Vendor: Sea Cove Games
Type: Board Games
Price:
124.95
Designer |
Christoph Cantzler Sebastian Freudenberg |
Publisher | Sea Cove Games |
Players | 1-6 |
Playtime | 60-180 mins |
Suggested Age | 12 and up |
Vendor: Oink Games
Type: Board Games
Price:
22.95
Designer |
Christoph Cantzler Anja Wrede |
Publisher | Oink Games |
Players | 1-5 |
Playtime | 15 mins |
Suggested Age | 9 and up |
Vendor: Oink Games
Type: Board Games
Price:
22.95
Designer |
Christoph Cantzler Anja Wrede |
Publisher | Oink Games |
Players | 1-4 |
Playtime | 15 mins |
Suggested Age | 9 and up |
The residents of Town 66 can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.
In Town 66, each player has a hand of tiles, with each tile showing one of six house styles in one of six colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 36 tiles in total, one of each possible combination.
The first player places a tile in the upper-left corner of an imaginary 6x6 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw anew tile or not. If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play!
Vendor: Oink Games
Type: Board Games
Price:
22.95
Designer |
Christoph Cantzler Anja Wrede |
Publisher | Oink Games |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Vendor: Ravensburger
Type: Board Games
Price:
36.95
Designer |
Christoph Cantzler Anja Wrede |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 4 and up |
Note: This game is in German. English rules can be found here.
Dragon Dragi and his friends have one big wish: If only they could breathe fire like the adult dragons! So they practice a lot and eat lots of fiery-hot dragonfruits. Today they are having a fire-breathing contest. The participant who manages to blow the floating fire ball into the right volcano field gets to collect the highly sought-after dragonfruits.
Dragi Drache is a dragon-themed action game for children. At the center of the board is a cardboard volcano that divides the board into six sections. Underneath the board (in the box) is an airblower that when switched on keeps a little ball afloat. Each player gets an individual game board and six dragonfruit chits in the same color. One dragonfruit chit per player color is then placed on each section of the game board.
To play the game, someone turns on the air blower, then places the ball on the air jet at the center of the board so that it floats over the volcano. The active player each turn tries to blow the ball into one of the board sections with a dragonfruit chit of her color, with only one chance to get the ball in the right spot. If the ball lands on a board section with a dragonfruit of her color, she takes that chit and places it on her game board. Whether she gets it or not, though, the next player then takes his turn.
The first player to collect six dragonfruits of her color wins!
Vendor: Zoch Verlag
Type: Board Games
Price:
75.95
Designer | Christoph Cantzler |
Publisher | Zoch Verlag |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors |
Imagine a cardanic hinge – the axis is upright and after going through a wooden floor that turns out to be the body of a ship, that axis ends up being the mast of said ship. Three spreaders rotate around it to provide balancing space for sailors, mice, bottles, crates. The spreaders are numbered (left or right to the mast, from five to ten), and the upper deck is divided into four quarters numbered 1-4. That's the set-up for Riff Raff.
Each player has the same set of "stuff" and a hand of cards numbered 1-10. Choose one card, then reveal it simultaneously with the other players. Then place anything you want onto the numbered space you chose. If the players all go to one side, the whole ship will tumble in rather unforeseeable ways to and fro, with one or more items falling off the ship with players trying to catch them quickly. Whatever you catch, goes out of the game. What falls down counts to the things you try to put on the ship. The player getting rid first of all his things, is winning the game.