https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-03T11:40:59-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7403886477363 2024-09-03T11:40:59-04:00 2024-09-03T11:40:59-04:00 The Last Gamble: The Ardennes Offensive, December 1944 – Designer Signature Edition Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 124.95

Designer Danny S. Parker
Publisher Compass Games
Players 1-4
Playtime 180-4800 mins
Suggested Age 16 and up


The Last Gamble, Designer Signature Edition is Danny Parker's final effort to create a memorable game on the Battle of the Bulge. The scale is conventional: 2 miles per hex, battalions and regimental units; two turns per day. However, the game has many innovations never before seen. Day and night turns differ dramatically both with respect to movement and the likelihood of decisive combat. All units are rated for Morale which can often be more important than combat strength. Forced marches and fluid zones of control at night are a major German offensive weapon while the Allied air effort influences German movement. The game has many previously unseen influences: V-1 weapons attacks, weather impacts on combat (and even zones of control) and bridge discovery.

As you would expect from a Danny Parker game the Order of Battle for both sides has been exhaustively researched (evaluated in a detailed numerical fashion) and several new units and many changes to others. Besides the new morale rules, armor superiority from the original has been retained although combined arms is enhanced and artillery influences are significantly changed. There are many changes to movement based on weather conditions.

The map in the original game included all of the villages in the Ardennes. The new map now includes not only those villages but also all the hamlets and castles. A study of the 1940 census has resulted in some towns being downgraded to villages and some village upgraded to towns. The contour lines in the original game are now gone and severe terrain has been added based on detailed evaluation using Google Earth. The map has been expanded to include more area in both the north and south. There are three maps with one smaller one devoted to the Battle Before the Meuse scenario
The Game Booklet includes scenarios, Designer’s Notes, Game Variants, Examples of Play and the Game as History. Also included is a Historical Background Booklet with Historical Analysis and Summary, Detailed Orders of Battle, Evaluation of Combat Strengths in the Ardennes and Design Bibliography. With more detailed historical background than any game to ever see print, TLG will also be a great reference tool.

More than just a reworking of the original game, this version is really a brand new game that has seen constant work for nearly five years by a dedicated team. The research on every aspect of the game has been truly monumental.

Of course there never will be a 'last word' in Bulge games, the subject is far too popular. But this game pushes the envelope far forward.

—description from the publisher

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Age_16+ Arrival-New-Oct-21-27-2024 Arrival_Nov 9 2024 Arrival_Oct 27 2024 Availability_In Stock BGG-Discover BGG-Set Category_Wargames INV-L INV-M-Z INV-T Max Playtime_3600 Players Maximum_4 Players Players Minimum_1 Player Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Stock_New Stock_Updates https://www.vaibhavhospital.com/products/7403886477363 Default Title 124.95 1108 6255
https://www.vaibhavhospital.com/products/7057529995315 2024-09-03T11:31:37-04:00 2024-09-03T11:31:37-04:00 Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 74.95

Designer John Poniske
Publisher Compass Games
Players 1-2
Playtime 210 mins


Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do.

FOG uses a chit pull system similar to John Poniske’s Ball’ Bluff and Belmont designs. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. FOG clocks in at three to three and a half hours per game and provides high solitaire capability.

The battles of Culp’s Hill and Little Roundtop demonstrated Lee’s determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough.
Culp’s Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops.

Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player’s discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge.

–Description from the publisher

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Arrival-New-Sept-9-15-2024 Arrival_Sept 13 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set Category_Wargames INV-0-L INV-F Max Playtime_500 Players Maximum_2 Players Players Minimum_1 Player Product Type_Board Games Product-International Restock-20240505 Restock-20240915 https://www.vaibhavhospital.com/products/7057529995315 Default Title 74.95 CPA1155 4078
https://www.vaibhavhospital.com/products/7203694903347 2024-07-02T10:22:51-04:00 2024-07-02T10:22:51-04:00 Air & Armor: Würzburg, Operational Armored Warfare in Europe – Designer Signature Edition Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 98.95

Designer Bruce S. Maxwell
Publisher Compass Games
Players 1-7
Playtime 180-720 mins
Suggested Age 14 and up

Air & Armor: Wurzburg, Operational Armored Warfare in Europe, Designer Signature Edition marks the return of one of the most realistic wargames on modern warfare ever published. Air & Armor is a grand tactical simulation of a hypothetical Soviet attack on West Germany in the mid-1980s. It depicts the collision of the Soviet 8th Guards Army with elements of the U.S. 3rd Infantry Division and the West German 12th Panzer Division in ferocious battles around the German city of Würzburg. This new edition is lovingly recreated with an updated order of battle, new map artwork, new unit counters, revised rules, and new scenarios.

Air & Armor employs a highly interactive game system with asymmetric rules modeling the different command & control capabilities of each alliance. The game simulates all major aspects of modern warfare, including reconnaissance, combined arms operations, air, helicopter, and artillery strikes, chemical and electronic warfare, and combat engineering. Multiple levels of hidden intelligence produce a true “fog of war” providing plenty of opportunities for deception, surprise, traps, and ambushes. Play this game to experience what it would have been like to command a division in battle if the Cold War had gone hot.

Air & Armor features twelve different scenarios, each a complete game by itself. Each scenario covers a different battlefield operation, including a meeting engagement, a delaying action, a frontal assault, an attack on a fortified line, an attack on a flank, a major river crossing operation, a NATO counterattack, an envelopment operation, and a breakout from a pocket. Extensive Scenario, Player, and Designer Notes provide advice on play and historical detail.

Air & Armor is ideal for solitaire play. The hidden intelligence system provides a high level of tension during solitaire play because, even though a solo player is commanding both sides, he never knows what he will hit when he conducts an operation.

Product Information:
Complexity: High
Time Scale: 1 Turn = 2 Hours
Map Scale: 1 Mile/Hex
Unit Scale: Companies to Regiments
Players: 1-7 Players
Solitaire Suitability: High
Playing Time: 3 to 12 hours based on Scenario

—description from the publisher

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Age_14+ Arrival-New-Jul-29-Aug-4-2024 Arrival_Aug 29 2024 Arrival_Aug 3 2024 Arrival_Aug 9 2024 Arrival_Oct 27 2024 Arrival_Sept 13 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set Discount_On Sale INV-0-L INV-A Players Maximum_7 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20240804 Restock-20240818 Restock-20240929 Stock_Updates https://www.vaibhavhospital.com/products/7203694903347 Default Title 98.95 CPA1130 5439
https://www.vaibhavhospital.com/products/7203499802675 2024-04-25T15:40:14-04:00 2024-04-25T15:40:14-04:00 Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 79.95

Designer Gregory M. Smith
Publisher Compass Games
Players 1-2
Playtime 120 mins
Suggested Age 12 and up


Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks.
You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.
Your mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat – 1942 to early 1943.

Atlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense.

As the game progresses, a player’s Escort Group may receive upgrades in the form of additional radars, HF/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE “jeep carriers” arrive, the “Black Pit” in the center of the Atlantic remains a high threat area.

Players will find it highly challenging to minimize convoy losses and keep them to an acceptable level.

Players may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes.

These ships include:

B/C/D/E Classes DE
F Class DE
H Class DE
V&W Class DE
Town Class DE (American Lend Lease)
River Class FF
Flower Class Corvettes


Gameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once your initial Escort Group is set up, play proceeds by rolling for a convoy and escorting it across the Atlantic. Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. A logical but reasonably simple set of instructions bring the U-boats in to attack you from random directions, making your initial defensive array very important.

Of particular note is the game is designed to integrate with The Hunters if players wish to combine the games.

Atlantic Sentinels: North Atlantic Convoy Escorts, 1942-43 is meant to be a highly playable and interesting solitaire game covering the actions an Escort Group would have to deal with in fighting the U-boat peril during convoy escort.

Product Information:
Complexity: 4 out of 10
Solitaire Suitability: 10 out of 10 (solitaire game design)
Time Scale: Semi-abstract (Convoy escort missions, 2 per month)
Map Scale: Abstract
Unit Scale: Individual escorts, U-boats, merchant ships (when targeted)
Players: One (with option for two)
Playing Time: 15 to 20 minutes (single mission), 6-8 hours (full career)

—description from the publisher

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Age_12+ Arrival-Jun 21 2024 Arrival-New-Jun-17-23-2024 Arrival_Aug 25 2024 Arrival_Aug 3 2024 Arrival_Jul 21 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Oct 11 2024 Arrival_Oct 27 2024 Arrival_Sept 13 2024 Arrival_Sept 14 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set INV-0-L INV-A Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20240623 Restock-20240707 Restock-20240804 Restock-20240901 Restock-20240922 Stock_Updates https://www.vaibhavhospital.com/products/7203499802675 Default Title 79.95 CPA1163 3969
https://www.vaibhavhospital.com/products/7057531928627 2024-02-20T21:50:27-05:00 2024-02-20T21:50:27-05:00 Schutztruppe: Heia Safari 1914-1918 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 74.95

Designer Dennis Bishop
Publisher Compass Games
Players 1-2
Suggested Age 16 and up


Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16" counters.

Heia, heia Safari! was a call which for four years echoed throughout East Africa. With this call the officers of the Schutztruppe in German East Africa rallied and encouraged their askari in the defense of their country during the First World War. This small force, whose strength never exceeded 3,000 white and 12,000 black soldiers (askari), was opposed by some 300,000 men (150,000 at any one time), comprising British, Indian, Rhodesian, Nigerian, Gold Coast, South African, Belgian and Portuguese troops. Led by Major-General Paul von Lettow-Vorbeck, the Schutztruppe fought within its own home territory for the first three years of the war. During the final year von Lettow-Vorbeck transferred his resistance to Portuguese East Africa and trekked south to within 60 km of Quelimane. He reappeared in Northern Rhodesia in November, 1918, and that is where news of the general armistice that ended the war reached him.

With more than 20 published designs including many on relatively obscure topics, Dennis Bishop delivers a compelling game experience and intriguing look at the East African Guerrilla war, 1914-1918. Forces represent the German, British, South African, Portuguese, and Belgian combatants. Special rules provide a game that is highly-playable yet rich in historical detail featuring weather effects, supply and supply depots, replacements, provisional reinforcements, rail movement, naval transport, naval battle, amphibious assault, aircraft, blockade runners, garrisons, German retreat movement, Allied ambush, infiltration movement, land and naval reaction, artillery bombardment, and more.

Product Information:

Complexity: 6 out of 10
Solitaire Suitability: 8 out of 10 (no hidden units)
Time Scale: 1 month per turn
Map Scale: 30 miles per hex
Unit Scale: Divisions
Players: one to two, best with two
Playing Time: 3-4 hours

—description from the publisher

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Age_16+ Arrival-Jun 21 2024 Arrival-New-Jun-17-23-2024 Arrival_Aug 3 2024 Arrival_Oct 11 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set INV-M-Z INV-S Non-TCG Players Maximum_2 Players Players Minimum_1 Player Product Type_Board Games Product-International Restock-20240707 https://www.vaibhavhospital.com/products/7057531928627 Default Title 74.95 CPA1087 4078
https://www.vaibhavhospital.com/products/7009134608435 2023-12-27T14:54:35-05:00 2023-12-27T14:54:35-05:00 WWII Campaigns: 1940, 1941, and 1942 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 84.95

Designer John Astell
Frank Chadwick
Marc W. Miller
Publisher Compass Games
Players 2
Playtime 60-120 mins
Suggested Age 14 and up

WWII Campaigns: 1940, 1941, and 1942 is the faithful recreation of not one, but THREE classic GDW Series 120 games, in this all-encompassing package.

Each of the three games is intended as challenging, introductory-level games; the “120” reflects each game in this series uses no more than 120 counters, and all are intended to be played to completion in two hours or less without sacrificing historical quality or gaming excellence.

Classics in every sense of the word for their day, relive the battles with these old classics in a new and updated format (larger counters and map size).

The games included are:

1940, The Battle of France and the Low Countries is a two-player, operational-level (division/corps) — loosely based on the old SPI Battle of Moscow game system — of the first 52 days of the German offensive against France and the Low Countries in spring of 1940. The game focuses on the critical period — May 10 to June 30 — during which the Allies essentially fought and lost the First Battle for France. Units are corps/army, with a time scale of 5 days per game turn, and a map scale of 26 kilometers per hex.

1941, Operation Barbarossa, the invasion of the Soviet Union covers the initial onslaught into the Soviet Union, beginning in the summer of 1941. Units are division/corps, with a time scale of one month per game turn, and a map scale of 65 kilometers per hex.

1942, The Japanese Campaign against Malaya, Java, and the initial attack in the Philippines covers the Japanese opening moves at the onset of the Pacific War, and the succeeding operations conducted against the various areas. The map covers the entire expanse of Southeast Asia at 85 nautical miles per hex. The gameplay is a true challenge for the Japanese player who must try to “run the table” and clear the map of Allied units.

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2-Players-Only Age_14+ Arrival-Mar 29 2024 Arrival-May 25 2024 Arrival-May 5 2024 Arrival-New-Mar-25-31-2024 Availability_In Stock BGG-Set INV-M-Z INV-W Non-TCG Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International https://www.vaibhavhospital.com/products/7009134608435 Default Title 84.95 1191-PL 3697
https://www.vaibhavhospital.com/products/7009134444595 2023-12-27T14:53:38-05:00 2023-12-27T14:53:38-05:00 The Enemy is at the Gates: The Battle for Berlin – Modern War: Volume Two Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 169.95

Designer Adam Starkweather
Publisher Compass Games
Players 1-4
Playtime 120-3000 mins
Suggested Age 14 and up

The East Germans were well prepared to attack and conquer West Berlin. Every step of the process was thoroughly planned. The Battle was to take no more than three days. From the crack Friedrich Engels Guard Regiment to the 1st Motorized Rifle Division – as well as paramilitary forces of the Socialist Unity Party, East Germany was ready. The Soviets had their own elite force of the 6th Separate Guards Motor Rifle Brigade in East Berlin, ready to join the fight. And, if anything went astray in the plans, the massive 35th Motorized Rifle Division was 10 miles away to the west and available to intervene if needed. The Warsaw Pact forces massively outnumbered the isolated NATO forces.

But NATO was not ill prepared for what might come. The well-equipped and famous “Berlin Brigade” of the US Army, The Berlin Infantry Brigade of the UK, and The Forces Françaises à Berlin from the French Army. Three strong brigades fully armed with tanks, infantry fighting vehicles, and artillery. In addition, the numerous, if less well equipped, West German Police forces were to stand with their NATO Allies. It would perhaps be a stiffer fight than the East German planners were envisioning. The Stage was set.

The Enemy is at the Gates is the second installment of the Modern War series using the well-regarded Company Scale System. Players will fight this might-have-been battle using mostly companies at 500 meters a hex scale. Each turn is 2 hours, and the game uses a “chit-pull” system that makes for both unpredictable face-to-face play as well as an excellent solitaire experience. The maps are painstakingly and meticulously drawn by Antonio Pinar providing perhaps the best major urban map ever made. Greg Sarnecki is also on board to provide the most exacting order of battle also ever made for this campaign. This is the ultimate game of modern urban warfare on a massive scale. As befits a game on modern war, air power, helicopters, electronic warfare, chemical weapons, and sabotage will be included as well. Using all your weapons effectively will determine who wins the battle for Berlin!

–Description from the publisher

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Age_14+ Arrival-Apr 28 2024 Arrival-Feb 17 2024 Arrival-New-Feb-12-18-2024 Availability_In Stock BGG-Set INV-E INV-G INV-M-Z INV-T Max Playtime_3600 Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Minimum_120 Minutes Product Type_Board Games Product-International https://www.vaibhavhospital.com/products/7009134444595 Default Title 169.95 1161 7779
https://www.vaibhavhospital.com/products/6942964875315 2023-12-27T14:53:01-05:00 2023-12-27T14:53:01-05:00 Storm of Steel: Ju-87 Stuka – Eastern Front Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 94.95

Designer Joe Fernandez
Publisher Compass Games
Players 1
Playtime 30-90 mins
Suggested Age 14 and up

Storm of Steel: Ju-87 STUKA, Eastern Front is a solitaire tactical air wargame where you take the role of a Staffelkapitän – Flight leader. Select, equip, and fly your aircraft, lead a squadron of Stuka dive bombers, and execute close air support missions along the Eastern Front from the opening day of Operation Barbarossa on June 22, 1941, up to the Kursk offensive in 1943.

Take command of the legendary Stuka dive bomber on combat missions over the vast battlefields on the Eastern Front. Select and equip your Stuka Staffel with individual and historically named pilots and gunners or create your own. Lead your unit during the opening days of Operation Barbarossa, targeting Soviet airfields, troop concentrations, rail lines, convoys, tank formations, and more. Attempt the final drive on Moscow during Operation Winter Storm. Continue your career to participate in Case Blue and the offensive on Stalingrad. Use the newly converted Ju-87G Stuka tank killer during Operation Citadel to destroy enemy armor. Conduct maritime missions to sink, and disrupt the Red Navy on the Gulf of Finland and the Black Sea utilizing specialized ordnance.

Manage StG-1, 2, or 77, and fly with your Staffel of up to ten Stukas deep into enemy territory. Avoid enemy fighters, bad weather, and murderous anti-aircraft fire to deliver your deadly payload accurately to its target. Log your missions, and scores, gain experience for yourself and your unit. An experienced-based promotion system provides an increased level of proficiency for your crew. Between missions; manage replacements and repairs of aircraft as well as wounded crew and pilot/gunner replacements.

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1-Player-Only Age_12+ Arrival-Jun 21 2024 Arrival-Jun 7 2024 Arrival-New-Jun-3-9-2024 Availability_In Stock BGG-Set Category_Wargames INV-M-Z INV-S Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20240526 Restock-20240609 Year Published_2020s https://www.vaibhavhospital.com/products/6942964875315 Default Title 94.95 CPA1166 5166
https://www.vaibhavhospital.com/products/6942964416563 2023-12-27T14:51:57-05:00 2023-12-27T14:51:57-05:00 Russia Besieged: Deluxe Edition – Finnish Expansion Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 82.95

Designer Art Lupinacci
Publisher Compass Games
Players 1-2
Playtime 0-0 mins
Suggested Age 0 and up

The Finnish Expansion is an extensive package expands and complements Russia Besieged Deluxe Edition (ownership of this game is required), the finest Corps/Army level treatments of the fighting on the Eastern Front in World War II.

This expansion completes the entire Eastern Front experience by adding a map that covers Finland from Helsinki, Leningrad, Archangel, Petsamo and Murmansk. As an added bonus, included in this package is an historical Battle of Kursk scenario.

—description from the publisher

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Arrival-Apr 28 2024 Arrival-Jan 6 2024 Arrival-New-Jan-1-7-2024 Arrival_Aug 30 2024 Arrival_Oct 6 2024 Availability_In Stock BGG-Set INV-M-Z INV-R Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Year Published_2020s https://www.vaibhavhospital.com/products/6942964416563 Default Title 82.95 CPA1136 4078
https://www.vaibhavhospital.com/products/7009129070643 2023-12-27T14:50:47-05:00 2023-12-27T14:50:47-05:00 Napoleon's Eagles 2: The Hundred Days – The Waterloo Campaign Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 59.95

Designer Christopher Moeller
Publisher Compass Games
Players 2
Playtime 30-240 mins
Suggested Age 0 and up

Napoleon’s Eagles 2: The Hundred Days, is the second game by designer Christopher Moeller in a series aiming to cover all of the great battles of the Napoleonic era. Following Napoleon’s Eagles: Storm in the East, The Hundred Days covers the Emperor Napoleon’s Belgian campaign in 1815: four battles that culminated in one of the most famous conflicts in history: Waterloo.

Featured are the final four battles of the Napoleonic age: Quatre Bras and Ligny (June 16, 1815), and Waterloo and Wavre (June 18, 1815). Two campaign games allow the battles of the 16th and 18th to be played together, as well as a grand campaign that combines all four battles.

While there are multiple scenarios presented in the game, each with its own special rules and conditions for victory, most battles are won by inflicting nine demoralizations on an opponent’s army, before they do the same to you. Combat is a back and forth affair, using specially designed decks of playing cards. Combat is simple, fast and straightforward, but has a number of subtle wrinkles that you’ll discover during play. Combat units, featuring glorious period artwork, represent infantry and cavalry formations, massed artillery formations, and those leaders operating at the highest levels (Wing and Army command).

Product information
Complexity: 5 out of 10
Solitaire Suitability: High
Time Scale: abstract (one full day of battle is 6 turns)
Unit Scale: Infantry and Cavalry Corps
Players: Two
Playing Time: 30 to 90 minutes; 4 hours for large campaign

Components
225 Poker-sized cards which include 89 Unit Cards, 32 Terrain and Info Cards, and 104 Playing Cards
Two Player Aid Cards
Three Scenario Set-up Cards
One Rules and Scenario Book
1 Box and Lid set

-description from publisher's website

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Arrival-Jan 18 2024 Arrival-Jan 6 2024 Arrival-New-Jan-1-7-2024 Availability_In Stock BGG-Set INV-M-Z INV-N Non-TCG Product Type_Board Games Product-International https://www.vaibhavhospital.com/products/7009129070643 Default Title 59.95 CPA1175 3261
https://www.vaibhavhospital.com/products/7016360443955 2023-12-26T22:25:04-05:00 2023-12-26T22:25:04-05:00 Paper Wars Issue 104 - Wolfe Tone Rebellion Magazine Compass Games

Vendor: Compass Games
Type: Magazine
Price: 57.95

Issue 104
Wolfe Tone Rebellion by John Poniske

This is a two-player strategic-level game of the French-assisted Irish rebellion of 1796. The game is of low-intermediate complexity, but due to the criticality of hidden-movement in the naval invasion sequence, it is not easily adapted for solitaire play unless the player is will to make large allowances to ‘fudging’ that important part of play.

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Arrival-Jan 6 2024 Arrival-Jun 21 2024 Arrival-New-Jan-1-7-2024 Availability_In Stock BGG-Not-Set InCartUpSell-Ignore Non-TCG Product-International Restock-20240421 Restock-20240526-Long https://www.vaibhavhospital.com/products/7016360443955 Default Title 57.95 PW 104 2880
https://www.vaibhavhospital.com/products/7005224960051 2023-12-07T09:00:03-05:00 2023-12-07T09:00:03-05:00 Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand (Minor Damage) Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 90.95

Designer Kevin McPartland
Jerry Shiles
Publisher Compass Games
Players 1-4
Playtime 60-90 mins
Suggested Age 12 and up

"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's "Tahiti", (published in 1994), "Maori" is a completely independent new game.

This game has been completely re-designed as a card-driven area movement game.

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Age_9+ Arrival-Dec 3 2023 Arrival-Feb 10 2023 Arrival-Feb 26 2023 Arrival-Jan 27 2023 Arrival-New-Jan-23-29-2023 Availability_In Stock BGG-Set Category_Wargames Discount_Dings and Dents Discount_On Sale Google-True INV-M INV-M-Z Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230205 Restock-20231210 Sale Type_Regular Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/7005224960051 Default Title 90.95 CPA1138-MD 3627
https://www.vaibhavhospital.com/products/6885705252915 2023-11-28T00:08:23-05:00 2023-11-28T00:08:23-05:00 Alexandros and I Am Spartacus! Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 84.95

Designer Mike Markowitz
Publisher Compass Games
Players 2
Playtime 180-240 mins
Suggested Age 12 and up

"Alexandros and I Am Spartacus!" features not one but two great ancient wargames designed by Mike Markowitz that originally appeared in Command magazine in 1991 and 1992, garnering numerous Charles S. Roberts Award nominations and awards — Alexandros and I Am Spartacus. This expanded edition features both games along with their multiple expansions, three in total, to round out this impressive, DELUXE package with two full-size game maps and updated graphics throughout.

Alexandros: Conquest & Empire
This Mike Markowitz design originally appeared in issue 10 of Command magazine in 1991 to immediate acclaim. It earned a final nominee spot for the Charles S. Roberts Award for “Best Graphics,” and won the award for “Best Pre-World War II Game.”

It covers all of Alexander’s campaigns from 334 to 323 BC. One player commands the Macedonians and the other the Persians. It’s easily adaptable for solitaire play. The area map is based on the province boundaries of those times, and game turns are quarterly. Combat can be fought tactically, using a separate battlefield display with units assigned to various sectors of the engagement. There are also special rules for besieging cities.

Play lasts a variable numbers of turns, depending on the course of the larger war. There are several ways to win, including the killing of enemy leaders and conquering a large mass of territory, which can end the game at any time. Otherwise, play continues to the summer of 323, when Alexander actually died historically. An optional rule allows play to go to 318.

BONUS MATERIAL: Also included, are two expansions that were published in later editions of Command Magazine.
These are Successors: Clash of Generals, 323-301 BC and Xenophon: March of the Ten-Thousand, 401-400 BC.

I Am Spartacus: The Slave Rebellion Against Rome, 73-71 BC
This second featured game design by Mike Markowitz originally appeared in issue 15 of Command magazine in 1992. The game earned a finalist spot for the Charles S. Roberts Award for “Best Pre-World War II Game.”

This is a two-player (solitaire adaptable) simulation of the Third Servile War, the slave revolt that shook the Roman Republic from 73-71 BC. Barring the capture of Rome by the Rebel player, or the capture of Spartacus by the Roman player, both of which are sudden death victories, the game is won on points for territorial control and other issues. At the end of 17 turns, the player with the most points wins.

BONUS MATERIAL: Also included is yet another expansion from a later issue of Command Magazine entitled Pyrrhic Victory: Legion vs Phalanx, 280-275 BC, and several historical and informational articles on the period.

Complexity: Low to Medium
Solitaire Suitability: Medium
Time Scale: Alexandros is Seasonal – I Am Spartacus - Monthly
Map Scale: Both are area strategic
Unit Scale: Legions
Players: Two

description from publisher's website ]]>
2-Players-Only Age_9+ Arrival-Dec 17 2023 Arrival-Dec 3 2023 Arrival-Jun 21 2024 Arrival-Jun 7 2024 Arrival-Mar 17 2024 Arrival-New-Nov-27-Dec-3-2023 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-A Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20231119 Restock-20240303 Restock-20240526 Year Published_1950s https://www.vaibhavhospital.com/products/6885705252915 Default Title 84.95 CPA1006 3211
https://www.vaibhavhospital.com/products/6957116522547 2023-10-15T14:53:11-04:00 2023-10-15T14:53:11-04:00 Wolfe Tone Rebellion: Irish Rebellion of 1798 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 52.95

Designer John Poniske
Publisher Compass Games
Players 2-3
Playtime 180-240 mins
Suggested Age 12 and up

In 1796 the charismatic Irish rebel, Wolfe Tone, convinced the Revolutionary government of France and one of its finest generals, Lazare Hoche, that Ireland was poised for rebellion. Ireland would rise, he insisted, if France would only lend its support. That year, a force of 14,000 Frenchmen on 43 ships evaded the British fleet and sailed into Bantry Bay, Cork County, Ireland where rough weather forced them to abandon their operation and return to France.

Two years and three audiences with Napoleon later, Tone tried again. Three waves of French landings were planned to coordinate with a general rising of the United Irishmen (Protestant and Catholic alike) all across the island. Unfortunately, word leaked and key leaders were arrested in Dublin, triggering an early rising, quickly and brutally put down by a combination of professional troops, recently raised fencibles, local militia and orange order yeomen. The rebellion staggered on through September but only in County Wexford and later in County Mayo with minimal French support, did the rebellion meet with any success.

As for the French, the first wave of 1100 men under the able command of Jean Humbert, stormed ashore in County Mayo in August, 1798. A smaller force landed in Donegal in September under the command of Napper Tandy. Humbert enjoyed a few successes but soon surrendered to the overwhelming force Lord Cornwallis brought to bear. Soon after, Tandy abandoned the Emerald Isle when he realized he could no longer be of service to Humbert. A month later and further North off the coast of Donegal, a second wave of 3000 men under Jean Hardy and Wolfe Tone himself met with disaster. Hardy’s fleet ran afoul of the British fleet and Tone was captured. Imprisoned and condemned to hang, Tone committed suicide. The third and largest wave of French soldiers never sailed.

Without determined French support the Irish rebellion of 1798 stood little chance of success. Historically it was a bloody great uncoordinated fiasco made worse by the early demise of Tone’s benefactor, General Hoche to consumption. History might have been different if the stars had aligned, if those key Irish leaders had not been captured and their plans revealed, if the rebels had received a sizeable number of French and British arms, if Hoche had survived. If a second and even a third wave of French regulars had landed, and if those French regulars had landed while the rebellion was still vibrant, then – then, as WOLFE TONE’S RISING reveals, England would have had a serious problem.

WOLFE TONE’S RISING puts the aforementioned what-ifs into play. A short game of seven turns pits English regulars and loyalist militia against the Irish rebels and their French allies. Here, the French play a shell game with the British attempting to land troops in Ireland not once but three times. Here, unknown morale plays a vital role to the outcome of every battle. Here, Local leaders are not cookie cut-outs but individuals who enjoy unique abilities in battle. And here, each battle is assisted by a battle board utilizing fresh mechanics that make each battle a mini-game unto itself. A note on the leaders used: British and French leaders are key historical leaders, whereas Irish rebel leaders are largely representational. Anonymous loyalist leaders represent a mixture of militia and yeomen. Loyalist hierarchy was either nonexistent or too confusing to identify specific names.

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Age_9+ Arrival-Dec 17 2023 Arrival-Jan 20 2024 Arrival-Mar 29 2024 Arrival-New-Nov-13-19-2023 Arrival-Nov 18 2023 Availability_In Stock BGG-Set Category_Wargames INV-M-Z INV-W Non-TCG Players Maximum_3 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20231126 Restock-20231225 Restock-20240121 Restock-20240310 Year Published_2020s https://www.vaibhavhospital.com/products/6957116522547 Default Title 52.95 CPAPW104 2717
https://www.vaibhavhospital.com/products/6951338868787 2023-10-03T05:37:41-04:00 2023-10-03T05:37:41-04:00 Combat! 2nd Printing Maps Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 26.37

Map board set (4 maps) for Combat! Volume 1. Upgrade your play experience by enjoying the new maps.

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2024-Sale 2024-Sale-40 Arrival-Feb 17 2024 Arrival-Jan 6 2024 Arrival-New-Oct-2-8-2023 Arrival-Nov 18 2023 Arrival-Oct 7 2023 Arrival_Aug 30 2024 Availability_Out of Stock BGG-Not-Set Discount_On Sale INV-0-L INV-C Non-TCG Product Type_Board Games Product-International Restock-20231009 Restock-20231126 Restock-20231225 Restock-20240101 Restock-20240901 Sale Type_Regular Stocky-Clearance https://www.vaibhavhospital.com/products/6951338868787 Default Title 26.37 CPA1205 6386
https://www.vaibhavhospital.com/products/6938863730739 2023-09-05T09:45:20-04:00 2023-09-05T09:45:20-04:00 Western Front Ace: The Great War in the Air, 1916-1918 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 117.95

Designer Gregory M. Smith
Ian B. Cooper
Publisher Compass Games
Players 1
Playtime 120-180 mins
Suggested Age 12 and up

Western Front Ace is a solitaire, tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented, with options to upgrade to better aircraft as the war progresses.

You will manage individual aircraft, weapons systems, specific crew members, and ammunition over missions representing 3-4 days per turn.

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1-Player-Only Age_9+ Arrival-Apr 14 2024 Arrival-Feb 17 2024 Arrival-Feb 2 2024 Arrival-Jun 21 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-May 25 2024 Arrival-New-Oct-16-22-2023 Arrival-Nov 18 2023 Arrival-Nov 2 2023 Arrival-Oct 21 2023 Arrival_Aug 3 2024 Arrival_Jul 21 2024 Arrival_Jun 14 2024 Arrival_Oct 11 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Category_Wargames Discount_On Sale INV-M-Z INV-W Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20231022 Restock-20240110 Restock-20240211 Restock-20240331 Restock-20240512 Restock-20240630 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6938863730739 Default Title 117.95 CPA1162WFA 6799
https://www.vaibhavhospital.com/products/6885692473395 2023-09-05T09:40:59-04:00 2023-09-05T09:40:59-04:00 Silent War + IJN (Second Edition) Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 92.95

Designer Brien J. Miller
Publisher Compass Games
Players 1
Playtime 120 mins
Suggested Age 12 and up

Silent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005.

Silent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two.
You serve as Commander of Submarines, US Pacific Fleet (ComSubPac).
Your mission is to deploy your boats with maximum effect to destroy Japanese shipping, while limiting your own submarine losses.

Featured scenarios cover actions ranging from famous short single sub patrols, through small campaigns of about a year of the war, ending with the grand campaign covering the entire Pacific War.
The game map breaks the Pacific into Operations Areas that subs move through as they patrol in search of Japanese shipping.

Special rules feature historical events that occurred during the war, ULTRA intelligence information reports, torpedo quality improvements, wolfpack capabilities, Super-Skippers, and many others.
Every US sub deployed in the Pacific is represented with its very own counter. All subs have been meticulously and accurately drawn, and shown from their side in full-color.

Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, originally released as the first expansion pack for Compass Games’ award winning Silent War. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to Silent War such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, Steel Wolves.

This new edition includes the expansion, IJN that brings a greater depth of detail by providing all the major warships of the Imperial Japanese Navy.

This new edition features a mounted game board, consolidated rule book with all changes and improvements incorporated, a number of revised tables, additional scenarios not in the original game, and all the additional playing pieces that were added in the Steel Wolves game.

This new edition of Silent War/IJN is the definitive game on the United States Submarine Campaign against Imperial Japan.

—description from the publisher

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1-Player-Only Age_9+ Arrival-Apr 21 2024 Arrival-Apr 28 2024 Arrival-Dec 3 2023 Arrival-Feb 17 2024 Arrival-Jan 6 2024 Arrival-Jun 29 2024 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-New-Nov-13-19-2023 Arrival-Nov 18 2023 Arrival_Jul 14 2024 Arrival_Nov 10 2024 Arrival_Sept 13 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set Category_Wargames Discount_On Sale INV-M-Z INV-S Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20231119 Restock-20231217 Restock-20240128 Restock-20240721 Restock-20240804 Sale Type_Regular Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6885692473395 Default Title 92.95 1172 CPA1175A 3211
https://www.vaibhavhospital.com/products/6926762803251 2023-09-05T09:38:43-04:00 2023-09-05T09:38:43-04:00 Oceans of Fire Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 134.95

Designer Rob Beyma
Publisher Compass Games
Players 1-5
Playtime 120-900 mins
Suggested Age 10 and up

Oceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific.

Oceans of Fire accurately reflects the spread of the conflict from Japan's starting home areas to across the Pacific at the start of the game. Eight turns cover the entire conflict, with some scenarios being shorter duration. Counters generally represent divisions or brigades for land units, generic air points for air assets, and 1-2 named capital ships (and their escorts) for naval vessels. Cards are included as an optional variant that reflect many of the historical events (e.g. Stillwell's Chinese forces, Japanese night naval proficiency, etc.) that add additional flavor to the game with little additional overhead.

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Age_9+ Arrival-Apr 28 2024 Arrival-New-Oct-16-22-2023 Arrival-Nov 18 2023 Arrival-Oct 21 2023 Availability_In Stock BGG-Set Category_Wargames INV-M-Z INV-O Non-TCG Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20231009 Restock-20231105 Year Published_2020s https://www.vaibhavhospital.com/products/6926762803251 Default Title 134.95 CPA1144 2268
https://www.vaibhavhospital.com/products/6938061963315 2023-08-12T18:56:45-04:00 2023-08-12T18:56:45-04:00 Paper Wars Issue 103 - Second Fallujah Magazine Compass Games

Vendor: Compass Games
Type: Magazine
Price: 52.95

Issue 103
Second Fallujah: The Second Battle for the City, by Steve Lieske

This two-player (solitaire adaptable) grand-tactical design covers the fighting from the start of the main Coalition assault on 8 November 2004 through 14 November, when most of the city had been secured. One player controls the Insurgent forces; the other controls the Coalition forces. The area-style map has 51 sectors scaled at one inch to 570 feet. Individual units of maneuver are primarily companies or ad hoc groupings of roughly that size. There are seven multi-impulse game turns each representing one full day. Intermediate complexity.

]]>
Arrival-Aug 13 2023 Arrival-New-Aug-7-13-2023 Arrival-Oct 21 2023 Arrival-Sept 23 2023 Availability_In Stock BGG-Not-Set InCartUpSell-Ignore Non-TCG Product-International Restock-20230924 https://www.vaibhavhospital.com/products/6938061963315 Default Title 52.95 PW 103 2880
https://www.vaibhavhospital.com/products/6932339261491 2023-07-13T12:59:01-04:00 2023-07-13T12:59:01-04:00 Burning Banners Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 152.95

Designer Christopher Moeller
Publisher Compass Games
Players 2-6
Playtime 60 mins
Suggested Age 14 and up


In the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian), the wait is over.

Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.

March 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!

—description from the publisher

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Age_12+ Arrival-May 12 2024 Arrival-New-May-6-12-2024 Arrival_Aug 13 2024 Arrival_Aug 25 2024 Arrival_Aug 3 2024 Arrival_Aug 30 2024 Arrival_Aug 9 2024 Arrival_Nov 1 2024 Arrival_Nov 10 2024 Arrival_Oct 11 2024 Arrival_Oct 13 2024 Arrival_Oct 6 2024 Arrival_Sept 22 2024 Availability_In Stock BGG-Set Category_Fantasy Category_Wargames INV-0-L INV-B Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240512 Restock-20240519 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6932339261491 Default Title 152.95 CPS5001 1207 6309
https://www.vaibhavhospital.com/products/6899370393651 2023-03-09T00:20:42-05:00 2023-03-09T00:20:42-05:00 Paper Wars Issue 102 - Santiago Campaign 1898 Magazine Compass Games

Vendor: Compass Games
Type: Magazine
Price: 63.95

Designer Javier Romero
Publisher Compass Games
Players 2

Santiago Campaign 1898 is a two-player simulation of the campaign for Santiago de Cuba, which historically ended in the surrender of all Spanish forces on the island.

Units are battalions and regiments. Each hex is 1.6 km across. Turns represent one day each. To win, the US player must conquer most objectives and force the sortie of the Spanish fleet before the Yellow Fever season sets in.

Paper Wars Magazine #102, Fall 2022 ]]>
2-Players-Only Arrival-Apr 8 2023 Arrival-Mar 12 2023 Arrival-New-Mar-6-12-2023 Arrival-Nov 18 2023 Arrival-Oct 21 2023 Availability_In Stock BF-2023 BGG-Set Category_Wargames Discount_On Sale InCartUpSell-Ignore INV-M-Z INV-P INV-S Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230319 Restock-20230904 Restock-20231105 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6899370393651 Default Title 63.95 CPAPW102 2568
https://www.vaibhavhospital.com/products/6886012387379 2023-01-30T19:02:58-05:00 2023-01-30T19:02:58-05:00 Kharkov Battles: Before & After Fall Blau Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 84.95

Designer Greg Blanchett
Publisher Compass Games
Players 2
Playtime 90-4800 mins
Suggested Age 16 and up

Kharkov Battles uses the Fall Blau basic rules to cover the Second & Third Battles of Kharkov.

Basics of the system are:
Stacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender's terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player's choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.

Given the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one "Grand Campaign" to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.

Independent Scenarios:

Second Kharkov (K)(Six Turns/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.
Third Kharkov (L)(Six Turns/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.
Operation Star Scenario (Sixteen Turns/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.


Fall Blau Scenarios:

January Campaign (J)(14 Turns/Avg Time 10 hrs)- Maps A & B - Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed and Fourth PanzerArmee is conducting a fighting withdrawal - 26 December 1942 to 5 February 1943.
Extended Fall Blau using new counters and reinforcement charts (74 Turns/Avg Time 60-70 hrs)- All Maps (except KH) - Starting at 28 June 1942 and ending on 5 February 1943.


Product Information:

Complexity: 5 out of 10
Solitaire Suitability: 8 out of 10
Time Scale: 1 turn = 3 days
Map Scale: 1 hex = 6.5 miles or about 10km
Unit Scale: Mostly Divisions, with Corps, Brigades and Battalions, as needed.
Playing Time: Less than two hours for small scenarios and up to 80 hours for the extended Fall Blau campaign
Players: 2 and solitaire


Components:

One 22 X 34 inch winter themed main map (Map KB)
One 22 X 34 inch Fall Blau extension map (Map D)
One 20 x 24 inch map for Second Kharkov with 19mm hexes (Map KH)
Three Countersheets – 840 counters (1/2” size, 160 for use with Fall Blau)
One 24 page Rulebook
Eleven Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables (four double-sided 11x17, seven single-sided 9x11... of those, two 11x17 for use with Fall Blau and four 9x11 that need to be photocopied for use with both games)
One 10-sided dice
One Box and Lid set
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2-Players-Only Arrival-Apr 25 2023 Arrival-Jun 29 2023 Arrival-New-Apr-24-30-2023 Arrival-Oct 21 2023 Arrival_Aug 22 2024 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-K Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230828 Year Published_2020s https://www.vaibhavhospital.com/products/6886012387379 Default Title 84.95 1075 3211
https://www.vaibhavhospital.com/products/6885701845043 2023-01-28T20:38:12-05:00 2023-01-28T20:38:12-05:00 Europe in Turmoil II: The Interbellum Years 1920-1939 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 79.95

Designer Kris Van Beurden
Publisher Compass Games
Players 2
Playtime 180-240 mins
Suggested Age 14 and up

Europe in Turmoil II follows in the footsteps of Europe in Turmoil I. Once again, two players take sides in this political CDG set in the Interbellum era between the two World Wars, this time one representing the Moderate Left (socialists and liberals), and the other player representing the Moderate Right of the time (conservatives and nationalists).

The mechanics of the game are rather similar to those of Europe in Turmoil I, with the main changes being the replacement of the Naval Arms Race by seven concurrent Rearmament races (for each of the six scoring regions of the game plus the Soviet Union) and the removal of the stability and mobilization decks in lieu of a new extremist marker that facilitates support checks.

While players represent moderates, the cards they are using contain some of the more extreme people and factions of the period. It is possible to harness their large political prowess in order to make quick gains, but at the cost of becoming less and less moderate, which may eventually hamper your possibility to win the long game.

The map represents the political reality of Europe in the Interbellum, divided in six scoring regions (Germany, France, Italy, United Kingdom, Spain and the Little Entente of Yugoslavia, Romania and Czechoslovakia).

Play progresses over three periods: The Roaring Twenties, followed by the Great Depression and finally the Appeasement period.

Europe is in Turmoil again! Will you be the one to extinguish the forces of extremism, or will you fan the flames on your way to Domination?

—description from the publisher ]]>
2-Players-Only Arrival-Apr 14 2024 Arrival-Apr 28 2024 Arrival-Jun 21 2024 Arrival-Mar 17 2024 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-New-Feb-26-Mar-3-2024 Arrival_Jul 21 2024 Arrival_Jul 7 2024 Arrival_Oct 13 2024 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-E Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20240303 Restock-20240317 Restock-20240331 Restock-20240414 Restock-20240428 Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6885701845043 Default Title 79.95 CPA1151 2268
https://www.vaibhavhospital.com/products/6885501141043 2023-01-27T09:16:24-05:00 2023-01-27T09:16:24-05:00 Interceptor Ace: Volume 2 – Last Days of the Luftwaffe, 1944-45 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 95.95

Designer Fernando Sola Ramos
Publisher Compass Games
Players 1
Playtime 120-180 mins
Suggested Age 12 and up

Interceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945, designed by Fernando Sola Ramos, is a solitaire, tactical level game which places you in command of a German day fighter during the last days of World War II. This is the sequel to the popular, action-packed Interceptor Ace 1943-44, designed by Gregory M. Smith, and picks up the action where Interceptor Ace 1943-44 left off. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers and defend from their escorts. There is a strong narrative around the pilot, as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.

Interceptor Ace, Volume 2: Last Days fo the Luftwaffe, 1944-45 not only is a standalone game, but fans of Interceptor Ace 1943-44 will enjoy having the capability to easily combine both games to span all the career of a German pilot from 1943 until 1945.
While the objective of the game is to conduct numerous sorties in the role of a German interceptor pilot and rack up kills, players will find it extremely challenging to survive the entire war, and will experience the brutal nature of the air war over Germany in 1944-45. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request a transfer to other fighter bases in an attempt to get “closer to the action, request a newer type of fighter or even become an elite jet fighter pilot. Awards and ace status help to narrate the player’s eventual goal – to become one of the Top Guns of the Luftwaffe and survive the war.

The system is packed with rich technical detail but without the complexity to capture the key historical facets of the day bombing campaign over Germany. In terms of fighters alone, there are 38 aircraft models available to pilot. The families of fighters include:
• Bf 109 (19 aircraft)
• Bf 110 (2 aircraft)
• Me 410 (1 aircraft)
• Ju 88 (1 aircraft)
• FW 190 (9 aircraft)
• Me 163 (1 aircraft)
• Me 262 (2 aircraft)
• Do 335 (1 aircraft)
• He 162 (1 aircraft)
• Go 229 (1 aircraft)
For each interceptor, you will be using the date of availability, speed, area of operations based on originating base, individual weapon systems, damage, and crew status.

Fighters can be assigned to one of eight possible major geographic base “groups” as follows:
• Dutch: Deelen, Volkel, Woensdrecht, Schiphol, Venlo
• Bremen: Husum, Jever, Oldenburg, Schwerin-Gorries, Stade, Salzwedel, Nordholz, Westerland, Langenhagen, Fassberg, Wunstorf, Hildesheim
• French: Beaumont-le-Roger, Poix-Nord, Vannes, Tille, St. Trond
• Ruhr: Monchen-Gladbach, Kirchhellen, Krefeld, Dusseldorf, Bonn
• Munich: Neubiberg, Lechfeld, Ingosltadt
• Munster: Rheine, Handorf
• Frankfurt: Königsberg, Wiesbaden, Frankfurt, Trier, Ansbach
• Berlin: Brandis, Brandenburg-Briest, Rechlin, Parchim, Oranienburg

Besides the focus on hardware, the soft aspects of the war are also faithfully rendered for each pilot and crew. For example, air crew is characterized by various parameters, including numerous Pilot skills, Wingman skills, Bordschuetze (Rear Gunner) skills, and Prestige Level. The emphasis on various skills and benefits to gaining experience creates a strong narrative, in the same fashion as in Interceptor Ace 1943-44, which helps weave a tense and dramatic narrative during play. One major change in Interceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945 over Interceptor Ace 1943-44 is that enemy fighter kills are now accounted for final victory, making dogfighting skills particularly important. As in InterceptorAce 1943-44, you have the ability to to choose your crew improvements instead of randomly rolling for them. As these greatly impact on your combat capability (and survival), it is a major decision you must make. Another major characteristic in the system is the wingman concept, who can possibly pull you out of a bad situation if he is still flying.

Game play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot and crew along with your fighter assignment, play proceeds by checking for base weather and incoming raid information prior to take off. Following successful take off, play proceeds by flying to the area you expect to intercept the Americans, trying to avoid marauding Allied fighters while doing so. As location boxes are entered, you will roll for possible intercept in which combat may ensue. Combat may consist of numerous rounds after which returning to base and landing operations occurs, with the weather playing a factor again as part of the landing procedure. When the mission is completed, you will ascertain any awards, Prestige points, or Experience points gained prior to you next sortie. Here you can also spend Prestige and Experience points if desired to gain skills, request a new fighter, or request a change of base. You will repeat this process by going to your next sortie until shot down and killed, or until the war ends, should you make it through unscathed.
This game is highly accessible to those familiar with The Hunters, Nightfighter Ace, or Interceptor Ace 1943-44, all designed by Gregory M. Smith. The game system lends itself very well to capturing the tense air defense over Germany. WhileInterceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945 is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions.

Do you have what it takes to become the Top Ace of the Luftwaffe while flying the advanced Me 262 jet fighter, the futuristic Go 229 Flying Wing or the dreaded Me 163 Komet rocket fighter?

Product Information:

Complexity: Medium
Time Scale: 3-4 days per turn
Map Scale: abstract
Unit Scale: individual aircraft, weapon systems, crew members, ammo rounds
Players: 1 (with option for 2 or more)
Solitaire: High
Playing Time: 2-3 hours



Components:

1.5 Countersheets of 9/16″ unit-counters (342 counters)
38 Aircraft Display Mats (double-sided, 19 total)
4 Player Aid Cards
1 Combat Display Mat
2 Bomber Target Mats
1 Pilot Awards Display Mat
1 Air Operations Display Mat 11″ x 17″
60 Combat Cards
8 Ace Pilot Cards
1 Sortie logsheet
1 Rulebook


—description from the publisher

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1-Player-Only Age_9+ Arrival-Aug 13 2023 Arrival-Aug 20 2023 Arrival-Aug 30 2023 Arrival-Dec 17 2023 Arrival-Jan 20 2024 Arrival-Jan 6 2024 Arrival-Jul 1 2023 Arrival-Jul 29 2023 Arrival-Jun 18 2023 Arrival-New-Jun-12-18-2023 Arrival-Sept 23 2023 Arrival-Sept 30 2023 Availability_In Stock BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-I Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230625 Restock-20230709 Restock-20231126 Restock-20231225 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6885501141043 Default Title 95.95 CPA1152 3627
https://www.vaibhavhospital.com/products/6885208752179 2023-01-25T04:41:27-05:00 2023-01-25T04:41:27-05:00 Test of Faith: The Arab-Israeli War of 1973 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 142.95

Designer Adam Starkweather
Publisher Compass Games
Players 1-4
Playtime 120-700 mins
Suggested Age 12 and up

On October 6, 1973, the Arab forces of Syria and Egypt attacked Israel. The attack took place on the most holy of days for Jews in an attempt to catch the Israelis as unprepared as possible. At first, it was a massive success. Syrian forces marched through the weak and scattered forces in the Golan Heights while Egyptian forces easily crossed the great Suez Canal and set up a strong defensive line along the east bank of the Canal and, under their strong umbrella of Surface-to-Air missile support, awaited the inevitable Israeli counterattack. And counterattack the Israelis did – only to be shocked at the effectiveness of new Soviet weapons and surprising Arab resolve.

The battle would take unexpected turns as the Israelis finally found answers to the new technology of the Arab army and fought off the challenge – even attacking into Syria and Egypt in the final stages of the battle.

But both sides could claim victory in this war. The Israelis were still king of the battlefield, but their throne was more uneasy than ever before. The Arabs proved they could defeat the Israelis in open battle and now were a force to be recognized and respected. The war had changed everything in the region.

A Test of Faith is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.

Complexity: 7 out of 10
Solitaire Suitability: 8 out of 10
Time Scale: 1 day per turn
Unit Scale: Battalions/Regiments
Scenarios: 7

Components:
Three Maps at 22” by 34” – one for the fight in the Golan Heights and two for the fight in the Sinai
Five 5/8ths inch Countersheets
Six Player Aids and Charts
One Rulebook
Two Six-sided dice and two ten-sided dice
One Box and lid

Designer: Adam Starkweather
Graphic Designer: Nadir Elfarra

—description from designer

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Age_9+ Arrival-Aug 3 2023 Arrival-Jan 27 2023 Arrival-New-Jan-23-29-2023 Arrival-New-Jul-31-Aug-6-2023 Availability_In Stock BGG-Set INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Year Published_2020s https://www.vaibhavhospital.com/products/6885208752179 Default Title 142.95 41189997314099 5403