Vendor: Smirk & Dagger Games
Type: Board Games
Price:
44.95
Designer |
Curt Covert Greg Millikin Jonathan Lavallee Melodee Smith |
Publisher | Smirk & Dagger Games |
Players | 3-5 |
Playtime | 50-90 mins |
Suggested Age | 14 and up |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
34.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 30-90 mins |
Suggested Age | 14 and up |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
31.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Cutthroat Caverns |
Cutthroat Caverns has often been described as a diceless RPG game and that has never been closer to the truth than with this expansion. For, introducing players to the devastatingly cruel new monsters, thought provoking additions to the Event deck and even more hugely powerful Relics, are two action-packed, full-on Adventure Modules.
Just living and having the most Prestige may no longer be enough to secure a win. And living is no easy matter. Ragnarok the End Bringer is aptly named. Greed allows any Attack card to be played as a Critical Miss. The Lich will turn fallen friends into fallen fiends. All that and you need to effect a rescue too.
Okay, that's what it says on the box... what's it really like?
Tombs and Tomes is our third expansion to Cutthroat Caverns and it takes the exciting new mechanics first introduced in Relics and Ruin and adds even more sinister fun to the mix of Events and Relic Cards. Try battling a familiar friend like the Cursed Goblin while the walls close in and your hand size shrinks every turn or have every Relic in the room suddenly come to life and attack you when the Encounter is over, where the first one to beat a Relic into submission may claim it.
And they are worth claiming. Bloodstone allows you to inflict 5 damage to any player at the end of an Encounter - and should any player die, you gain 3 Prestige. Or Ring of Storing which allows you to store an Action card immediately after playing it for a future second use. Perhaps Evil Eye is more your style, punishing those who would do you harm.
But what makes this set truly unique is a whole new way to play the game. Included within are two Adventure Modules, The Lady of Magtherium and Mad God's Maze. Yes, these are self guided (no gamemaster needed, you can all play) full blown adventure stories. Yes, they each have a unique plot and multiple possible endings. It is a 'choose your own path' styled module with decisions to make and consequences for your actions.
There is far more to it than in the base game of completing 9 Encounters. You must solve puzzles and avoid traps between the Encounters, decide marching order or who among you will take an action (and it may matter who), and determine through the course of your actions how the story will unfold. And in classic style, a big boss battle awaits you.
Moreover, there may be new winning or losing conditions. For example, in The Lady of Magtherium, you discover a noblewoman (an NPC) whom you must rescue to win. She won't fight, but can be hurt - and if she dies, you all lose.
Yes, these are one-shots and you will finish a module in a single sitting, so the modules themselves do not add to replay value. BUT they add so much depth and richness to the Encounters that when you sprinkle them into the regular game, they will be far more interesting. Of course, the real fun is that they represent what can be done with the game yourself. Creating and playing your own unique dungeon module is a great new way for fans to enjoy the game and we've got guidelines to get you started right here.
On another note, this set features a number of other winners in our Create an Encounter Contest. There are some major 'big bads' here folks. For those who felt that the game was "too easy" and that characters don't seem to die enough - well, all I can say is be careful what you wish for. There are 15 more vicious Encounters (bringing the total to 75!) and we can almost guarantee that unless you make an effort to work together, players are gonna die. A lot.
The stuff in this box is a helluva lot of fun to play and opens up a whole new world of possibilities! Check it out and see for yourself.
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
26.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Cutthroat Caverns |
Note: This is not a standalone product and you'll need the base game Cutthroat Cavens to play.
The critically acclaimed game of dungeon delving, kill-stealing and cooperative - backstabbing becomes even more challenging with the inclusion of a NEW game mechanic, an Event Deck that makes even the most familiar Encounters new again. And mixed among the Events are ways to earn powerful new Relics that confer game changing abilities upon their owners.
Plus, this set includes 15 of the deadliest creatures yet. Can you resist the lure of a 14-card hand? Will you succumb to the PVP inducing effects of Voodoo? Or will you become a horrific beast yourself in the final moments and turn on your companions?
Okay, that's what it says on the box... what's it really like?
Relics and Ruin is the second expansion to Cutthroat Caverns and what an expansion it is! First, let me highlight the fact that several of the Encounters and the inspiration for the Event Deck came from you, the fans, in our Create an Encounter Contest. Sure, we beat 'em into shape - but these amazingly compelling encounters get right at the heart of what players wanted - because players created them. And as you will see, they are deadlier than ever - with many new and unique ways to challenge players to work with and against each other.
Plus, the Event Deck is an inspired way to keep the game evergreen. Sure you may have faced the Boogens countless times, but thanks to an Event card, some dark power may have them swinging for double damage or you may find yourself in close quarters with a gimped hand. Or perhaps your next run in with Fear will lead to a friendly side wager about who can swing hardest in a given turn - with added Prestige on the line.
To balance the harsher environment, you will be able to earn powerful Relics. Unlike the Items in the base game, many of these items have game-long abilities to give you an edge over your companions. For example, Vampiric Bracers grants the ability to gain life for powerful attacks, while Talisman of Renown gains an additional Prestige Point every time you gain Prestige. But items of this magnitude aren't just lying around, they must be earned. Perhaps it will require a sacrifice of life to claim one or maybe playing the last action card before the creature dies is the key. It sets up an interesting situation in that you may find yourself deciding between taking action to score a kill - or a Relic.
And speaking of the Relics - many of them are real items created by real artisans. Yep, you can own some of them by contacting the creators in our gallery. And of course, the gallery is full to brimming with more great art from artists around the world and we encourage you to visit their personal galleries to see more of their great works.
All in all, this is an expansion that is not to be missed!
Relics and Ruin will also feature some of the winners from the Create Your Own Enounter Contest including:
And the GRAND PRIZE Winner:
GLUTTONY by Miles Armstrong
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
58.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-5 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
22.95
Designer |
Curt Covert Jonathan Lavallee |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Cutthroat Caverns |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
13.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For | Nevermore |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
29.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansions | Specters of Nevermore |
Pass with care...
Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore.
Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.
Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?
Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.
Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.
Play Overview:
Players are dealt a hand of 5 cards - but they will not keep them all.
During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent, to make sure they don't end up with too powerful a hand.
During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.
If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back.
The winner is either the last human player standing - or the first to score 6 Victory points.
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
11.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Cutthroat Caverns |
This is a second Adventure Module for Cutthroat Caverns that uses a 'choose-your-own-path' style book to overlay an exciting new dimension to the game. The first such book was introduced in the boxed expansion, Tombs and Tomes, and features a fun narrative in which characters have to make real decisions that will effect the outcome of the story, solve riddles, overcome traps, encounter familiar creatures in a whole new way -- and, importantly, will face new winning and/or losing conditions. The result is a slightly longer, but richer gaming experience.
The book comes with two all new Encounter Cards exclusive to this adventure, but fully usable in the core game as well. The Encounters are new 'Boss' type encounters that, when discovered in the core game's Encounter deck, will do something 'bad' to the party before being placed at the bottom of the stack to be faced as the final encounter.
The Adventures:
Savage Arena...
You and your party of adventurers are chained, neck to neck, as prisoners of Big Boss Gronkk. You must work together to survive a lethal coliseum of traps and monsters before the strongest among you earns the right to win your freedom.
Errand of Evil...
Your mysterious employer sends you to the stronghold of his rival to steal everything you can, for among his treasures is the one relic that can restore his misshaped body. The relic can change form, so you need to bring all you find -- but will his secret be your undoing?
(NOTE: If you can avoid it, don't read the Encounter card before the end of this book - for maximum fun and impact!!)
The book utilizes materials from the base game as well as Tombs and Tomes and Relics and Ruins. All materials are provided in the book if you do not own those expansions. (Copy the cards before playing - especially for Errand of Evil)
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
34.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Cutthroat Caverns |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
12.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 1-12 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
13.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expands | Cutthroat Caverns |
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
31.95
Designer | Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion |
Cutthroat Caverns: Deeper & Darker |
Honors |
2008 Golden Geek Best Card Game Nominee 2008 Golden Geek Best Party Board Game Nominee |
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
33.95
Designer |
Justin Brunetto Curt Covert |
Publisher | Smirk & Dagger Games |
Players | 3-6 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Honors | 2010 Origins Awards Best Traditional Card Game Nominee |
Players redirect Hex tokens to other players with cards until a player can't redirect it anymore and becomes hexed. Those hexed lose points while the last player to pass the hex gains points. At the end of the game, the player with the most points (also called Voice) creates a new rule for the next game.
Summarized in the rules:
Hex Hex is a fast-playing, highly interactive card game for 3-6 people. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power until finally someone runs out of options and becomes HEXED. In the end, the winner alone will command enough Voice to control the group and lay down the law...
creating a new rule for the game.
Hex Hex XL, the definitive edition of the game, combines the best of classic Hex Hex and Hex Hex Next - with the addition of 2 compelling NEW variants, Hex Hex Vexed and Hexen Stix.