Vendor: Starting Player
Type: Board Games
Price:
129.95
Designers | |
Publisher |
Starting Player |
Players | 3 |
Playtime | 135-165 mins |
Suggested Age | 14 and up |
Honors | 2014 The Golden Elephant Award Finalist |
The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).
Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighbouring territories to expand their power bases. This led to the emergence of the three power blocs of Wei, Wu and Shu, and ushered in the Three Kingdoms period.
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance.
As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state.
But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!
Three Kingdoms Redux is played over a number of rounds, up to a maximum of 12. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.
These actions allow players to improve your state’s domestic development, gain military strength, construct state enhancements, increase popularity with your people, improve relationships with border tribes and gain promotion for the lord, to the next higher rank.
The actions available to each player are:
Vendor: Capstone Games
Type: Board Games
Price:
4.95
Designer |
Christina Ng Zhen Wei Yeo Keng Leong |
Publisher | Capstone Games |
Players | 3-5 |
Playtime | 40-70 mins |
Suggested Age | 8 and up |
Expansion | Race for the Chinese Zodiac |
Vendor: Capstone Games
Type: Board Games
Price:
37.95
Designer |
Christina Ng Zhen Wei Yeo Keng Leong |
Publisher | Capstone Games |
Players | 3-5 |
Playtime | 40-70 mins |
Suggested Age | 8 and up |
Expansion | Race for the Chinese Zodiac: Cat |
Legend has it that a long time ago, mankind was ignorant to the extent of not knowing how to count or tell the years apart. The ever-benevolent Jade Emperor wanted to help mankind out. From there, the idea of a twelve-year cycle and the naming of each year in the cycle after an animal was born.
But how should the Jade Emperor choose twelve animals from among so many animals in the living world, while remaining impartial? To resolve this equitably, the Jade Emperor decided to hold a race involving all animals on his birthday. The first twelve animals to cross the river and reach the Heavenly Palace will have a year named after them, in the order of how they finished the race. The race became known as The Great Race and the twelve-year cycle was named the Chinese Zodiac.
Race for the Chinese Zodiac is a board game that recreates The Great Race. Each player has a hand of eight action cards (numbered 1-8) as well as energy cards of different values and karma tokens. Each player selects one animal token and takes the corresponding animal card, which grants the player advantages during the race. All players place their animal token on the start space of the racetrack. Players assemble the dual-layered and double-sided action wheel that's used to determine the effectiveness of each action and place it in the center of the table.
On a turn, all players select an action card and an energy card from their hand, then they reveal these cards simultaneously. If the action card selected is one value lower than the player's previously played action card, the player must spend one karma token; if two or more values lower, they must spend two karma tokens. Players then resolve all played actions based on the orientation of the wheel, ideally gaining movement, new energy cards, and karma. Everyone places their played cards face up in front of themselves, then rotate the wheel clockwise by one space and start a new turn.
The first animal to complete the race earns the coveted right of having the first year of the Chinese Zodiac named after it!
—description from the publisher