Thompson (I) |
Publisher | Dan Verssen Games (DVG) |
Players | 1-3 |
Playtime | 60-75 mins |
Suggested Age | 12 and up |
Accessories |
Pavlov's House - Neoprene Mat Pavlov's House - Companion Book Pavlov's House - D6 Dice Set (Germany) Pavlov's House - D6 Dice Set (Japan) Pavlov's House - D6 Dice Set (Russia) Pavlov's House - D6 Dice Set (United Kingdom) |
Vendor: Dan Verssen Games (DVG)
Type: Board Games
Price:
93.95
Designer | Dan Verssen |
Publisher | DVG |
Players | 1 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Accessory | Thunderbolt Apache Leader - Miniatures |
Expansions |
Thunderbolt Apache Leader: Expansion #1 – Nap of the Earth Thunderbolt Apache Leader: Expansion #2 – Airborne! Thunderbolt Apache Leader: Expansion #3 – Friendlies! |
Thunderbolt-Apache Leader puts you in the cockpits of the world’s best Close Air Support aircraft. In Thunderbolt-Apache Leader, you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.
Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!
Thunderbolt-Apache Leader puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.
The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridge-line to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you’re flying!
You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.
While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?
Thunderbolt-Apache Leader aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won’t be able to fly the next day.
Thunderbolt-Apache Leader features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.
If you’ve played Hornet Leader or Phantom Leader, you’ll make an easy transition into Thunderbolt-Apache Leader.
We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!
Thunderbolt-Apache Leader includes the following aircraft:
A-10A Thunderbolt II
A-10C Thunderbolt II
AH-64A Apache
AH-64D Apache Longbow
AV-8B Harrier II
AH-1 Cobra
RQ-1 Predator UAV
MQ-1 Predator UAV
AC-130 Spectre
Scheduled Campaigns:
Iraq 1991
Pakistan 2013
Libya 1984
Iran 2014
Taiwan Defense 2008
North Korea 2011
Israel Defense 2001
North Atlantic WWIII 1986
Thunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye
Target Audience:
This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.
The game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning/resolving missions as a team.
Each mission requires only in 30 to 60 minutes.
Each campaign consists of 2 to 6 turns in which you’ll fly one or more missions each day.