{"title":"Compass Games","description":"\u003cp\u003eCompass Games is a distinguished publisher known for its diverse range of high-quality board and war games. Established with a passion for delivering engaging and well-crafted gaming experiences, Compass Games has garnered a reputation for its strategic depth and historical accuracy. Their catalog features an array of games, from intricate war simulations to accessible strategy games, appealing to both seasoned gamers and newcomers alike. With a focus on innovation and player engagement, Compass Games continues to expand its offerings, making it a notable choice for any gaming enthusiast.\u003c\/p\u003e","products":[{"product_id":"the-lamps-are-going-out","title":"The Lamps Are Going Out: World War I (Second Edition)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca title=\"Kirk Uhlmann\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/kirk-uhlmann\"\u003eKirk Uhlmann\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca title=\"Compass Games\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20.875px;\"\u003e\n\u003ctd style=\"height: 20.875px;\"\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20.875px;\"\u003e2-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e180-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none; height: 10px;\"\u003e\n\u003ctd id=\"bgg-column-info\" style=\"height: 10px;\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\" style=\"height: 10px;\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e176146\/lamps-are-going-out\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/boardgame\/176146\/lamps-are-going-out\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players.\u003cbr\u003e\u003cbr\u003eThere are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies\/US (Russia, Serbia, Romania and United States) Factions.\u003cbr\u003e\u003cbr\u003eA game turn consists of:\u003cbr\u003eEvent Card Phase\u003cbr\u003eMovement Phase (up to two units may be moved)\u003cbr\u003eCombat Phase (cards are played to support combat)\u003cbr\u003eProduction Phase (players spend production points to rally armies, invest in new technology, or lend points to other players)\u003cbr\u003e\u003cbr\u003ePlayers must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":22527267329,"sku":"CPA1116","price":94.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Lamps2-boxtop3.jpg?v=1657906572"},{"product_id":"sovereign-of-the-seas","title":"Sovereign Of The Seas","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/stephen-newberg\"\u003eStephen Newberg\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e90-720 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e204681\/sovereign-seas\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/204681\/sovereign-seas\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eSOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.\u003cbr\u003e\u003cbr\u003eThe game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. SOVEREIGN OF THE SEAS owes its original inspiration to the game concepts of WAR AT SEA published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SOVEREIGN OF THE SEAS borrows a number of these concepts from this earlier game as a starting point, such as area movement, individual capital ships, individual leaders, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the sailing warship era situation.\u003cbr\u003e\u003cbr\u003eThe object of the game for the English player is to destroy the naval forces of the European Powers player and prevent them from obtaining control of vital sea areas around the world. The object of the game for the European Powers player is to escape the forces of the English player and obtain temporary sea control of vital areas to support the continental and colonial objectives of various European nations. The game uses over 650 counters, a two piece map, and numerous organization cards and play aid sheets.\u003cbr\u003e\u003cbr\u003eProduct Information\u003cbr\u003e\u003cbr\u003eComplexity: 4 out of 10\u003cbr\u003eSolitaire Suitability: 7 out of 10\u003cbr\u003eTime Scale: Yearly turns\u003cbr\u003eMap Scale: Area\u003cbr\u003eUnit Scale: individuals ship\u003cbr\u003ePlayers: 2 or solitaire\u003cbr\u003ePlaying Time: 3-4 hours hours\u003cbr\u003eDesigner: Stephen Newberg\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e\u003cbr\u003eTwo 22 X 34 inch maps\u003cbr\u003eSix Countersheets – approximately 600 counter\u003cbr\u003eOne Rulebook\u003cbr\u003eRules and Scenario book\u003cbr\u003ePlayer Aid Cards\u003cbr\u003eDice\u003cbr\u003eOne Box and Lid set\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":3185120509978,"sku":"3185120509978","price":123.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3333097.png?v=1578609327"},{"product_id":"prelude-to-rebellion","title":"Prelude to Rebellion","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/marco-poutre\"\u003eMarco Poutré\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e13 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e170472\/prelude-rebellion\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/170472\/prelude-rebellion\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Patriotes of Lower Canada became notorious for uprisings in 1837-1838 that prompted a bloody crackdown by the colonial authority. The battles that resulted from this escalating violence left quite a mark on the imagination and history of a modern-day nation unused to armed conflict.\u003cbr\u003e\u003cbr\u003eBut most Quebecers today know little about what led to these events. In the years before the rebellion, the demands for greater power for elected officials and for recognition of the Canadians' rights were at the heart of an ideological struggle between the Patriotes and a coalition loyal to the system in place under the British crown.\u003cbr\u003e\u003cbr\u003e\"Prelude to Rebellion\" depicts this conflict as a card-driven game using key events from 1834 to 1837. Each player strives to mobilize the people of the various counties of Lower Canada and rally them to his point of view.\u003cbr\u003e\u003cbr\u003eRelive the history of the famous characters who shaped the province of Quebec in a strategic duel where each turn will bring plenty of unique tension and excitement!\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":7672613535795,"sku":"CPA1060","price":132.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3625752.png?v=1578609396"},{"product_id":"nightfighter-ace-air-defense-over-germany-1943-44","title":"Nightfighter Ace: Air Defense Over Germany, 1943-44","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gregory-m-smith\"\u003eGregory M. Smith\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/joe-gandara\"\u003eJoe Gandara\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e242227\/nightfighter-ace-air-defense-over-germany-1943-44\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/242227\/nightfighter-ace-air-defense-over-germany-1943-44\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eNightfighter Ace, Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers. Nightfighter Ace is based on the popular, action-packed Hunters game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003cbr\u003e\u003cbr\u003eThe objective of the game is to conduct numerous sorties in the role of a German Nightfighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request a transfer to other nightfighter bases in an attempt to get \"closer to the action\" or request a newer type of nightfighter. Awards and ace status help to narrate the player's eventual goal – to become the top nightfighter ace of the war.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":13216892321843,"sku":"CPA1070","price":107.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4018135.png?v=1578609451"},{"product_id":"hearts-and-minds-1965-1975-third-edition","title":"Hearts And Minds: 1965-1975 (Third Edition)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-poniske\"\u003eJohn Poniske\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e45-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e15 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e254588\/hearts-and-minds-1965-1975-third-edition\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/254588\/hearts-and-minds-1965-1975-third-edition\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eHearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. This design has already been used as a successful teaching tool.\u003cbr\u003e\u003cbr\u003eThis is a card-driven, area-based design with low counter density and a much simplified combat system. Each scenario represents a year and players have the flexibility of starting in any year of the war and ending in any later year of the war. Players choose either the Allies (US, ARVN, Cambodian and Laotian) or Communist (NVA, VC, Cambodian and Laotian) Players engage in guerrilla warfare – VC units remain hidden until engaged. VC units may be simple units or reinforced units or simply false information. When determined to be false information, players roll on the Bush Events Table which involve events from discovering Chinese troops to the arrival of USO shows featuring John Wayne and Bob Hope.\u003cbr\u003e\u003cbr\u003eThis edition involves the use of three card decks, A red deck (communist), a blue deck (Allied) and a black deck (interchangeable). Prior to every game, half of the black deck is shuffled into each of the red and blue decks ensuring a different game every time. Cards indicate the amount of RPs (Resource Points) that may be spent or banked, a historic situation, and its game effects. Certain cards are year specific. Within each Red and Blue Deck are a number of Campaign cards that may be chosen by each player allowing increased abilities but only in a predetermined area.\u003cbr\u003e\u003cbr\u003eThe game does not ignore political ramifications. Card events cover mass protests in the U.S. and more significantly the instability of the South Vietnamese government. The Allied player controls more firepower but must walk a tightrope between U.S. and ARVN (South Vietnamese) casualties. Too many U.S. casualties leads to a rapid rise in Communist morale. Too many ARVN casualties will result in a coup which has major strategic advantages for the Communist Player. While in Cambodia and Laos, the destruction of all government forces means the fall of those governments. Throughout the game both sides jockey for the “Hearts and Minds” in each province. Political Control determines the availability and expansion of VC influence.\u003cbr\u003e\u003cbr\u003eHearts and Minds, Third Edition offers players an easier to follow rulebook with simpler victory conditions. Also included: tested solitaire rules and a separate solitaire player aide; a premium mounted map that includes all of the charts necessary to play the game; full-sized poker quality card deck; standard playing dice and a new artistic approach to factional units.\u003cbr\u003e\u003cbr\u003eProduct Information\u003cbr\u003e\u003cbr\u003eComplexity: Low to Medium (4 out of 10)\u003cbr\u003eSolitaire suitability: Medium to high (7 out of 10)\u003cbr\u003eTime Scale: Each scenario represents one year. The campaign game covers 8-10 years.\u003cbr\u003eMap Scale: The Map is divided into provincial areas, indicating major cities and US major bases\u003cbr\u003eUnit Scale: Units are abstract and represent US, ARVN, NVA, VC, Cambodian and Laotian\u003cbr\u003ePlayers: Two Player game (Solitaire friendly)\u003cbr\u003ePlaying Time: 45 minutes or less per scenario\u003cbr\u003eDesigner: John Poniske \u003cbr\u003eOriginal Developer: Stan Hilinski\u003cbr\u003eSolitaire Developer: David Wessman\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e24 page rule\/scenario book\u003cbr\u003eSolitaire Player Aid\u003cbr\u003eThree Counter sheets (3\/4” Counters)\u003cbr\u003e22” x 33” Mounted Map\u003cbr\u003e80 Standard Playing Cards (27 Red\/27 Blue\/ 28 black)\u003cbr\u003eTwo 6-sided dice (1 Red\/1Blue)\u003cbr\u003eOne box and lid set\u003cbr\u003e\u003cbr\u003e-from the publisher's website\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":17152486309939,"sku":"COMPASS-1076","price":83.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4222624.jpg?v=1578609518"},{"product_id":"no-peace-without-spain","title":"No Peace Without Spain! (Deluxe Edition)","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/don-herndon\"\u003eDon Herndon\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/neil-randall\"\u003eNeil Randall\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e23995\/no-peace-without-spain\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/23995\/no-peace-without-spain\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e(from Compass games website:)\u003cbr\u003e\u003cbr\u003eIn November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each corps represents 10,000 men of all arms and each leader represents a major commander and his staff.\u003cbr\u003e\u003cbr\u003eThe game features an easy and intuitive battle system that highlights a unique aspect of this war: team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the war’s most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events.\u003cbr\u003e\u003cbr\u003eThe map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses.\u003cbr\u003e\u003cbr\u003eVictory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e(BGG description:)\u003cbr\u003e\u003cbr\u003eNo Peace Without Spain is a two player game depicting the War of the Spanish Succession. The war was fought primarily to determine the fate of the Spanish throne and its dominions but also represented a continuing struggle for political, religious and economic dominance. One player represents the interests of the French claimant, Philip V (the Bourbons), while the other player represents the interests of the Austrian claimant, Charles III (the Alliance).\u003cbr\u003e\u003cbr\u003eEach turn is one year. Each unit represents approximately 10,000 men of all arms. Leader counters represent the named personality and his staff.\u003cbr\u003e\u003cbr\u003e24 pages of rulebook including extended example of play and designer's notes.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":17413500502067,"sku":"CPS 1072","price":94.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5064687.jpg?v=1610081445"},{"product_id":"red-poppies-campaigns-volume-3-assault-artillery-la-malmaison","title":"Red Poppies Campaigns: Volume 3 – Assault Artillery: La Malmaison","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-gorkowski\"\u003eJohn Gorkowski\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e267375\/red-poppies-campaigns-volume-3-assault-artillery-l\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/267375\/red-poppies-campaigns-volume-3-assault-artillery-l\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eAssault Artillery (AA) recounts the Battle of La Malmaison, 23-27 October 1917, in which the French employed their Artillerie Spéciale (tank force) and creeping barrage to capture Pinon, Vaudesson, and the coveted Chemin des Dames ridge. The French victory confirmed their recovery from the mutinies spawned by the disastrous Nivelle Offensive fought over some of the same ground six months earlier.\u003cbr\u003e\u003cbr\u003eIn a six-day preliminary bombardment, French guns, with a three to one advantage, silenced most of their German counterparts and smothered German rear areas with dense gas to impeded German reinforcements. At 0515 on October 23, (zero hour) six divisions of the French XI, XIV, and XXI corps attacked on a 7.5-mile wide front. French infantry advanced in the predawn twilight behind an elaborate creeping barrage with 63 Schneider and Saint-Chamond tanks in support. Twenty-seven of the 63 tanks bogged before reaching the front line. A combination of German fire and mud stopped 15 more in no man's land. Twenty-one French tanks (1\/3rd of the starting total) actually made it to the German second position. The French 38th Division captured Fort de Malmaison and XXI Corps took Allemant and Vaudesson. From 24 to 25 October, XXI and XIV corps advanced while I Cavalry Corps came forward to exploit a hoped-for German collapse.\u003cbr\u003e\u003cbr\u003eWith specialized “eingreif” companies sprinkled all along the front, the Germans launched numerous local counterattacks. However, the French wave was inexorable. Still, the German 7thArmy retired from the Chemin-des-Dames to the north bank of the Ailette in good order.\u003cbr\u003e\u003cbr\u003eBy October 26, the French had gained 3.5 miles in some places at a cost of only 12,000 casualties, far fewer than Germany’s 38,000 and a significant improvement over the 30,000 French losses suffered in the same area during April’s Nivelle Offensive. The French also bagged about 11,500 German prisoners. The Artillerie Spéciale proved its worth by smothering numerous German machine gun posts.\u003cbr\u003e\u003cbr\u003eAA is the third volume in the Red Poppies Campaign (RPC) system for gaming World War I battles. Ownership of previous volumes, The Battles for Ypres and\/or Last Laurels at Limanowa, is NOT required to play AA; everything you need to play AA is in this box. AA offers the same rules as The Battles for Ypres and Last Laurels at Limanowa except that sections 12 and 13, the scenarios and campaigns for volumes I and II, are intentionally left blank while section 14, the AA scenarios and campaigns, has been added.\u003cbr\u003e\u003cbr\u003eProduct Information\u003cbr\u003e\u003cbr\u003eComplexity: 6 out of 10\u003cbr\u003eSolitaire suitability: 8 out of 10\u003cbr\u003eTime Scale: 10 minutes per turn\u003cbr\u003eMap Scale: 200 yards per hex\u003cbr\u003eUnit Scale: Companies, squadrons, sections\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32395646926899,"sku":"CPS 1082","price":78.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4489655.jpg?v=1596828349"},{"product_id":"an-attrition-of-souls","title":"An Attrition of Souls","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/scott-w-leibbrandt\"\u003eScott W. Leibbrandt\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30-90 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e279975\/attrition-souls\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/279975\/attrition-souls\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eArmies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.\u003cbr\u003e\u003cbr\u003e\"An Attrition of Souls\" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.\u003cbr\u003e\u003cbr\u003e—description from the designer\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32447393202227,"sku":"CPA1117","price":72.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5432303.jpg?v=1598974846"},{"product_id":"commands-colors-tricorne-jacobite-rising","title":"Commands \u0026 Colors Tricorne: Jacobite Rising","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/richard-borg\"\u003eRichard Borg\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd\u003e60-90 mins\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e286358\/commands-colors-tricorne-jacobite-rising\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/286358\/commands-colors-tricorne-jacobite-rising\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eKickstarter Link: \u003ca target=\"\"\u003ehttps:\/\/www.kickstarter.com\/projects\/compassgames\/commands-a...\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003eBy design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.\u003cbr\u003e\u003cbr\u003eThe Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.\u003cbr\u003e\u003cbr\u003eA Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.\u003cbr\u003e\u003cbr\u003eIn a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.\u003cbr\u003e\u003cbr\u003eTo further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.\u003cbr\u003e\u003cbr\u003eAs with other Commands \u0026amp; Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.\u003cbr\u003e\u003cbr\u003eHere is the list of 13 battles and smaller skirmish actions included with Jacobite Rising:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eKillikeankie - 27 July 1689\u003c\/li\u003e\n\u003cli\u003eDunkeld - 21 August 1689\u003c\/li\u003e\n\u003cli\u003eCromdale - 1 May 1690\u003c\/li\u003e\n\u003cli\u003eAlness - 10 July 1715\u003c\/li\u003e\n\u003cli\u003eSheriffmuir - 13 November 1715\u003c\/li\u003e\n\u003cli\u003eGlen Shiel - 10 June 1719\u003c\/li\u003e\n\u003cli\u003ePrestonpans - September 1745\u003c\/li\u003e\n\u003cli\u003eClifton - 18 December 1745\u003c\/li\u003e\n\u003cli\u003eInverurie - 23 December 1745\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 1) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eFalkirk (Stage 2) - 17 January 1746\u003c\/li\u003e\n\u003cli\u003eCulloden - 16 April 1746\u003c\/li\u003e\n\u003cli\u003eCulloden (Flanking Move) - 16 April 1746\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eAgain, owners of Compass Games The American Revolution Commands \u0026amp; Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands \u0026amp; Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32523441504307,"sku":"CPA1109","price":119.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4890412.jpg?v=1601624547"},{"product_id":"the-conquistadors-the-spanish-conquest-of-the-americas-1518-1548","title":"The Conquistadors: The Spanish Conquest of the Americas 1518-1548","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jon-southard\"\u003eJon Southard\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-5\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e267243\/conquistadors-spanish-conquest-americas-1518-1548\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/267243\/conquistadors-spanish-conquest-americas-1518-1548\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eIn the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a brand-new design from Jon Southard — one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power.\u003cbr\u003e\u003cbr\u003eA game of The Conquistadors begins with the outline of Central and South America as known in 1520. Your first task will be to seek out and discover the great Indian cities and empires -- which may appear in their historical locations, or in quite different places. Once you discover where the cities and empires are, it is time to gather gold. You might battle and plunder the Indians, or your best plan may be to attempt diplomacy and enlist them as allies -- especially if you have an Indian interpreter in your expedition. Like Francisco Pizarro, you might try a Sudden Shock Attack to capture a native king and extort a fat ransom. Always you must be sure to keep the Governor happy, or he may issue a warrant for your arrest. Beware of native uprisings, painted warriors, and poisoned darts around the next corner, and watch out for defection in your own ranks. If you fall behind in the race for gold, you might try to descend the Amazon or discover the Fountain of Youth. And when you are really in a tight place, perhaps you can appeal to Mano de Dios (the Hand of God) to bail you out.\u003cbr\u003e\u003cbr\u003eThe Conquistadors is playable by from 1 to 5 players, with an introductory Basic Game, a more involved Standard Game, and some optional rules. While the normal game system requires 2 or more players, solitaire play is enabled by a special solitaire module.\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Low to Medium 3\/4\/5 out of 10 (Basic\/Standard\/plus Optional Rules)\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: High (solitaire scenario), Low (other scenarios)\u003c\/li\u003e\n\u003cli\u003eTime Scale: variable, one turn = 3 to 18 months\u003c\/li\u003e\n\u003cli\u003eMap Scale: abstract, point-to-point area map covers Mexico, Central America, Colombia, Ecuador, and Peru\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Individual leaders, 3 to 25 Spanish troops, up to several thousand Indian troops\u003c\/li\u003e\n\u003cli\u003ePlayers: one or two\u003c\/li\u003e\n\u003cli\u003ePlaying Time: three hours (Basic Game), four to six hours (Standard Game)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32524882346035,"sku":"CPA1120","price":93.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4475369.jpg?v=1601662729"},{"product_id":"dawns-early-light-the-war-of-1812","title":"Dawn's Early Light: The War of 1812","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/david-mcdonough\"\u003eDavid McDonough\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e296644\/dawns-early-light-war-1812\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/296644\/dawns-early-light-war-1812\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eDawn’s Early Light: The War of 1812 is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the two sides. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5\/8\" size punch-out counters.\u003cbr\u003e\u003cbr\u003ePlayers take the role of the United States or Great Britain over a four-year period spanning the war and its prelude, with game cards for events and operations that offer players the tools to remix the entire scope of the conflict. Events such as “Andrew Jackson,” “Old Ironsides,” “Laura Secord,” “Tippecanoe,” and “Dinner at the White House” recreate the characters and moments that shaped the war, while operations such as recruiting, campaigning, privateering, raiding, and shipbuilding let players take it in their own direction. Each side earns victory points for capturing the enemy’s towns and territory, outcompeting them at sea, and outmaneuvering them in politics and public sentiment.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":32532604944435,"sku":"CPA1110","price":75.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5125370.jpg?v=1601996881"},{"product_id":"devil-boats-pt-boats-in-the-solomons","title":"Devil Boats: PT Boats in the Solomons","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/joe-carter\"\u003eJoe Carter\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e15-60 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e266756\/devil-boats-pt-boats-solomons\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/266756\/devil-boats-pt-boats-solomons\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Devil Boats: PT Boats in the Solomons\" is a tactical-level solitaire tabletop wargame that allows players to command a squadron of US Navy PT boats, fighting Japanese naval forces in the Solomon Islands during the second half of 1943. Includes a variety of IJN barges, destroyers, and aircraft, plus detailed weather, sea state, and PT boat damage modeling. High replay value.\u003cbr\u003e\u003cbr\u003e—description from the designer\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39299031138355,"sku":"1130 CPA1104","price":79.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/db_cover_apr6_1100px.jpg?v=1617007033"},{"product_id":"no-motherland-without-north-korea-in-crisis-and-cold-war","title":"No Motherland Without: North Korea in Crisis and Cold War","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/daniel-bullock\"\u003eDaniel Bullock\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e242292\/no-motherland-without-north-korea-crisis-and-cold\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/242292\/no-motherland-without-north-korea-crisis-and-cold\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eNo Motherland Without is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime from 1953 to present day North Korea against the West.\u003cbr\u003e\u003cbr\u003eIn the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet influence, endured floods, famine, isolation and economic sanctions while defiantly pursuing nuclear weapons.\u003cbr\u003e\u003cbr\u003eOne player will be the DPRK (Democratic People’s Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent uprising, and purging elites to prevent a coup.\u003cbr\u003e\u003cbr\u003eAnother player will be the West, aiding defectors to obtain intel, stymieing the missile program to secure the region, implementing sanctions to impede the North Korean economy and further isolating the DPRK from the global community to intensify pressure on the regime.\u003cbr\u003e\u003cbr\u003e—description from the designer\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39299033464883,"sku":"1144","price":72.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/nmw-cover-full.jpg?v=1617007733"},{"product_id":"europe-in-turmoil-prelude-to-the-great-war","title":"Europe in Turmoil: Prelude to the Great War","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/kris-van-beurden\"\u003eKris Van Beurden\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003cbr\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-240 mins\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e227127\/europe-turmoil-prelude-great-war\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/227127\/europe-turmoil-prelude-great-war\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eEurope in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time, with one side playing the Liberal (representing not just Liberal but also Socialist principles) and the other side playing the Authoritarian (representing the repressive, autocratic regimes of Germany, Austria-Hungary and Russia).\u003cbr\u003e\u003cbr\u003eThe card playing mechanic is closely related to that of Twilight Struggle or 1989: Dawn of Freedom, with the Naval Arms Race (representing the Dreadnought build-up between Germany and Britain) the closest equivalent to the Space Race \/ Tiananmen track from the aforementioned games.\u003cbr\u003e\u003cbr\u003eThe map represents the political reality of Europe in the late Victorian era, with the politics of continental Europe dominated by the four superpowers of Austria-Hungary, France, Germany and Russia. The rest of the Nations of Europe (and northern Africa) are represented by 'independent' client states who are to be \"taken under the wing\" to win the game.\u003cbr\u003e\u003cbr\u003eMany of the events refer to (historical) crises which could have started a World War. Each of these events will increase the Tension between the European Nations and cause a Crisis roll, a roll modified by both the current Tension and the amount of Alliances that have been made by the major powers of Europe. Eventually, unless Tension is managed carefully, such a Crisis roll will spark the Outbreak of the Great War, ending the game after resolution of the war and a final Scoring.\u003cbr\u003e\u003cbr\u003eWill the strongly Authoritarian Empires of Central Europe hold out against rising Liberalism? Will the Workers combine forces with land-hungry Farmers and marginalized Intelligentsia to oust the ruling Bourgeois, Nobility and Monarchy? Will “The Great War” break out, shattering the Status Quo? These and other exciting possibilities will soon be open to players.","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39371353292851,"sku":"CPA1169","price":79.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3766621.jpg?v=1621357036"},{"product_id":"the-korean-war-june-1950-may-1951-designer-signature-edition","title":"The Korean War: June 1950 – May 1951, Designer Signature Edition","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/joseph-m-balkoski\"\u003eJoseph M. Balkoski\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240-1200 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e297958\/korean-war-june-1950-may-1951-designer-signature-e\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/297958\/korean-war-june-1950-may-1951-designer-signature-e\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year of the Korean conflict, from June 1950 to May 1951.\u003cbr\u003e\u003cbr\u003eDuring this period, the United States found itself involved in a bitter struggle in a remote Asian land that many Americans had not even heard of. Amid the debacles and stunning victories of the first year of war, the very foundation of the American military system — so recently triumphant in the Second World War — was severely shaken. In a war that few Americans understood and which historians have tended to ignore, the foundation of future American diplomacy in the face of communism was laid.\u003cbr\u003e\u003cbr\u003eThe players control ground and air forces of the United Nations, North Korea, and Communist China. Each player's force consists of a wide variety of units, including infantry, marines, paratroopers, armor, and aircraft. The map is a 1:750,000 representation of the Korean peninsula from Pusan in the south to the Yalu River in the north. In addition to controlling military forces, the players must make a number of political decisions that have an important effect on the game. Above all, the UN player must strive to keep international tensions at a minimum for the purpose of preventing World War Three. Intense escalation and mobilization could have disastrous consequences for the militarily-unprepared United States. On the other hand, insufficient force applied to Korea could lead to the conquest of South Korea by North Korean communists.\u003cbr\u003e\u003cbr\u003eThis edition of The Korean War features a super-sized map and larger counters and is another Classic Reborn! by Compass.\u003cbr\u003e\u003cbr\u003eThis Designer Signature edition of the classic Joseph Balkoski game goes beyond merely incorporating errata found from the original edition; it includes enhancements that include:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eLarger and easier-to-read 9\/16” counters and three game maps\u003c\/li\u003e\n\u003cli\u003eGame map information is updated and includes all-new map artwork\u003c\/li\u003e\n\u003cli\u003eEnhanced ergonomics are built into the set up and reinforcement charts\u003c\/li\u003e\n\u003cli\u003eRestrictions on UN build-up and breakdown so UN player cannot perpetually continue Action Phase by reorganizing units\u003c\/li\u003e\n\u003cli\u003eModified amphibious assault system that allows UN player to more effectively recreate September 1950 Inchon invasion\u003c\/li\u003e\n\u003cli\u003eModified victory conditions that lessen impact of Global Tension\u003c\/li\u003e\n\u003cli\u003eNew random events to make the operation a bit more unpredictable\u003c\/li\u003e\n\u003cli\u003eUpdated rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions.\u003c\/li\u003e\n\u003cli\u003eUpdated historical notes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eComplexity: 7 out of 10\u003cbr\u003eSolitaire Suitability: 6 out of 10 (landing options; no hidden units)\u003cbr\u003eTime Scale: one month per turn\u003cbr\u003eMap Scale: 7.5 miles per hex\u003cbr\u003eUnit Scale: battalions, regiments, brigades and divisions\u003cbr\u003ePlayers: one to two, best with two or more\u003cbr\u003ePlaying Time: 4-8 hours depending upon scenario, 20+ hours for campaign\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFour map sheets (42.5\" x 71\"overall map dimension)\u003cbr\u003eThree countersheets (9\/16\" size)\u003cbr\u003eRules booklet with updated Historical Notes\u003cbr\u003eTwo charts and tables booklets\u003cbr\u003eOne ten-sided die\u003cbr\u003eBox and Lid\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39415587504179,"sku":"CPS 1091","price":102.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5226807.jpg?v=1623786639"},{"product_id":"cradle-of-civilization","title":"Cradle of Civilization","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/sean-chick\"\u003eSean Chick\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/daniel-chick\"\u003eDaniel Chick\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-6\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e266937\/cradle-civilization\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/266937\/cradle-civilization\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eCradle of Civilization is a two games in one pack that allows players to determine the fate of the ancient near east. In one game civilizations rise while in the other players battle over whether the great Persian Empire will survive. Both games emphasize simplicity but not at the price of being unrealistic.\u003cbr\u003e\u003cbr\u003eFrom Sumeria to Persia is about the Bronze and Iron Age, when civilization was born and city states went from kingdoms and finally to large empires, culminating in the Persian Empire founded by Cyrus the Great. Players of History of the World will recognize the base mechanics whereby players randomly select civilizations from cards, although the player in last place has more power to decide which civilization they will play.\u003cbr\u003e\u003cbr\u003eFrom Sumeria to Persia does offer players more options than previous games on the subject. Civilizations that survive can continue to expand in future turns. Random events create possibilities that defy history but were in the realm of possibility. The Minoans may have a brilliant military commander and the Egyptians could become a seafaring empire. There are also rules for constructing wonders, the placement of cities, and the general effects of the Bronze Age collapse. Lastly, the Persian Empire does appear.\u003cbr\u003e\u003cbr\u003eAlexander vs. Darius: The Fall of the Persian Empire simulates Alexander III’s conquest of the great Persian Empire. Sometimes portrayed as a foregone conclusion, this game argues that Persia certainly had a chance to win if they had used different strategies or had some luck on the battlefield. Darius III need not have been Persia’s last king.\u003cbr\u003e\u003cbr\u003eThe heart of Alexander vs. Darius is a war weariness track, which moves down steadily for Alexander’s army. Historically, it did not reach zero until after his invasion of India, but a Persian battlefield victory could have changed that. The game also allows players to explore Memnon’s strategy of using Persian naval supremacy to raid Alexander’s rear as well as exploring the possibilities of the Spartan rebellion. Lastly, the Persians themselves must worry about legitimacy, and therefore must be active in resisting Alexander, or risk losing their grip on the throne.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39415588388915,"sku":"CPA1107","price":97.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5490291.jpg?v=1623786666"},{"product_id":"granada-last-stand-of-the-moors-1482-1492","title":"Granada: Last Stand of the Moors – 1482-1492","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jose-antonio-rivero\"\u003eJose Antonio Rivero\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e295931\/granada-last-stand-moors-1482-1492\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/295931\/granada-last-stand-moors-1482-1492\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eHISTORY\u003cbr\u003eAnno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings' ambitions and noblemen's intrigues. The Muslim power, once uncontested under Cordoba's Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada.\u003cbr\u003eThe last rulers of the Alhambra (“The Red One”) have been buying peace from the powerful Christian kingdoms for decades. Weakened by internal family divisions, they now face their darkest nightmare: a nuptial union between Castille and Aragón in the figures of Isabel I of Castille and Ferdinand II of Aragon, the Catholic Monarchs. \u003cbr\u003e\u003cbr\u003eThrough cunning diplomacy and negotiations, large armies are congregating to push to the sea the last Muslim presence in Western Europe. The Pope promulgates the last Crusade and military orders join the mixed army of Castille and Aragon, along with mercenaries all over Europe. The Nasrid Kingdom tries to gather its men and garrisons, sending messengers to North Africa for military support and reinforcing the numerous castles and watchtowers all over its lands.\u003cbr\u003eBut deception and treason will play their part (Ferdinand II will be the main inspiration for Machiavelli's ”The Prince”). Boabdil is conspiring to reach the throne in the city of the pomegranates whereas his uncle, el Zagal, is well known for his hit-and-run ambushes and guerrilla warfare. Will Catholic Monarchs be able to consolidate their dream of a united Iberian realm to continue towards world-wide domination? Will the Nasrid Kingdom accept the challenge and fight in a stubborn resistance until it breaks its enemies' will to continue the fight?\u003cbr\u003e\u003cbr\u003eGAME FEATURES\u003cbr\u003eGranada: The Last Stand of the Moors, is a game for two players in which they will decide the outcome of this decisive historical episode in less than 4 hours.\u003cbr\u003eUnits are represented by blocks depicting their strength but also their origin: Castilians, Aragoneses, Leoneses and mercenaries for the Catholic player, and different clans like Banu Sarray, Zegríes, Banu Bannigas and proper Nasrids for the Muslim player. \u003cbr\u003e\u003cbr\u003eThe map is point-to-point, covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada, the capital, is the jewel of the realm: the game ends if it falls into the Catholic player's hands. \u003cbr\u003e\u003cbr\u003eEach season, players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs, each regiment is summoned by the play of one card of its nationality, so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words, be sure you have the right cards to send your troops into battle.\u003cbr\u003eAs an almost Renaissance war, different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined, whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control, enabling the transport of North African reinforcements, Catholic naval movements or blocking sieged ports. \u003cbr\u003e\u003cbr\u003eBalanced and historically accurate, the game is easy to learn but difficult to master. The Catholic player will have to decide which invasion route to choose and whether he will create a massive army, leaving the Muslim player time to reinforce his strongholds, or go for a quick campaign where losses will be difficult to replace. The Nasrid player, on the other hand, will enjoy a central position but he will need to be cautious about the internal problems that can arise— the Boabdil revolt is almost an inevitable danger to face and crush.\u003cbr\u003e\u003cbr\u003eAs the Catholic player, will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player, will you resist and save Granada or will you become the last King of the Nasrid dynasty?\u003cbr\u003e\u003cbr\u003e—description from the designer\u003cbr\u003e\u003cbr\u003eTime scale: 1 year per 2-player turn\u003cbr\u003eMap scale: Point to point\u003cbr\u003eUnit scale: One block = 500-1500 soldiers\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e• 22” x 34” Mounted map  \u003cbr\u003e• 137 Rectangular blocks in various colors \u003cbr\u003e• 11 rectangular tiles\u003cbr\u003e• 2 Sheets of stickers (for blocks) \u003cbr\u003e• 2 Draw bags \u003cbr\u003e• 20 square castles (10 white, 10 black)\u003cbr\u003e• 20 round watchtowers (10 white, 10 black)\u003cbr\u003e• 26 small cubes (13 white, 13 black)\u003cbr\u003e• 7 Wooden markers (various sizes and colors)\u003cbr\u003e• 3  Decks of cards (74 Christians, 67 Muslims, 17 Naval)\u003cbr\u003e• 1 Victory Points track\u003cbr\u003e• 2 Player Aids and 2 Battle Reference Cards (identical)\u003cbr\u003e• 1 Rules booklet\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":39566855045171,"sku":"CPA1114","price":103.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5102032.jpg?v=1634064975"},{"product_id":"the-russian-campaign","title":"The Russian Campaign (Original 1974 Edition) (Compass Games)","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-edwards\"\u003eJohn Edwards\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonor\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca data-mce-fragment=\"1\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10875\/1976-charles-s-roberts-best-strategic-game-winner\" class=\"ng-binding\" ng-href=\"\/boardgamehonor\/10875\/1976-charles-s-roberts-best-strategic-game-winner\" data-mce-href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10875\/1976-charles-s-roberts-best-strategic-game-winner\"\u003e1976 Charles S. Roberts Best Strategic Game Winner\u003c\/a\u003e\u003cbr\u003e\u003ca data-mce-fragment=\"1\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10876\/1976-charles-s-roberts-best-strategic-game-nominee\" class=\"ng-binding\" ng-href=\"\/boardgamehonor\/10876\/1976-charles-s-roberts-best-strategic-game-nominee\" data-mce-href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10876\/1976-charles-s-roberts-best-strategic-game-nominee\"\u003e1976 Charles S. Roberts Best Strategic Game Nominee\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e2808\/russian-campaign\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/2808\/russian-campaign\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eRecognized as one of the finest wargames ever published and winner of the 1976 CSR Awards. Enjoy this remake of the original 1974 Jedko game covering the Eastern Front during World War II that is short on rules and playing time. The Russian Campaign, Original 1974 Edition is a true wargaming classic that serves as a great introductory wargame.\u003c\/span\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40275479101491,"sku":"CPA1162","price":59.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/cpa1162_web_front.jpg?v=1645558697"},{"product_id":"the-third-world-war-designer-signature-edition","title":"The Third World War: Designer Signature Edition","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/frank-chadwick\"\u003eFrank Chadwick\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-8\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e360-2200 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e316410\/third-world-war-designer-signature-edition\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/316410\/third-world-war-designer-signature-edition\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Third World War, Designer Signature Edition\u003cbr\u003e\u003cbr\u003eThis edition of The Third World War features many new enhancements and larger counters and is another Classic Reborn!\u003cbr\u003e\u003cbr\u003eThe complete Third World War game series is included which is comprised of the following four games:\u003cbr\u003e\u003cbr\u003e Third World War (subtitled Battle for Germany) is a game of the struggle for central Europe by the forces of NATO and the Warsaw Pact.\u003cbr\u003e Southern Front: Race for the Turkish Straits adds Bulgaria and Romania, reinforced with three Soviet armies and special-capability forces, face Greece, Turkey, and Yugoslavia, thinly reinforced with a few elite units from the U.S., France, and Italy.\u003cbr\u003e Arctic Front: Battle for Norway covers the Soviet Leningrad Front, with its special airborne, amphibious, and arctic-equipped contingents, assault of Norway, reinforced with a few elite units from the U.S., Britain, Canada, and other NATO nations.\u003cbr\u003e Persian Gulf: Battle for the Middle East includes a special \"game within a game\", covering the diplomatic, political, and military maneuvers by the Soviet Union and the United States in the Middle East before - and leading to - the general outbreak of the Third World War.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eFor the not faint of heart, combined game rules are provided to cover the entire Third World War that combines all four games in the series for a truly memorable gaming experience.\u003cbr\u003e\u003cbr\u003eThis Designer Signature edition pays tribute to the classic Frank Chadwick game series by honoring the original game system and keeping it fully intact (no design changes made), while introducing many enhancements for game play purposes.\u003cbr\u003e\u003cbr\u003eIn terms of superior physical presentation, all aspects have been upgraded, including completely new maps, numerous new player aids, markers, and unit displays, and redesigned and enlarged 9\/16\" counters. Some of the enhancements made in this edition include:\u003cbr\u003e\u003cbr\u003e• All four separate games combined into one, comprehensive package\u003cbr\u003e • Enlarged and redesigned counters from 1\/2\" to 9\/16\" size\u003cbr\u003e • Added more information to counters such as: mobility class, stacking value, zoc type, chemical\/nuclear\/limited military ability\u003cbr\u003e • Enhanced ergonomics are built into the set up and reinforcement charts\u003cbr\u003e • Modified and adjusted unit colors to better distinguish between each other and between NATO\/Pact\/Neutrals\u003cbr\u003e • Added and modified game markers including Strike markes with values on them, air superiority, weather, objective control, and generic markers\u003cbr\u003e • Combined the seven maps from Third World War, Southern Front, and Arctic Front into four larger maps (22 x 34\"), including adding the remainder of Poland and Western Russia; all while keeping the same area of the original games\u003cbr\u003e • Combined four maps from Persian Gulf into two larger (22 x 34\") maps\u003cbr\u003e • Added and modified player aids such as: new display to aid with handling unwieldy stacks (use a marker on map to indicate stack of units and put the placement sheet\u003cbr\u003e • Warsaw Pact ground unit counters with one step-loss (disruption) on reverse\u003cbr\u003e • Addition of U.S. F-117 air unit for optional use. Also retains the U.S. F-19 air unit from the original game\u003cbr\u003e • Player aid cards and associated markers, for tracking nuclear conflict level and nuclear attack points (NAPs), air transport points, and victory points\u003cbr\u003e • Markers to indicate Norwegian Sea control and whether the Black Sea Fleet has sortied\u003cbr\u003e • Optional tactical advantage rule\u003cbr\u003e • Color-coding on Warsaw Pact ground unit counters for ease in distinguishing army designation\u003cbr\u003e • Incorporated errata for unit set-up information and reinforcement schedule\u003cbr\u003e • All-new rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions.\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e\u003cbr\u003e Complexity: 6 out of 10\u003cbr\u003e Solitaire Suitability: 8 out of 10 (no hidden units)\u003cbr\u003e Time Scale: 1 week per turn\u003cbr\u003e Map Scale: 45 km per hex\u003cbr\u003e Unit Scale: divisions, with some brigades and regiments, 100 aircraft per air unit\u003cbr\u003e Players: one to two per individual game, one to eight for combined campaign\u003cbr\u003e Playing Time: 6-10 hours per game, 36+ hours for full combined campaign\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003eGame Scale:\u003cbr\u003eGame Turn: One Week\u003cbr\u003eHex: 28 miles \/ 45 kilometers\u003cbr\u003eUnits: Brigade to Division\u003cbr\u003e\u003cbr\u003eGame Inventory:\u003cbr\u003eSix 22 x 34\" full color mapsheets\u003cbr\u003eNine dual-side printed countersheet (2,052 9\/16 counters - 75 are blank)\u003cbr\u003eOne 44-page full color rulebook\u003cbr\u003eOne 84-page full color playbook\u003cbr\u003eNine dual-sided player aid cards (Sequence of Play, Turn Track, CRT, TEC, etc)\u003cbr\u003eSeven single-side player aid display charts (Critical Losses, Off-Map Movement, Air Units Theater, Nuclear Attack Points)\u003cbr\u003eTwo Dual-sided organization display charts\u003cbr\u003eTwelve single-side set-up\/reinforcement display charts\u003cbr\u003eTwenty Diplomacy cards\u003cbr\u003eFour six-sided dice\u003cbr\u003e\u003cbr\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium-High\u003cbr\u003ePlayers: 2 to 7\u003cbr\u003ePlaying Time: 6-10 (scenario dependent) or 36+ (campaign)\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40433132142643,"sku":"CPA1095","price":209.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5580879.jpg?v=1647569493"},{"product_id":"war-for-america-the-american-revolution-1775-1782","title":"War for America: The American Revolution, 1775-1782","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gilbert-collins\"\u003eGilbert Collins\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e2\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e 480-1200 mins\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e16 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e322229\/war-america-american-revolution-1775-1782\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/322229\/war-america-american-revolution-1775-1782\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eWar for America: The American Revolution, 1775-1782 is a strategic game based on the events during the American Revolution. It is a 2 player game that shows how the conflict, which began as a ‘civil war’ turned into a World conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse’ and ‘Initiative System’ that keeps every turn of variable length and new. Game design by Gilbert Collins.\u003cbr\u003e\u003cbr\u003eThe Colonial player must build a ‘Continental Army’ to battle with the British in order to prevent any sister colony from being overrun. This is going to take time and he must ‘hold on’ and try to defeat a major British force, to impress the old enemies of Great Britain.\u003cbr\u003e\u003cbr\u003eThe game is played at the Grand Strategic level and each strength point equals 1,000 men or less. Players will assemble forces to seize control of colonies and regions. When French recognition is achieved, during 1778, an entire new dimension is added to the conflict. France, Spain and the Netherlands will bring fleets into the waters of North America and the Caribbean, challenging Britain’s mastery of the seas.\u003cbr\u003e\u003cbr\u003eThe game utilizes the popular ‘point to point’ movement system but more carefully modelling the geography of North America. This is done by enhancing the movement of armies along the important water shed basins. Armies are not destroyed in single combat as many past games have shown, but will demonstrate realistic casualty figures with prevalent retreat and disruption results.\u003cbr\u003e\u003cbr\u003eWar for America attempts to show the conflict from the British perspective and how a ‘rebellion’ turned into a World War. Great Britain is alone, without allies, but the Colonies don’t have it easy either. Despite their inexperience and individual identities, they must come together to create and maintain a Continental army. This is a ‘large game’ but also contains a shorter scenario starting in 1778, taking about half the time to play.\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e Complexity: Medium\u003cbr\u003e Time Scale: Seasonal turns (6 turns per year)\u003cbr\u003e Map Scale: Area point-to-point map\u003cbr\u003e Unit Scale: 1,000 men per strength point, individual capital ships, and leaders\u003cbr\u003e Players: 2\u003cbr\u003e Solitaire: Medium\/High\u003cbr\u003e Playing Time: 8 hours (15+ hours for Campaign Game)\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e 2 Map sheets\u003cbr\u003e 2.5 Countersheets of 9\/16\" and 5\/8\" unit-counters (432 counters total)\u003cbr\u003e 6 Player Aid Cards\u003cbr\u003e 1 Sequence of Play Card\u003cbr\u003e 2 Army Organization Displays\u003cbr\u003e 1 Setup Card\u003cbr\u003e 51 Action Cards\u003cbr\u003e 1 Rulebook\u003cbr\u003e 1 Playbook\u003cbr\u003e\u003cbr\u003e-description from publisher's website\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40455865008179,"sku":"CPA1167","price":93.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5720107.jpg?v=1648584483"},{"product_id":"copy-of-france-1944-the-allied-crusade-in-europe-designer-signature-edition","title":"France 1944: The Allied Crusade in Europe – Designer Signature Edition","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e256487\/france-1944-allied-crusade-europe-designer-signatu\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/256487\/france-1944-allied-crusade-europe-designer-signatu\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eFrance 1944: The Allied Crusade in Europe, Designer Signature Edition, marks the return of an original game covering the historical events that led to the liberation of France, Belgium, Luxembourg, and the Netherlands during the Allied drive on Germany by renowned game designer, Mark Herman. This new signature edition has been re-mastered and updated and will be linking with an all-new companion game, Russia 1944, slated for release in 2019.\u003cbr\u003e\u003cbr\u003eChanges from the 1986 version include an updated combat system that has been simplified and bloodier. The game updates attrition rules. The Brittany Campaign is captured in the game along with V1 rockets. The mounted map has more terrain features, covers more area. The game includes an additional scenario that takes the war past the Rhine River and goes to the end of the war. The game also includes 70 additional counters and a second map that zooms in on Normandy and features larger hexes to better manage the initial breakout.\u003cbr\u003e\u003cbr\u003eThis original game influenced Herman's classic Empire of the Sun in that the player will activate a headquarter piece, which in turn activates armor divisions and infantry corps within command range of the headquarters unit. Instead of cards, though, this game uses chits drawn from a cup.\u003cbr\u003e\u003cbr\u003eThe most unique feature, though, is the attempt to model real time through a simple increment chart. The result is that if a unit moves, it captures an instance of time where all units must do something, even if that means sitting still. There is no movement phase where you move units of various speeds adjacent to an enemy and then go into a combat phase where they all attack. Coordination is captured more realistically, but in a manageable and simplistic system.\u003cbr\u003e\u003cbr\u003eThe game emphasizes logistics in how you coordinate combat and movement. Also, if you move too rapidly, like George Patton in 1944, you outrun your supplies and have to wait while it catches up.\u003cbr\u003e\u003cbr\u003eThe game plays in one sitting and has a relatively low complexity for a wargame.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40784699752499,"sku":"CPA1066","price":68.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4219534_8586ff3e-abd3-4401-a57a-785c5f1f536a.png?v=1660185380"},{"product_id":"schnell-boats-scourge-of-the-english-channel","title":"Schnell Boats: Scourge of the English Channel","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/joe-carter\"\u003eJoe Carter\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e15-60 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHornor\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e289796\/schnell-boats-scourge-english-channel\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/289796\/schnell-boats-scourge-english-channel\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Schnell Boats: Scourge of the English Channel\" is a tactical-level wargame where you (as the Captain) take the command of a German Kriesgsmarine type S-100 Schnellboot fast attack torpedo boat squadron in the English Channel during 1943-1944. Your main goal is to survive while sinking as many enemy ships as you and your squadron can. Missions include offensive patrols, minelaying, and search and rescue missions.\u003cbr\u003e\u003cbr\u003eEnemies you and your crewmen will face include a variety of ships, patrol boats, and patrol aircraft. Weather conditions and sea state is also modeled.\u003cbr\u003e\u003cbr\u003eThe player will move his squadron through various travel boxes on a map of the English Channel during each mission on his way to the patrol area, then must successfully return back to home base.\u003cbr\u003e\u003cbr\u003eGame components include a crewmen placement mat, strategic map mat, Tables book, crewmen status sheet, campaign log, and counter sheet representing individual S-Boats, enemy aircraft, ships, etc.\u003cbr\u003e\u003cbr\u003e—description from the designer","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40810584080435,"sku":"CPA1159","price":72.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6278877.jpg?v=1661014782"},{"product_id":"american-tank-ace-1944-1945","title":"American Tank Ace: 1944-1945","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gregory-m-smith\"\u003eGregory M. Smith\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e1\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e 180-240 mins\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e12 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e334100\/american-tank-ace-1944-1945\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/334100\/american-tank-ace-1944-1945\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eAmerican Tank Ace is a solitaire, tactical game where the player is in control of a single tank fighting across Europe starting shortly after D-Day. Players start in tank school and buy skills for themselves and their crew members as they fight battles against randomly generated forces with the help of notional friendly units. As new tanks become available, players can upgrade to one of nine versions of the Sherman tank and eventually the M26 Pershing.\u003cbr\u003e\u003cbr\u003e—description from the designer\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40810584506419,"sku":"CPA1157","price":84.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6077858.jpg?v=1661014831"},{"product_id":"brothers-at-war-1862","title":"Brothers at War: 1862","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/christopher-moeller\"\u003eChristopher Moeller\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e322197\/brothers-war-1862\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/322197\/brothers-war-1862\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eBrothers at War: 1862 is a quick-playing, tactical wargame exploring civil war brigade command. Units are regiments, batteries and companies of skirmishers. This is a quadrigame or set of four games, each featuring a full-size, 22x34\" game map and covering battles from 1862: \u003cbr\u003e\u003cbr\u003e Antietam, 5am-9am, September 17th\u003cbr\u003e South Mountain, 9am-6pm, September 14th\u003cbr\u003e Mill Springs, 7am-12pm, January 17th\u003cbr\u003e Bloody Valverde, 10am-5pm, February 21st\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eCommand rules are simple and abstracted. There are no combat results tables. Combat and all checks are resolved using six-sided dice, in which results of 5-6 mark success, and 1-4 failure. Brigades activate via chit pull, with their constituent units moving and fighting individually. Stacking is limited to two units per hex. Massive 1.5” hexes allow two 3\/4” units to fit side by side… no information is obscured!\u003cbr\u003e\u003cbr\u003eDistinctions are made between formed and unformed infantry, deployed and limbered artillery, mounted and dismounted cavalry. Unit facing is not an element of play. Instead, unit deployment in adjacent hexes can trigger pass-through fire, which simulates flanking fire, or fire on compressed lines (both dangerous situations for civil war units).\u003cbr\u003e\u003cbr\u003eBattle Cards introduce an element of uncertainty and excitement to play. Unique off-map displays track every brigade's reserves and casualties. Once a unit's reserves are used up, it becomes exhausted and liable to break.\u003cbr\u003e\u003cbr\u003eGame Scale:\u003cbr\u003eGame Turn: 20 minutes\u003cbr\u003eHex: 100 yards \/ 91 meters\u003cbr\u003eUnits: Regiments and Batteries\u003cbr\u003e\u003cbr\u003eGame Inventory:\u003cbr\u003eFour 22 x 34\" full color mapsheets (1.5\"\/38mm hex size)\u003cbr\u003eFour dual-side printed countersheets (520 .75\"\/19mm counters)\u003cbr\u003eOne dual-side printed countersheet (228 .5\"\/12.7mm counters)\u003cbr\u003eOne 24-page full color rulebook\u003cbr\u003eOne 36-page full color scenario book\u003cbr\u003eFive dual-side printed brigade display player aid cards\u003cbr\u003eTwo dual-side printed activation track display player aid cards\u003cbr\u003eTwo dual-side printed sequence of play\/terrain effects\/combat chart player aid cards\u003cbr\u003eOne deck of 52 battle playing cards\u003cbr\u003eTwo save rolls playing cards\u003cbr\u003eSix off-board artillery playing cards\u003cbr\u003eSix 6-sided dice (3 blue\/3 gray)\u003cbr\u003e\u003cbr\u003eSolitaire Playability: Medium\u003cbr\u003eComplexity Level: Medium-high\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 1-4 hours\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":40884241793075,"sku":"CPA1174","price":120.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5717793.jpg?v=1662363488"},{"product_id":"carrier-battle-philippine-sea","title":"Carrier Battle: Philippine Sea","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jon-southard\"\u003eJon Southard\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30-300 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e13 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e294609\/carrier-battle-philippine-sea\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/294609\/carrier-battle-philippine-sea\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Carrier Battle: Philippine Sea\" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept.\u003cbr\u003e\u003cbr\u003eThe game has a total of nine scenarios. Four learning scenarios take you through the rules by programmed instruction using slices of the real battle. The other five are full-scale, fully replayable games. These include one-day scenarios for each day of the action, a two-day scenario for the whole battle, a hypothetical scenario presuming different US plans, and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force.\u003cbr\u003e\u003cbr\u003eCarrier Battle: Philippine Sea is based on Carrier: The Southwest Pacific Campaign – 1942-1943 (Victory Games, 1990) but is a new, standalone wargame.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41078219440179,"sku":"CPA1154","price":74.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5696283.jpg?v=1667065463"},{"product_id":"sniper-kill-confirmed","title":"Sniper Kill Confirmed","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jay-kirkpatrick\"\u003eJay Kirkpatrick\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e340282\/sniper-kill-confirmed\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/340282\/sniper-kill-confirmed\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eSniper Kill Confirmed by Jay Kirkpatrick is a card-driven solitaire wargame. YOU take the role of a sniper and his spotter in search of your target and completing your mission.\u003cbr\u003e\u003cbr\u003eThe most deadly thing on a battlefield is one well-aimed shot. — Sgt. Carlos Hatchcock\u003cbr\u003e\u003cbr\u003eYou and your spotter enter play on one of four terrain maps: jungle, desert, countryside, or ruined city. Though you are at distance from your mission target, you will need to score morale points to be able to move into new zones, getting closer to your target. As you do, enemy hostiles may be seen, forcing you to avoid detection or they may need to be engaged to complete your mission. Movement into new zones closer to the target, is achieved by KIA enemy hostiles which gives you morale points that are expended in order to move but beware of the trip wires and claymore mines. Doing this all the while trying not to draw too much attention to yourself. The enemy may call in reserves looking for you. Many items may help you such as scopes and med kits and other useful equipment.\u003cbr\u003e\u003cbr\u003eA hand of cards gives the player options to fire, move, crawl, and hide. Location cards are used in each zone and the player will gain cover from these cards but also may find a surprise event. The player will need to earn morale points to be able to move into the next zone, these are earned by killing enemy hostiles. A player only has a certain number of wounds that can be taken during a mission and critical wounds will see the player in real trouble. Taking a shot is a tense moment the wind and other factors could affect the shot, if missed enemy hostiles will move closer towards the sniper and may even attempt to conduct an assault against them.\u003cbr\u003e\u003cbr\u003eNot only may single missions be played. A campaign is also possible consisting of ten missions. As each mission is completed, you will accumulate kill points which may be used to upgrade your weapons or obtain additional equipment.\u003cbr\u003e\u003cbr\u003e—description from the publisher","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41114882539571,"sku":"CPA1150","price":61.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6218516.jpg?v=1668823722"},{"product_id":"1812-war-on-the-great-lakes-frontier","title":"1812!: War on the Great Lakes Frontier","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/ken-repel\"\u003eKen Repel\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e2\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e 90-540 mins\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e14 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e340281\/1812-war-great-lakes-frontier\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/340281\/1812-war-great-lakes-frontier\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"1812! War on the Great Lakes Frontier\" is a card-driven strategic wargame that simulates the naval and land actions fought on and around the Great Lakes of North America during The War of 1812.\u003cbr\u003e\u003cbr\u003eThis is a two-player game with either player commanding the naval and land forces of the United States of America or the British Empire.\u003cbr\u003e\u003cbr\u003ePlayers will alternate playing Strategy cards, spending Operation Points and causing historical events to occur. Operation Points are the currency used to move and fight battles with military units. \u003cbr\u003eThe scale of fighting units is regimental and single ship. \u003cbr\u003eEach leader, regiment and naval vessel has been researched to determine its relative strength and weaknesses based on battle performance, unit size, and type. With armies rarely exceeding a few thousand men, the forces are manageable and the clashes are skirmishes in comparison to the battles fought in Europe.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41114882605107,"sku":"CPA1142","price":124.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6218480.jpg?v=1668823747"},{"product_id":"the-doomsday-project-episode-2-the-battle-for-the-balkans","title":"The Doomsday Project: Episode 2 – The Battle for the Balkans","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/adam-starkweather\"\u003eAdam Starkweather\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-600 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e338198\/doomsday-project-episode-2-battle-balkans\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/338198\/doomsday-project-episode-2-battle-balkans\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Doomsday Project is a subseries of the Operational Scale System featuring wars that never happened. There will be games on the Persian Gulf, the Balkans, the far north, the Far East, the strategic naval war, and of course, a game of total nuclear war. Episode Two, The Battle for the Balkans game, as you will see in all additional games in The Doomsday Project, will add another facet to the mechanics of the system. Sophisticated political rules will make their appearance. Players will have to contend with heads of state and their positives and negatives in play. Rules to retrofit these rules into the Germany game will be provided as well.\u003cbr\u003e\u003cbr\u003eProduct information\u003cbr\u003e\u003cbr\u003eComplexity: 7 out of 10\u003cbr\u003eSolitaire Suitability: 8 out of 10\u003cbr\u003eTime Scale: 1 day per turn\u003cbr\u003eUnit Scale: Divisional\/Brigade\/Regiment\u003cbr\u003ePlayers: 1-2\u003cbr\u003eScenarios: 5 (+1 massive campaign game with The Battle for Germany)\u003cbr\u003e\u003cbr\u003e—description from the designer","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41114884964403,"sku":"CPA1179","price":119.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6160181.jpg?v=1668823892"},{"product_id":"maori-warriors-of-the-long-white-cloud-clan-warfare-in-new-zealand-1","title":"Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/kevin-mcpartland\"\u003eKevin McPartland\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jerry-shiles\"\u003eJerry Shiles\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-90 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e13651\/maori-warriors-long-white-cloud-clan-warfare-new-z\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/13651\/maori-warriors-long-white-cloud-clan-warfare-new-z\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Maori\" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's \"Tahiti\", (published in 1994), \"Maori\" is a completely independent new game.\u003cbr\u003e\u003cbr\u003eThis game has been completely re-designed as a card-driven area movement game.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41114884997171,"sku":"CPA1138","price":95.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5070689_f3843a3a-f84a-40ea-9095-26f37ed65808.jpg?v=1668823921"},{"product_id":"2040-an-american-insurgency","title":"2040: An American Insurgency","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/edward-castronova\"\u003eEdward Castronova\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e324427\/2040-american-insurgency\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/324427\/2040-american-insurgency\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e2040: An American Insurgency simulates a US civil war in the 21st century. In this 2-player, 3-hour game, the blue team is the Federals, agents of the government in Washington. The red team is the Rebels, militia groups trying to seize control of states, highways, and cities. The conflict spreads across the entire continental US, from Miami to Seattle and from Los Angeles to New York.\u003cbr\u003e\u003cbr\u003eTwo scenarios are presented. One depicts a rebellion that emerges from rural areas in the Midwest and South. The other puts the rebellion in urban areas along the coasts. As such, the game is open to multiple interpretations of future politics in the US. The game was designed not to make political statements of one kind or another, but rather to accurately model counter-insurgency operations in the continental US, regardless of who the rebels happen to be.\u003cbr\u003e\u003cbr\u003eMany of the game mechanics are familiar from the existing body counter-insurgency sims. The resources and operations available to the two players are different; the insurgency is depicted as an asymmetric conflict. Gameplay is card-driven, however with events depicting situations that may arise in the US context. For example, if a civil war to occur, the Supreme Court is likely to make rulings that affect the conflict. Therefore, there are SCOTUS cards involving the Second Amendment and the government’s ability to make arrests. Other uniquely American features include truck stops as information networks, police brutality events, and the sports-entertainment complex.\u003cbr\u003e\u003cbr\u003eWhile some of the game’s mechanics are familiar, 2040 brings many new mechanics to the table. For example, there is a fully fleshed-out social media system that affects the power of the rebellion. The Rebel player does his recruiting and fundraising through the internet, so that Federal online control measures can dramatically reduce the Rebel’s money and troop levels. This net-based conflict adds a third dimension to the insurgency, one that has not been extensively modeled in previous commercially-available simulations.\u003cbr\u003e\u003cbr\u003eAnother noteworthy feature, unique to the US, is that the suburbs and central cities of an urban area can be at diametrically opposite poles of the revolution. This creates a difficult strategic problem, in that operations that pass between two urban cores must necessarily go through the suburbs of both cities along the way. If those suburbs are enemy-controlled, the transit may be blocked. Forces inside cities can effectively be trapped by hostile suburban forces. Thus, the suburban \/ urban political conflict in the US has important implications for operational effectiveness.\u003cbr\u003e\u003cbr\u003eThe game components include a 22” x 34” map of the continental US, broken down by regions, cities, suburbs, and highways. Wooden pieces represent Militias (red) and Federal Security Agents (blue). Counters are used to indicate the status of a given space, from Order (pro-Federal) to Revolt (pro-Rebel). Each player has a Player Aid that summarizes the possible actions of both players.\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e Complexity: 4 out of 10\u003cbr\u003e Solitaire suitability: 8 out of 10 (similar to games like Twilight Struggle)\u003cbr\u003e Time scale: Not specified, but approximately one year per turn, covering a 4 to 5 year conflict\u003cbr\u003e Unit scale: one unit = paramilitary cell\u003cbr\u003e Players: one to two, best with two\u003cbr\u003e Playing time: 2-3 hours\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41131278204979,"sku":"CPA1158","price":79.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5783300.jpg?v=1669930779"},{"product_id":"test-of-faith-the-arab-israeli-war-of-1973","title":"Test of Faith: The Arab-Israeli War of 1973","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/adam-starkweather\"\u003eAdam Starkweather\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e1-4\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e120-700 mins\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e12 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e316952\/test-faith-arab-israeli-war-1973\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/316952\/test-faith-arab-israeli-war-1973\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eOn October 6, 1973, the Arab forces of Syria and Egypt attacked Israel. The attack took place on the most holy of days for Jews in an attempt to catch the Israelis as unprepared as possible. At first, it was a massive success. Syrian forces marched through the weak and scattered forces in the Golan Heights while Egyptian forces easily crossed the great Suez Canal and set up a strong defensive line along the east bank of the Canal and, under their strong umbrella of Surface-to-Air missile support, awaited the inevitable Israeli counterattack. And counterattack the Israelis did – only to be shocked at the effectiveness of new Soviet weapons and surprising Arab resolve.\u003cbr\u003e\u003cbr\u003eThe battle would take unexpected turns as the Israelis finally found answers to the new technology of the Arab army and fought off the challenge – even attacking into Syria and Egypt in the final stages of the battle.\u003cbr\u003e\u003cbr\u003eBut both sides could claim victory in this war. The Israelis were still king of the battlefield, but their throne was more uneasy than ever before. The Arabs proved they could defeat the Israelis in open battle and now were a force to be recognized and respected. The war had changed everything in the region.\u003cbr\u003e\u003cbr\u003eA Test of Faith is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.\u003cbr\u003e\u003cbr\u003eComplexity: 7 out of 10\u003cbr\u003eSolitaire Suitability: 8 out of 10\u003cbr\u003eTime Scale: 1 day per turn\u003cbr\u003eUnit Scale: Battalions\/Regiments\u003cbr\u003eScenarios: 7\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003eThree Maps at 22” by 34” – one for the fight in the Golan Heights and two for the fight in the Sinai\u003cbr\u003eFive 5\/8ths inch Countersheets\u003cbr\u003eSix Player Aids and Charts\u003cbr\u003eOne Rulebook\u003cbr\u003eTwo Six-sided dice and two ten-sided dice\u003cbr\u003eOne Box and lid\u003cbr\u003e\u003cbr\u003eDesigner: Adam Starkweather\u003cbr\u003eGraphic Designer: Nadir Elfarra\u003cbr\u003e\u003cbr\u003e—description from designer\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41189997314099,"sku":"41189997314099","price":142.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5650776.jpg?v=1674639688"},{"product_id":"interceptor-ace-volume-2-last-days-of-the-luftwaffe-1944-45","title":"Interceptor Ace: Volume 2 – Last Days of the Luftwaffe, 1944-45","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/fernando-sola-ramos\"\u003eFernando Sola Ramos\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e324426\/interceptor-ace-volume-2-last-days-luftwaffe-1944\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/324426\/interceptor-ace-volume-2-last-days-luftwaffe-1944\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cstrong\u003eInterceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945\u003c\/strong\u003e, designed by Fernando Sola Ramos, is a solitaire, tactical level game which places you in command of a German day fighter during the last days of World War II. This is the sequel to the popular, action-packed Interceptor Ace 1943-44, designed by Gregory M. Smith, and picks up the action where Interceptor Ace 1943-44 left off. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers and defend from their escorts. There is a strong narrative around the pilot, as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eInterceptor Ace, Volume 2: Last Days fo the Luftwaffe, 1944-45\u003c\/strong\u003e not only is a standalone game, but fans of Interceptor Ace 1943-44 will enjoy having the capability to easily combine both games to span all the career of a German pilot from 1943 until 1945.\u003cbr\u003eWhile the objective of the game is to conduct numerous sorties in the role of a German interceptor pilot and rack up kills, players will find it extremely challenging to survive the entire war, and will experience the brutal nature of the air war over Germany in 1944-45. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request a transfer to other fighter bases in an attempt to get “closer to the action, request a newer type of fighter or even become an elite jet fighter pilot. Awards and ace status help to narrate the player’s eventual goal – to become one of the Top Guns of the Luftwaffe and survive the war.\u003cbr\u003e\u003cbr\u003eThe system is packed with rich technical detail but without the complexity to capture the key historical facets of the day bombing campaign over Germany. In terms of fighters alone, there are 38 aircraft models available to pilot. The families of fighters include:\u003cbr\u003e• Bf 109 (19 aircraft)\u003cbr\u003e• Bf 110 (2 aircraft)\u003cbr\u003e• Me 410 (1 aircraft)\u003cbr\u003e• Ju 88 (1 aircraft)\u003cbr\u003e• FW 190 (9 aircraft)\u003cbr\u003e• Me 163 (1 aircraft)\u003cbr\u003e• Me 262 (2 aircraft)\u003cbr\u003e• Do 335 (1 aircraft)\u003cbr\u003e• He 162 (1 aircraft)\u003cbr\u003e• Go 229 (1 aircraft)\u003cbr\u003eFor each interceptor, you will be using the date of availability, speed, area of operations based on originating base, individual weapon systems, damage, and crew status.\u003cbr\u003e\u003cbr\u003eFighters can be assigned to one of eight possible major geographic base “groups” as follows:\u003cbr\u003e• Dutch: Deelen, Volkel, Woensdrecht, Schiphol, Venlo\u003cbr\u003e• Bremen: Husum, Jever, Oldenburg, Schwerin-Gorries, Stade, Salzwedel, Nordholz, Westerland, Langenhagen, Fassberg, Wunstorf, Hildesheim\u003cbr\u003e• French: Beaumont-le-Roger, Poix-Nord, Vannes, Tille, St. Trond\u003cbr\u003e• Ruhr: Monchen-Gladbach, Kirchhellen, Krefeld, Dusseldorf, Bonn\u003cbr\u003e• Munich: Neubiberg, Lechfeld, Ingosltadt\u003cbr\u003e• Munster: Rheine, Handorf\u003cbr\u003e• Frankfurt: Königsberg, Wiesbaden, Frankfurt, Trier, Ansbach\u003cbr\u003e• Berlin: Brandis, Brandenburg-Briest, Rechlin, Parchim, Oranienburg\u003cbr\u003e\u003cbr\u003eBesides the focus on hardware, the soft aspects of the war are also faithfully rendered for each pilot and crew. For example, air crew is characterized by various parameters, including numerous Pilot skills, Wingman skills, Bordschuetze (Rear Gunner) skills, and Prestige Level. The emphasis on various skills and benefits to gaining experience creates a strong narrative, in the same fashion as in Interceptor Ace 1943-44, which helps weave a tense and dramatic narrative during play. One major change in Interceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945 over Interceptor Ace 1943-44 is that enemy fighter kills are now accounted for final victory, making dogfighting skills particularly important. As in InterceptorAce 1943-44, you have the ability to to choose your crew improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival), it is a major decision you must make. Another major characteristic in the system is the wingman concept, who can possibly pull you out of a bad situation if he is still flying.\u003cbr\u003e\u003cbr\u003eGame play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot and crew along with your fighter assignment, play proceeds by checking for base weather and incoming raid information prior to take off. Following successful take off, play proceeds by flying to the area you expect to intercept the Americans, trying to avoid marauding Allied fighters while doing so. As location boxes are entered, you will roll for possible intercept in which combat may ensue. Combat may consist of numerous rounds after which returning to base and landing operations occurs, with the weather playing a factor again as part of the landing procedure. When the mission is completed, you will ascertain any awards, Prestige points, or Experience points gained prior to you next sortie. Here you can also spend Prestige and Experience points if desired to gain skills, request a new fighter, or request a change of base. You will repeat this process by going to your next sortie until shot down and killed, or until the war ends, should you make it through unscathed.\u003cbr\u003eThis game is highly accessible to those familiar with The Hunters, Nightfighter Ace, or Interceptor Ace 1943-44, all designed by Gregory M. Smith. The game system lends itself very well to capturing the tense air defense over Germany. WhileInterceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945 is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions.\u003cbr\u003e\u003cbr\u003eDo you have what it takes to become the Top Ace of the Luftwaffe while flying the advanced Me 262 jet fighter, the futuristic Go 229 Flying Wing or the dreaded Me 163 Komet rocket fighter?\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e\u003cbr\u003e Complexity: Medium\u003cbr\u003e Time Scale: 3-4 days per turn\u003cbr\u003e Map Scale: abstract\u003cbr\u003e Unit Scale: individual aircraft, weapon systems, crew members, ammo rounds\u003cbr\u003e Players: 1 (with option for 2 or more)\u003cbr\u003e Solitaire: High\u003cbr\u003e Playing Time: 2-3 hours\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e \u003cbr\u003eComponents:\u003cbr\u003e\u003cbr\u003e 1.5 Countersheets of 9\/16″ unit-counters (342 counters)\u003cbr\u003e 38 Aircraft Display Mats (double-sided, 19 total)\u003cbr\u003e 4 Player Aid Cards\u003cbr\u003e 1 Combat Display Mat\u003cbr\u003e 2 Bomber Target Mats\u003cbr\u003e 1 Pilot Awards Display Mat\u003cbr\u003e 1 Air Operations Display Mat 11″ x 17″\u003cbr\u003e 60 Combat Cards\u003cbr\u003e 8 Ace Pilot Cards\u003cbr\u003e 1 Sortie logsheet\u003cbr\u003e 1 Rulebook\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41191867777075,"sku":"CPA1152","price":95.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6243463.jpg?v=1674828984"},{"product_id":"prelude-to-revolution-russias-descent-into-anarchy-1905-1917","title":"Prelude to Revolution: Russia's Descent into Anarchy 1905 - 1917","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mike-willner\"\u003eMike Willner\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e294712\/prelude-revolution-russias-descent-anarchy-1905-19\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/294712\/prelude-revolution-russias-descent-anarchy-1905-19\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003ePrelude to Revolution lets the players experience the drama and chaos of the years leading up to the Russian Revolutions in February and October 1917.\u003cbr\u003e\u003cbr\u003eThis 2-player CDG allows players to take the role of Revolutionary or Government and attempt to address the urgent and competing social, political and military issues of the time. Play proceeds through historical eras: The Years of Turmoil (1905-1913), The Great War (1914-1916), and The Collapse (1917).\u003cbr\u003e\u003cbr\u003eThis game builds upon and expands the outstanding system introduced in Prelude to Rebellion (Compass Games 2018), adding a multi-party Duma (parliament), Key Personalities, the influence of the Tsar, and more.\u003cbr\u003e\u003cbr\u003e—description from the publisher","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41191870365747,"sku":"CPA1155 CPA1172","price":96.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6652062.png?v=1674829289"},{"product_id":"silent-war-ijn-second-edition","title":"Silent War + IJN (Second Edition)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/brien-j-miller\"\u003eBrien J. Miller\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e322198\/silent-war-ijn-second-edition\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/322198\/silent-war-ijn-second-edition\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eSilent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005.\u003cbr\u003e\u003cbr\u003eSilent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two. \u003cbr\u003eYou serve as Commander of Submarines, US Pacific Fleet (ComSubPac). \u003cbr\u003eYour mission is to deploy your boats with maximum effect to destroy Japanese shipping, while limiting your own submarine losses.\u003cbr\u003e\u003cbr\u003eFeatured scenarios cover actions ranging from famous short single sub patrols, through small campaigns of about a year of the war, ending with the grand campaign covering the entire Pacific War. \u003cbr\u003eThe game map breaks the Pacific into Operations Areas that subs move through as they patrol in search of Japanese shipping.\u003cbr\u003e\u003cbr\u003eSpecial rules feature historical events that occurred during the war, ULTRA intelligence information reports, torpedo quality improvements, wolfpack capabilities, Super-Skippers, and many others. \u003cbr\u003eEvery US sub deployed in the Pacific is represented with its very own counter. All subs have been meticulously and accurately drawn, and shown from their side in full-color.\u003cbr\u003e\u003cbr\u003eBring added realism to your submarine campaign with IJN, Imperial Japanese Navy, originally released as the first expansion pack for Compass Games’ award winning Silent War. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to Silent War such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, Steel Wolves.\u003cbr\u003e\u003cbr\u003eThis new edition includes the expansion, IJN that brings a greater depth of detail by providing all the major warships of the Imperial Japanese Navy.\u003cbr\u003e\u003cbr\u003eThis new edition features a mounted game board, consolidated rule book with all changes and improvements incorporated, a number of revised tables, additional scenarios not in the original game, and all the additional playing pieces that were added in the Steel Wolves game.\u003cbr\u003e\u003cbr\u003eThis new edition of Silent War\/IJN is the definitive game on the United States Submarine Campaign against Imperial Japan.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41193160769587,"sku":"1172 CPA1175A","price":92.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5717807.jpg?v=1674945441"},{"product_id":"europe-in-turmoil-ii-the-interbellum-years-1920-1939","title":"Europe in Turmoil II: The Interbellum Years 1920-1939","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/kris-van-beurden\"\u003eKris Van Beurden\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e326019\/europe-turmoil-ii-interbellum-years-1920-1939\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/326019\/europe-turmoil-ii-interbellum-years-1920-1939\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eEurope in Turmoil II follows in the footsteps of Europe in Turmoil I. Once again, two players take sides in this political CDG set in the Interbellum era between the two World Wars, this time one representing the Moderate Left (socialists and liberals), and the other player representing the Moderate Right of the time (conservatives and nationalists).\u003cbr\u003e\u003cbr\u003eThe mechanics of the game are rather similar to those of Europe in Turmoil I, with the main changes being the replacement of the Naval Arms Race by seven concurrent Rearmament races (for each of the six scoring regions of the game plus the Soviet Union) and the removal of the stability and mobilization decks in lieu of a new extremist marker that facilitates support checks.\u003cbr\u003e\u003cbr\u003eWhile players represent moderates, the cards they are using contain some of the more extreme people and factions of the period. It is possible to harness their large political prowess in order to make quick gains, but at the cost of becoming less and less moderate, which may eventually hamper your possibility to win the long game.\u003cbr\u003e\u003cbr\u003eThe map represents the political reality of Europe in the Interbellum, divided in six scoring regions (Germany, France, Italy, United Kingdom, Spain and the Little Entente of Yugoslavia, Romania and Czechoslovakia).\u003cbr\u003e\u003cbr\u003ePlay progresses over three periods: The Roaring Twenties, followed by the Great Depression and finally the Appeasement period.\u003cbr\u003e\u003cbr\u003eEurope is in Turmoil again! Will you be the one to extinguish the forces of extremism, or will you fan the flames on your way to Domination?\u003cbr\u003e\u003cbr\u003e—description from the publisher","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41193249046579,"sku":"CPA1151","price":79.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6443692.jpg?v=1674956293"},{"product_id":"alexandros-and-i-am-spartacus","title":"Alexandros and I Am Spartacus!","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mike-markowitz\"\u003eMike Markowitz\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e316170\/alexandros-and-i-am-spartacus\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/316170\/alexandros-and-i-am-spartacus\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Alexandros and I Am Spartacus!\" features not one but two great ancient wargames designed by Mike Markowitz that originally appeared in Command magazine in 1991 and 1992, garnering numerous Charles S. Roberts Award nominations and awards — Alexandros and I Am Spartacus. This expanded edition features both games along with their multiple expansions, three in total, to round out this impressive, DELUXE package with two full-size game maps and updated graphics throughout.\u003cbr\u003e\u003cbr\u003eAlexandros: Conquest \u0026amp; Empire\u003cbr\u003eThis Mike Markowitz design originally appeared in issue 10 of Command magazine in 1991 to immediate acclaim. It earned a final nominee spot for the Charles S. Roberts Award for “Best Graphics,” and won the award for “Best Pre-World War II Game.”\u003cbr\u003e\u003cbr\u003eIt covers all of Alexander’s campaigns from 334 to 323 BC. One player commands the Macedonians and the other the Persians. It’s easily adaptable for solitaire play. The area map is based on the province boundaries of those times, and game turns are quarterly. Combat can be fought tactically, using a separate battlefield display with units assigned to various sectors of the engagement. There are also special rules for besieging cities.\u003cbr\u003e\u003cbr\u003ePlay lasts a variable numbers of turns, depending on the course of the larger war. There are several ways to win, including the killing of enemy leaders and conquering a large mass of territory, which can end the game at any time. Otherwise, play continues to the summer of 323, when Alexander actually died historically. An optional rule allows play to go to 318.\u003cbr\u003e\u003cbr\u003eBONUS MATERIAL: Also included, are two expansions that were published in later editions of Command Magazine. \u003cbr\u003eThese are Successors: Clash of Generals, 323-301 BC and Xenophon: March of the Ten-Thousand, 401-400 BC.\u003cbr\u003e\u003cbr\u003eI Am Spartacus: The Slave Rebellion Against Rome, 73-71 BC\u003cbr\u003eThis second featured game design by Mike Markowitz originally appeared in issue 15 of Command magazine in 1992. The game earned a finalist spot for the Charles S. Roberts Award for “Best Pre-World War II Game.”\u003cbr\u003e\u003cbr\u003eThis is a two-player (solitaire adaptable) simulation of the Third Servile War, the slave revolt that shook the Roman Republic from 73-71 BC. Barring the capture of Rome by the Rebel player, or the capture of Spartacus by the Roman player, both of which are sudden death victories, the game is won on points for territorial control and other issues. At the end of 17 turns, the player with the most points wins.\u003cbr\u003e\u003cbr\u003eBONUS MATERIAL: Also included is yet another expansion from a later issue of Command Magazine entitled Pyrrhic Victory: Legion vs Phalanx, 280-275 BC, and several historical and informational articles on the period.\u003cbr\u003e\u003cbr\u003eComplexity: Low to Medium \u003cbr\u003eSolitaire Suitability: Medium\u003cbr\u003eTime Scale: Alexandros is Seasonal – I Am Spartacus - Monthly\u003cbr\u003eMap Scale: Both are area strategic\u003cbr\u003eUnit Scale: Legions\u003cbr\u003ePlayers: Two\u003cbr\u003e\u003cbr\u003edescription from publisher's website","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41193298133043,"sku":"CPA1006","price":84.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5575045.jpg?v=1674962816"},{"product_id":"kharkov-battles-before-after-fall-blau","title":"Kharkov Battles: Before \u0026 After Fall Blau","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/greg-blanchett\"\u003eGreg Blanchett\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e90-4800 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e231847\/kharkov-battles-after-fall-blau\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/231847\/kharkov-battles-after-fall-blau\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003cbr\u003e\u003cbr\u003eBasics of the system are:\u003cbr\u003eStacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender's terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player's choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003cbr\u003e\u003cbr\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one \"Grand Campaign\" to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.\u003cbr\u003e\u003cbr\u003eIndependent Scenarios:\u003cbr\u003e\u003cbr\u003e Second Kharkov (K)(Six Turns\/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003cbr\u003e Third Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003cbr\u003e Operation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eFall Blau Scenarios:\u003cbr\u003e\u003cbr\u003e January Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B - Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed and Fourth PanzerArmee is conducting a fighting withdrawal - 26 December 1942 to 5 February 1943.\u003cbr\u003e Extended Fall Blau using new counters and reinforcement charts (74 Turns\/Avg Time 60-70 hrs)- All Maps (except KH) - Starting at 28 June 1942 and ending on 5 February 1943.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eProduct Information:\u003cbr\u003e\u003cbr\u003e Complexity: 5 out of 10\u003cbr\u003e Solitaire Suitability: 8 out of 10\u003cbr\u003e Time Scale: 1 turn = 3 days\u003cbr\u003e Map Scale: 1 hex = 6.5 miles or about 10km\u003cbr\u003e Unit Scale: Mostly Divisions, with Corps, Brigades and Battalions, as needed.\u003cbr\u003e Playing Time: Less than two hours for small scenarios and up to 80 hours for the extended Fall Blau campaign\u003cbr\u003e Players: 2 and solitaire\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e\u003cbr\u003e One 22 X 34 inch winter themed main map (Map KB)\u003cbr\u003e One 22 X 34 inch Fall Blau extension map (Map D)\u003cbr\u003e One 20 x 24 inch map for Second Kharkov with 19mm hexes (Map KH)\u003cbr\u003e Three Countersheets – 840 counters (1\/2” size, 160 for use with Fall Blau)\u003cbr\u003e One 24 page Rulebook\u003cbr\u003e Eleven Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables (four double-sided 11x17, seven single-sided 9x11... of those, two 11x17 for use with Fall Blau and four 9x11 that need to be photocopied for use with both games)\u003cbr\u003e One 10-sided dice\u003cbr\u003e One Box and Lid set\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41194805952563,"sku":"1075","price":84.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5528058.jpg?v=1675123378"},{"product_id":"santiago-campaign-1898","title":"Paper Wars Issue 102 - Santiago Campaign 1898","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/javier-romero\"\u003eJavier Romero\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e360457\/santiago-campaign-1898\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/360457\/santiago-campaign-1898\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eSantiago Campaign 1898 is a two-player simulation of the campaign for Santiago de Cuba, which historically ended in the surrender of all Spanish forces on the island.\u003cbr\u003e\u003cbr\u003eUnits are battalions and regiments. Each hex is 1.6 km across. Turns represent one day each. To win, the US player must conquer most objectives and force the sortie of the Spanish fleet before the Yellow Fever season sets in.\u003cbr\u003e\u003cbr\u003ePaper Wars Magazine #102, Fall 2022","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41232302374963,"sku":"CPAPW102","price":63.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic7319573.jpg?v=1678339242"},{"product_id":"oceans-of-fire","title":"Oceans of Fire","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/rob-beyma\"\u003eRob Beyma\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e1-5\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e120-900 mins\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e10 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e310845\/oceans-fire\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/310845\/oceans-fire\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\n\u003cbr\u003eOceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific.\u003cbr\u003e\u003cbr\u003eOceans of Fire accurately reflects the spread of the conflict from Japan's starting home areas to across the Pacific at the start of the game. Eight turns cover the entire conflict, with some scenarios being shorter duration. Counters generally represent divisions or brigades for land units, generic air points for air assets, and 1-2 named capital ships (and their escorts) for naval vessels. Cards are included as an optional variant that reflect many of the historical events (e.g. Stillwell's Chinese forces, Japanese night naval proficiency, etc.) that add additional flavor to the game with little additional overhead.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41320886730803,"sku":"CPA1144","price":134.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5449332.jpg?v=1687219717"},{"product_id":"burning-banners","title":"Burning Banners","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/christopher-moeller\"\u003eChristopher Moeller\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2-6\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e389820\/burning-banners\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/389820\/burning-banners\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003eIn the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian), the wait is over.\u003cbr\u003e\u003cbr\u003eBurning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.\u003cbr\u003e\u003cbr\u003eMarch 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41336355094579,"sku":"CPS5001 1207","price":152.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic7545827.png?v=1689267541"},{"product_id":"paper-wars-issue-103-second-fallujah","title":"Paper Wars Issue 103 - Second Fallujah","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 103\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eSecond Fallujah: The Second Battle for the City, by Steve Lieske\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis two-player (solitaire adaptable) grand-tactical design covers the fighting from the start of the main Coalition assault on 8 November 2004 through 14 November, when most of the city had been secured. One player controls the Insurgent forces; the other controls the Coalition forces. The area-style map has 51 sectors scaled at one inch to 570 feet. Individual units of maneuver are primarily companies or ad hoc groupings of roughly that size. There are seven multi-impulse game turns each representing one full day. Intermediate complexity.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41358402551859,"sku":"PW 103","price":52.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/CG-Paperwars-103-Masthead-Fallujah-web.jpg?v=1691881027"},{"product_id":"western-front-ace-the-great-war-in-the-air-1916-1918","title":"Western Front Ace: The Great War in the Air, 1916-1918","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gregory-m-smith\"\u003eGregory M. Smith\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/ian-b-cooper\"\u003eIan B. Cooper\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e294112\/western-front-ace-great-war-air-1916-1918\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/294112\/western-front-ace-great-war-air-1916-1918\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eWestern Front Ace is a solitaire, tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented, with options to upgrade to better aircraft as the war progresses.\u003cbr\u003e\u003cbr\u003eYou will manage individual aircraft, weapons systems, specific crew members, and ammunition over missions representing 3-4 days per turn.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41361365205043,"sku":"CPA1162WFA","price":117.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6039435.jpg?v=1692245468"},{"product_id":"russia-besieged-deluxe-edition-finnish-expansion","title":"Russia Besieged: Deluxe Edition – Finnish Expansion","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/art-lupinacci\"\u003eArt Lupinacci\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e0-0 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e0 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e341173\/russia-besieged-deluxe-edition-finnish-expansion\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/341173\/russia-besieged-deluxe-edition-finnish-expansion\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe Finnish Expansion is an extensive package expands and complements Russia Besieged Deluxe Edition (ownership of this game is required), the finest Corps\/Army level treatments of the fighting on the Eastern Front in World War II.\u003cbr\u003e\u003cbr\u003eThis expansion completes the entire Eastern Front experience by adding a map that covers Finland from Helsinki, Leningrad, Archangel, Petsamo and Murmansk. As an added bonus, included in this package is an historical Battle of Kursk scenario.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41372980346931,"sku":"CPA1136","price":82.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6245802.jpg?v=1693333212"},{"product_id":"storm-of-steel-ju-87-stuka-eastern-front","title":"Storm of Steel: Ju-87 Stuka – Eastern Front","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/joe-fernandez\"\u003eJoe Fernandez\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e1\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e30-90 mins\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd\u003e14 and up\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n \u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n \u003ctd id=\"bgg-column\"\u003e\n \u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e368088\/storm-steel-ju-87-stuka-eastern-front\u003c\/div\u003e\n \u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/368088\/storm-steel-ju-87-stuka-eastern-front\/forums\/63\u003c\/div\u003e\n \u003c\/td\u003e\n \u003c\/tr\u003e\n \u003c\/tbody\u003e\n\u003c\/table\u003e\n\n\u003cbr\u003eStorm of Steel: Ju-87 STUKA, Eastern Front is a solitaire tactical air wargame where you take the role of a Staffelkapitän – Flight leader. Select, equip, and fly your aircraft, lead a squadron of Stuka dive bombers, and execute close air support missions along the Eastern Front from the opening day of Operation Barbarossa on June 22, 1941, up to the Kursk offensive in 1943.\u003cbr\u003e\u003cbr\u003eTake command of the legendary Stuka dive bomber on combat missions over the vast battlefields on the Eastern Front. Select and equip your Stuka Staffel with individual and historically named pilots and gunners or create your own. Lead your unit during the opening days of Operation Barbarossa, targeting Soviet airfields, troop concentrations, rail lines, convoys, tank formations, and more. Attempt the final drive on Moscow during Operation Winter Storm. Continue your career to participate in Case Blue and the offensive on Stalingrad. Use the newly converted Ju-87G Stuka tank killer during Operation Citadel to destroy enemy armor. Conduct maritime missions to sink, and disrupt the Red Navy on the Gulf of Finland and the Black Sea utilizing specialized ordnance.\u003cbr\u003e\u003cbr\u003eManage StG-1, 2, or 77, and fly with your Staffel of up to ten Stukas deep into enemy territory. Avoid enemy fighters, bad weather, and murderous anti-aircraft fire to deliver your deadly payload accurately to its target. Log your missions, and scores, gain experience for yourself and your unit. An experienced-based promotion system provides an increased level of proficiency for your crew. Between missions; manage replacements and repairs of aircraft as well as wounded crew and pilot\/gunner replacements.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41372983787571,"sku":"CPA1166","price":94.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6993962.png?v=1693333305"},{"product_id":"combat-2nd-printing-maps","title":"Combat! 2nd Printing Maps","description":"\u003cp class=\"acd-style\" data-mce-fragment=\"1\"\u003eMap board set (4 maps) for Combat! Volume 1. Upgrade your play experience by enjoying the new maps.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41402964803635,"sku":"CPA1205","price":26.37,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/cpa1205_web_contents.jpg?v=1696325937"},{"product_id":"wolfe-tone-rebellion-irish-rebellion-of-1798","title":"Wolfe Tone Rebellion: Irish Rebellion of 1798","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-poniske\"\u003eJohn Poniske\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2-3\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e225570\/wolfe-tone-rebellion-irish-rebellion-1798\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/225570\/wolfe-tone-rebellion-irish-rebellion-1798\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eIn 1796 the charismatic Irish rebel, Wolfe Tone, convinced the Revolutionary government of France and one of its finest generals, Lazare Hoche, that Ireland was poised for rebellion. Ireland would rise, he insisted, if France would only lend its support. That year, a force of 14,000 Frenchmen on 43 ships evaded the British fleet and sailed into Bantry Bay, Cork County, Ireland where rough weather forced them to abandon their operation and return to France.\u003cbr\u003e\u003cbr\u003eTwo years and three audiences with Napoleon later, Tone tried again. Three waves of French landings were planned to coordinate with a general rising of the United Irishmen (Protestant and Catholic alike) all across the island. Unfortunately, word leaked and key leaders were arrested in Dublin, triggering an early rising, quickly and brutally put down by a combination of professional troops, recently raised fencibles, local militia and orange order yeomen. The rebellion staggered on through September but only in County Wexford and later in County Mayo with minimal French support, did the rebellion meet with any success.\u003cbr\u003e\u003cbr\u003eAs for the French, the first wave of 1100 men under the able command of Jean Humbert, stormed ashore in County Mayo in August, 1798. A smaller force landed in Donegal in September under the command of Napper Tandy. Humbert enjoyed a few successes but soon surrendered to the overwhelming force Lord Cornwallis brought to bear. Soon after, Tandy abandoned the Emerald Isle when he realized he could no longer be of service to Humbert. A month later and further North off the coast of Donegal, a second wave of 3000 men under Jean Hardy and Wolfe Tone himself met with disaster. Hardy’s fleet ran afoul of the British fleet and Tone was captured. Imprisoned and condemned to hang, Tone committed suicide. The third and largest wave of French soldiers never sailed.\u003cbr\u003e\u003cbr\u003eWithout determined French support the Irish rebellion of 1798 stood little chance of success. Historically it was a bloody great uncoordinated fiasco made worse by the early demise of Tone’s benefactor, General Hoche to consumption. History might have been different if the stars had aligned, if those key Irish leaders had not been captured and their plans revealed, if the rebels had received a sizeable number of French and British arms, if Hoche had survived. If a second and even a third wave of French regulars had landed, and if those French regulars had landed while the rebellion was still vibrant, then – then, as WOLFE TONE’S RISING reveals, England would have had a serious problem.\u003cbr\u003e\u003cbr\u003eWOLFE TONE’S RISING puts the aforementioned what-ifs into play. A short game of seven turns pits English regulars and loyalist militia against the Irish rebels and their French allies. Here, the French play a shell game with the British attempting to land troops in Ireland not once but three times. Here, unknown morale plays a vital role to the outcome of every battle. Here, Local leaders are not cookie cut-outs but individuals who enjoy unique abilities in battle. And here, each battle is assisted by a battle board utilizing fresh mechanics that make each battle a mini-game unto itself. A note on the leaders used: British and French leaders are key historical leaders, whereas Irish rebel leaders are largely representational. Anonymous loyalist leaders represent a mixture of militia and yeomen. Loyalist hierarchy was either nonexistent or too confusing to identify specific names.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41428173389875,"sku":"CPAPW104","price":52.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic7757257.jpg?v=1697395992"},{"product_id":"maori-warriors-of-the-long-white-cloud-clan-warfare-in-new-zealand-minor-damage","title":"Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand (Minor Damage)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/kevin-mcpartland\"\u003eKevin McPartland\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jerry-shiles\"\u003eJerry Shiles\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-90 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e13651\/maori-warriors-long-white-cloud-clan-warfare-new-z\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/13651\/maori-warriors-long-white-cloud-clan-warfare-new-z\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\"Maori\" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's \"Tahiti\", (published in 1994), \"Maori\" is a completely independent new game.\u003cbr\u003e\u003cbr\u003eThis game has been completely re-designed as a card-driven area movement game.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41544779595827,"sku":"CPA1138-MD","price":90.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/pic5070689_cc998b71-6266-4b51-815c-096ca1791ad1.jpg?v=1701957606"},{"product_id":"napoleons-eagles-2-the-hundred-days-the-waterloo-campaign","title":"Napoleon's Eagles 2: The Hundred Days – The Waterloo Campaign","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/christopher-moeller\"\u003eChristopher Moeller\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30-240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e0 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e322381\/napoleons-eagles-2-hundred-days-waterloo-campaign\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/322381\/napoleons-eagles-2-hundred-days-waterloo-campaign\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eNapoleon’s Eagles 2: The Hundred Days, is the second game by designer Christopher Moeller in a series aiming to cover all of the great battles of the Napoleonic era. Following Napoleon’s Eagles: Storm in the East, The Hundred Days covers the Emperor Napoleon’s Belgian campaign in 1815: four battles that culminated in one of the most famous conflicts in history: Waterloo.\u003cbr\u003e\u003cbr\u003eFeatured are the final four battles of the Napoleonic age: Quatre Bras and Ligny (June 16, 1815), and Waterloo and Wavre (June 18, 1815). Two campaign games allow the battles of the 16th and 18th to be played together, as well as a grand campaign that combines all four battles.\u003cbr\u003e\u003cbr\u003eWhile there are multiple scenarios presented in the game, each with its own special rules and conditions for victory, most battles are won by inflicting nine demoralizations on an opponent’s army, before they do the same to you. Combat is a back and forth affair, using specially designed decks of playing cards. Combat is simple, fast and straightforward, but has a number of subtle wrinkles that you’ll discover during play. Combat units, featuring glorious period artwork, represent infantry and cavalry formations, massed artillery formations, and those leaders operating at the highest levels (Wing and Army command).\u003cbr\u003e\u003cbr\u003eProduct information\u003cbr\u003eComplexity: 5 out of 10\u003cbr\u003eSolitaire Suitability: High\u003cbr\u003eTime Scale: abstract (one full day of battle is 6 turns)\u003cbr\u003eUnit Scale: Infantry and Cavalry Corps\u003cbr\u003ePlayers: Two\u003cbr\u003ePlaying Time: 30 to 90 minutes; 4 hours for large campaign\u003cbr\u003e\u003cbr\u003eComponents\u003cbr\u003e225 Poker-sized cards which include 89 Unit Cards, 32 Terrain and Info Cards, and 104 Playing Cards\u003cbr\u003eTwo Player Aid Cards\u003cbr\u003eThree Scenario Set-up Cards\u003cbr\u003eOne Rules and Scenario Book\u003cbr\u003e1 Box and Lid set\u003cbr\u003e\u003cbr\u003e-description from publisher's website\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41556045955123,"sku":"CPA1175","price":59.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5726863.png?v=1702321489"},{"product_id":"the-enemy-is-at-the-gates-the-battle-for-berlin-modern-war-volume-two","title":"The Enemy is at the Gates: The Battle for Berlin – Modern War: Volume Two","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/adam-starkweather\"\u003eAdam Starkweather\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-3000 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e346959\/enemy-gates-battle-berlin-modern-war-volume-two\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/346959\/enemy-gates-battle-berlin-modern-war-volume-two\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe East Germans were well prepared to attack and conquer West Berlin. Every step of the process was thoroughly planned. The Battle was to take no more than three days. From the crack Friedrich Engels Guard Regiment to the 1st Motorized Rifle Division – as well as paramilitary forces of the Socialist Unity Party, East Germany was ready. The Soviets had their own elite force of the 6th Separate Guards Motor Rifle Brigade in East Berlin, ready to join the fight. And, if anything went astray in the plans, the massive 35th Motorized Rifle Division was 10 miles away to the west and available to intervene if needed. The Warsaw Pact forces massively outnumbered the isolated NATO forces.\u003cbr\u003e\u003cbr\u003eBut NATO was not ill prepared for what might come. The well-equipped and famous “Berlin Brigade” of the US Army, The Berlin Infantry Brigade of the UK, and The Forces Françaises à Berlin from the French Army. Three strong brigades fully armed with tanks, infantry fighting vehicles, and artillery. In addition, the numerous, if less well equipped, West German Police forces were to stand with their NATO Allies. It would perhaps be a stiffer fight than the East German planners were envisioning. The Stage was set.\u003cbr\u003e\u003cbr\u003eThe Enemy is at the Gates is the second installment of the Modern War series using the well-regarded Company Scale System. Players will fight this might-have-been battle using mostly companies at 500 meters a hex scale. Each turn is 2 hours, and the game uses a “chit-pull” system that makes for both unpredictable face-to-face play as well as an excellent solitaire experience. The maps are painstakingly and meticulously drawn by Antonio Pinar providing perhaps the best major urban map ever made. Greg Sarnecki is also on board to provide the most exacting order of battle also ever made for this campaign. This is the ultimate game of modern urban warfare on a massive scale. As befits a game on modern war, air power, helicopters, electronic warfare, chemical weapons, and sabotage will be included as well. Using all your weapons effectively will determine who wins the battle for Berlin!\u003cbr\u003e\u003cbr\u003e–Description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41556070203443,"sku":"1161","price":169.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6389668.jpg?v=1702324479"},{"product_id":"wwii-campaigns-1940-1941-and-1942","title":"WWII Campaigns: 1940, 1941, and 1942","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-astell\"\u003eJohn Astell\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/frank-chadwick\"\u003eFrank Chadwick\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/marc-w-miller\"\u003eMarc W. Miller\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/compass-games\"\u003eCompass Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e368357\/wwii-campaigns-1940-1941-and-1942\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/368357\/wwii-campaigns-1940-1941-and-1942\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eWWII Campaigns: 1940, 1941, and 1942 is the faithful recreation of not one, but THREE classic GDW Series 120 games, in this all-encompassing package.\u003cbr\u003e\u003cbr\u003eEach of the three games is intended as challenging, introductory-level games; the “120” reflects each game in this series uses no more than 120 counters, and all are intended to be played to completion in two hours or less without sacrificing historical quality or gaming excellence.\u003cbr\u003e\u003cbr\u003eClassics in every sense of the word for their day, relive the battles with these old classics in a new and updated format (larger counters and map size).\u003cbr\u003e\u003cbr\u003eThe games included are:\u003cbr\u003e\u003cbr\u003e1940, The Battle of France and the Low Countries is a two-player, operational-level (division\/corps) — loosely based on the old SPI Battle of Moscow game system — of the first 52 days of the German offensive against France and the Low Countries in spring of 1940. The game focuses on the critical period — May 10 to June 30 — during which the Allies essentially fought and lost the First Battle for France. Units are corps\/army, with a time scale of 5 days per game turn, and a map scale of 26 kilometers per hex.\u003cbr\u003e\u003cbr\u003e1941, Operation Barbarossa, the invasion of the Soviet Union covers the initial onslaught into the Soviet Union, beginning in the summer of 1941. Units are division\/corps, with a time scale of one month per game turn, and a map scale of 65 kilometers per hex.\u003cbr\u003e\u003cbr\u003e1942, The Japanese Campaign against Malaya, Java, and the initial attack in the Philippines covers the Japanese opening moves at the onset of the Pacific War, and the succeeding operations conducted against the various areas. The map covers the entire expanse of Southeast Asia at 85 nautical miles per hex. The gameplay is a true challenge for the Japanese player who must try to “run the table” and clear the map of Allied units.\u003cbr\u003e\u003cbr\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":41556070629427,"sku":"1191-PL","price":84.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic7000893.jpg?v=1702324529"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/collections\/Untitled_052f8b5c-36a9-4a01-a35e-9abcc6e69cae.png?v=1726460477","url":"https:\/\/www.vaibhavhospital.com\/collections\/compass-games.oembed","provider":"vaibhavhospital","version":"1.0","type":"link"}