Vendor: Fantasy Flight Games
Type: Board Games
Price:
72.15
King Robert Baratheon is dead, and the lands of Westeros brace for battle.
In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.
Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.
The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!
During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.
In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.
Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.
Vendor: cutia.ro
Type: Board Games
Price:
33.95
Designer |
Eric M. Lang Christian T. Petersen |
Publisher | cutia.ro |
Players | 2 |
Suggested Age | 0 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.95
Designer |
James Kniffen Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2 |
Expansion For | Star Wars: Armada |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
86.95
Designer |
James Kniffen Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2 |
Expansion For | Star Wars: Armada |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands
|
Vendor: Fantasy Flight Games
Type: Board Games
Price:
214.95
Publisher | |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands
|
Vendor: Fantasy Flight Games
Type: Board Games
Price:
176.95
Vendor: Fantasy Flight Games
Type: Board Games
Price:
32.95
Designer | Darrell Hardy, Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Designed by Christian T. Petersen and Darrell Hardy, Delta V is a clever, colorful, and affordable game of memory, strategy, and just a pinch of backstabbing. Rival mining companies explore asteroids to reap their mineral riches. Remember which asteroids hold which minerals, bid for the proper contract, and struggle against nasty competition. All in a day's work at the Delta V asteroid field.
Part of the Silver Line collection
Vendor: Fantasy Flight Games
Type: Board Games
Price:
24.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands |
First introduced to the world as a huge starship designed for Epic games of X-Wing™, the Raider-class corvette is the Empire's response to the need for a designated anti-fighter vessel. Its six dual heavy laser cannons are more accurate against snubfighters than the turbolaser batteries of its Star Destroyer cousins, and the disruptive effects of its ion cannon emplacements, along with the efficiency of its localized command, make it a powerful addition to small strike forces.
This potent anti-fighter starship enters Armada in the Imperial Raider Expansion Pack. The first small ship for the Imperial Navy, the Raider is a quick and nimble ship that excels at dealing with pesky starfighter squadrons, but it can just as easily dart across the battlefield to pour concentrated fire into the broadside of a Rebel cruiser. Whether you field your pre-painted miniature as a Raider I-class Corvette or Raider II-class Corvette, the Imperial Raider Expansion Pack offers you plenty of ways to customize it for battle with either squadrons or capital ships. Among its eight upgrade cards, you'll find Ordnance Experts, a new commander, Quad Laser Turrets, two unique titles, and more.
Of course, as always, the Imperial Raider Expansion Pack comes with a command dial, speed dial, and all the tokens you need to enter the fray.
Vendor: 1A Games
Type: Board Games
Price:
77.95
Designer | |
Publisher | 1A Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors | |
Expansions | Tide of Iron: Stalingrad |
Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.
Tide of Iron is a scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame.
The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination!
Vendor: Fantasy Flight Games
Type: Board Games
Price:
114.95
Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.
In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.
Maneuver Tool
The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.
It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge.
Command Stack
Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.
Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.
Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
28.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2-8 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Honors | 2007 Golden Geek Best Card Game Nominee |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
2.95
Designer | Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 6 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Expands | A Game of Thrones: The Board Game (Second Edition) |
A Dance with Dragons is the first expansion for A Game of Thrones: The Board Game (Second Edition). This exciting new scenario recasts the intrigues of the game in the time frame of A Dance with Dragons.
The expansion consists of forty-two alternate House cards and an alternate setup to reflect each House’s position in Westeros.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
41.95
Designer |
Tom Jolly Lukas Litzsinger Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansions |
"The cost of victory is blood, the cost of defeat is everything." –The Empire at War
Set amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the game's conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield, position them to attack, and interact with terrain and other disks it overlaps. When one disk covers another disk, the disk on top is considered to be "pinning" the disk below it; this prevents the pinned disk from activating, and at the end of the round, overlapping disks must fight one another. By maneuvering carefully to pin your opponent's units, you can strike them down, seize control of the battlefield, and win the day!
Warhammer: Diskwars has been updated to its new setting within the Warhammer world and features flexible rules for hero-centric army-building. Additionally, whereas the original Diskwars was a collectible game, Warhammer: Diskwars has moved away from the blind buy model, and the Core Set includes everything you need to play the game: a host of terrain cards, objectives, command cards, and more than sixty disks for the game's four races.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
34.95
Designer |
Reiner Knizia Eric M. Lang Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Honors |
A Stratego-like game themed around Lord of the Rings. Players each control a force of 9 characters (light vs. dark) whose identities are hidden from their opponent at the beginning of the game. Combat is resolved by playing special cards.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.74
Designer |
Corey Konieczka Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 3-8 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expands | Twilight Imperium (Third Edition) |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.74
Designer |
Corey Konieczka Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 3-8 |
Playtime | 240 mins |
Suggested Age | 16 and up |
Honors | |
Expands |
The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.
Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.
Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.
Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!
Vendor: Fantasy Flight Games
Type: Board Games
Price:
95.19
Designer | Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 3-6 |
Playtime | 180-240 mins |
Suggested Age | 14 and up |
Honors | |
Expansions |
Twilight Imperium (Third Edition): Shards of the Throne |
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from 'Puerto Rico' to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of 'Settlers of Catan', while the "Command" system cleverly improves on the 'oil' logistical mechanism of 'Attack' to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.
Part of the Twilight Imperium Series.
Re-implements:
Expanded by:
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.74
Designer |
Bill Eberle John Goodenough Jack Kittredge Corey Konieczka Peter Olotka Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 3-6 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Family | Twilight Imperium (Third Edition) |
Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events ofTwilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.
Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.
While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.
Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.
All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
75.95
King Robert Baratheon is dead, and the lands of Westeros brace for battle.
In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.
Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.
The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!
During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.
In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.
Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.