https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2023-05-10T21:43:36-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/6917483003955 2023-05-10T21:43:36-04:00 2023-05-10T21:43:36-04:00 Vimy Ridge: Arras Diversion Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 32.95

Designer Eric R. Harvey
David March
Chris Perello
Publisher Decision Games (I)
Players 1-2
Playtime 60 mins
Suggested Age 12 and up

Vimy Ridge: Arras Diversion is a two-player Operational level board-wargame of the 1917 Canadian assault to Vimy Ridge, a keystone of German defenses on the Northern flank of the Western Front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge.

Game Contents:
• 17 x 22” map
• 100 die-cut counters
• One Standard Rules booklet for this series
• One Exclusive Rules booklet for this title

Scale:
• Level: Regiment
• Hex: .25 miles (.402 km) ]]>
Age_9+ Arrival-Apr 14 2024 Arrival-May 21 2023 Arrival-New-May-15-21-2023 Arrival-Oct 21 2023 Availability_Out of Stock BGG-Set Category_Wargames INV-0-L INV-V Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230528 Restock-20231022 Restock-20240428 Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/6917483003955 Default Title 32.95 1627 1245
https://www.vaibhavhospital.com/products/6723671064627 2022-05-05T21:57:58-04:00 2022-05-05T21:57:58-04:00 Pea Ridge: St Louis, then Huzzah! Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 0.00

Designer Chris Perello
Publisher Decision Games (I)
Players 2
Playtime 0-0 mins
Suggested Age 12 and up

A Union invasion of northern Arkansas ground to a halt in early 1862 due to logistical difficulties. The alarmed Confederates sent Earl Van Dorn to coordinate the fractious Southern forces to repel the Yankee invaders. Van Dorn, aggressive but careless, launched a quick offensive that nearly trapped Sam Curtis’ Union Army of the Southwest, until Curtis extricated his army and placed it in a well-entrenched position on the plateau of Pea Ridge. After their rapid march north, the Confederates were exhausted and out of supplies, but Van Dorn nevertheless set them on a grueling night march around Curtis’ position.

Pea Ridge uses the Musket & Saber system to accurately portray warfare during the American Civil War. All the primary facets of the muzzle-loading era are included. The combat system rewards intuitive play without the need for rifle-counting. There are substantial differences between infantry, artillery, and cavalry: Infantry, tough and resilient, bear the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and reconnaissance. All units are susceptible to rout when weakened, and the fortunes of war can intervene at any time, so players must maintain reserves. Leaders provide an important supplement to unit capabilities, and armies must protect their headquarters and logistical tail or risk deterioration of their mobility and combat power.

Winning the battle depends upon deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Category_Wargames INV-M-Z INV-P NewProduct Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/6723671064627 Default Title 0.00 40555863900211 2268
https://www.vaibhavhospital.com/products/6683461976115 2022-03-07T06:04:17-05:00 2022-03-07T06:04:17-05:00 Balaclava: Breaking the siege 25 October 1854 Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 13.95

Designer Chris Perello
Publisher Decision Games (I)
Players 2
Playtime 60 mins
Suggested Age 16 and up

Hex and counter minigame. Uses the Musket and Saber Quickplay system to portray the major battle of the Crimean War. Combat is based on unit quality rather than numbers. Special rules cover the Allied redoubts.

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2-Players-Only Arrival-Apr 14 2024 Arrival-Mar-21-27-2022 Arrival-May 21 2023 Arrival-New-Mar-21-27-2022 Arrival-Nov 18 2023 Arrival-Oct 21 2023 Availability_Out of Stock BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-B Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220327 Restock-20230112_Full_Restock Restock-20230521 Restock-20231119 Restock-20240526 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6683461976115 Default Title 13.95 1734 527
https://www.vaibhavhospital.com/products/6683457814579 2022-03-07T05:46:25-05:00 2022-03-07T05:46:25-05:00 Desert Fox Deluxe Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 134.95

Designer Richard H. Berg
Chris Perello
Publisher Decision Games (I)
Players 2
Playtime 180-2880 mins
Suggested Age 14 and up

Desert Fox Deluxe is a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies.

Components: Three 17" x 22", two 8.5" x 22", one 11" x 17" map & 560 counters

S&T #300, August 2016

Boxed edition in 2019 added cards to better depict the impact of off map events (like Greece, and East Africa) on reinforcement and withdrawals. 20 cards for the Axis and 28 cards for the Allies. Also adds a Support Booklet, and a Campaign Analysis Booklet.

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2-Players-Only Age_12+ Arrival-Apr 14 2024 Arrival-Mar-21-27-2022 Arrival-May 21 2023 Arrival-New-Mar-21-27-2022 Arrival-Oct 21 2023 Arrival-Sept 14 2022 Availability_Out of Stock BF-2023 BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-D Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220404 Restock-20221002 Restock-20230112_Full_Restock Restock-20230618 Restock-20231126 Restock-20240901 Sale Type_Regular Year Published_2010s https://www.vaibhavhospital.com/products/6683457814579 Default Title 134.95 3037 5857
https://www.vaibhavhospital.com/products/4542485495859 2020-05-15T15:46:00-04:00 2020-05-15T15:46:00-04:00 Acre: The Third Crusade Opens Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 28.95

Designer Chris Perello
Publisher Decision Games (I)
Players 2
Suggested Age 12 and up

The Third Crusade Opens

It was the destruction of the Crusader army by Saladin at Hattin in 1187 that had led to the collapse of the Crusader kingdoms in the Levant, including the loss of Jerusalem. Guy of Lusignan, the erstwhile ruler of the city, appealed to the Europeans for aid, which soon arrived. But without waiting for the three main Crusader armies — led by King Philip of France, Emperor Frederick Barbarossa, and Richard I of England ­— Guy set out to capture Acre on the Levantine coast. His first assault was repulsed and Guy settled in for a siege. Meanwhile, Saladin gathered a portion of his army and rode in to lift the siege. After preliminary skirmishing, the opposing armies met east of the city on 4 October.

Acre uses the new Battles of the Medieval World system, a variation on the venerable Battles of the Ancient World system. The battle is dominated by masses of heavy cavalry and disciplined lines of heavily-armed and armored men-at-arms. Swirling around these forces are masses of foot- and horse-archers, whose purpose is to disrupt the heavy formations and make them easy prey for their counterparts. Using the classic Combat Results Table, the fighting is close and bloody until the morale of one side weakens. Once a line breaks, the victor must pursue ruthlessly to prevent a rally. Leaders enhance combat power and restore broken formations.

At Acre, the Crusaders have more combat power, but must maintain a long line to protect their siege works. The Arabs are quick but light, and must find a way to isolate portions of the Crusader army and defeat it in detail. Victory will go to the player who deploys his army to best utilize his strengths and take advantage of enemy weaknesses.

Game Contents:
• 17 x 22” map
• 100 die-cut counters
• One Standard Rules booklet for this series
• One Exclusive Rules booklet for this title

(source: Decision games website)

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2-Players-Only Age_9+ Availability_Out of Stock BF-2021 BF-2021-3 BGG-Set Category_Wargames Google-True INV-0-L INV-A Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/4542485495859 Default Title 28.95 32047201779763 1094
https://www.vaibhavhospital.com/products/1894131793971 2019-05-13T11:59:49-04:00 2019-05-13T11:59:49-04:00 Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945 Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 28.95

Designer Chris Perello
Publisher Decision Games (I)
Players 1-2
Playtime 60 mins
Suggested Age 12 and up

Iwo, Bloodbath in the Bonins 19 Feb – 17 Mar 1945, is a solitaire game using a modification of the Fire & Movement combat system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves.

Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obvious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War.

On Iwo, the Japanese fought from within an extensive tunnel network, neutralizing the usual fire support effects and limiting maneuver to the US approach to each fortified position. The Japanese units are hidden, their strength revealed only at the instant of combat, so the US player must mass against a position to play it safe, using fire support to suppress the defenders and so reduce attacker casualties (a key victory condition]. On the other hand, the US player must clear the island to win, and time is not on his side. Sooner or later he must take risks to push the battle forward. Taking some terrain, like Mount Suribachi, is critical to weakening the island's defense.

The Japanese defense is handled by a short, simple set of priorities when conducting Japanese bombardments, punctuated with an occasional Banzai charge. A weak attack against a bunker may only displace the defenders to another position, where they will have to be attacked again. The rules include an option for a two-player game, with a second player handling the
Japanese forces.

Note: This is a SOLITAIRE game with two-player rules included.

Game Scale:
Game Turn: 2 days
Hex: 350 yards / 300 meters
Units: Company to Battalion

Game Inventory:
One 17 x 22" full color map
One dual-side printed countersheet (100 1/2" counters)
One 4-page Iwo rulebook
One 8-page Fire & Movement Folio Standard rulebook

Solitaire Playability: Very High
Complexity Level: Low
Players: 1 (Solitaire game, but 2 or more can play)
Playing Time: 1-2 hours

Players will need to include one 6-sided die for play.

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Age_9+ Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-0-L INV-I Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/1894131793971 Default Title 28.95 17427385712691 1094