Vendor: Blue Orange Games
Type: Board Games
Price:
47.99
Designer | Charles Chevallier, Catherine Dumas, Pascal Pelemans |
Publisher | Blue Orange Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Family | Vikings |
Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage, while simultaneously placing bets on which clan you think will control each ship as they set sail.
Ships are divided into three sections: the front (bow), the middle (body), and the end (stern). During the course of the game, you will place supplies on the ships’ bows, while moving around their body pieces so that your clan has majority control of a ship when it sets sail. Stern pieces are used to show which ships have already set sail.
Each turn, the active player will perform one of the remaining available actions. Actions include: taking first pick of actions next round, rearranging ships' pieces (x4), placing bets on ships (x2), adding supplies to a ship (x2), increasing the value of supplies in the market, or setting sail.
When a ship sets sail, players will share its supplies in order of how many times their clan's shield appears on the body pieces of that ship. Starting with the player with the most shields, players will claim a supply token of their choice from the bow of the ship and place it facedown on their scoring circle. These supply tokens will score points based on their value in the market at the end of the game. Additionally, if a player placed a bet on the clan that had majority control of the ship, then they take their winning bet and place it facedown on their scoring circle.
The game ends after seven ships have set sail. Players calculate their final scores by adding together the value of their supply tokens with the value of their winning bets. The player with the most points wins.
Vendor: Asmodee
Type: Board Games
Price:
26.95
Designer | |
Publisher | Asmodee |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Gentlemen Thieves is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins!
At the start of the game, each player secretly takes one of the five burglar tiles, which come in five different colors; each player also receives 2-4 helping hand tokens. Five locations are set out, each with two randomly chosen equipment tokens next to them; equipment tokens come in five types, with each type appearing in the five colors of the burglars. A special tokens are place out as well: two loot tokens next to the bank, one lock on the museum, and one tunnel next to the manor; six additional loot tokens, along with a car token and the second tunnel, are placed to the side. Three randomly drawn equipment tokens are placed face up.
At the start of each round, the matchmaker determines the alliances for that round, placing two alliance markers – each showing a burglar in the appropriate color – in one area and the other three in the other area. Thus, the burglars form provisional teams for the round and are trying to work together to rob a location – any location! – but they don't necessarily know who's who. On a turn a player either:
As soon as all five types of equipment are at a location, a burglary takes place there. Who steals the goods? The alliance that has the larger presence there based on the colors of tokens. These tokens are then flipped face down (becoming loot), added to any loot tokens present there, then split among the burglars in the alliance and placed on the scoreboard. The matchmaker token passes to a new player, who must move at least two alliance tokens, then a new round begins.
The special tokens naturally change the rules: The location with the lock cannot be robbed, although someone can choose to move the lock so that a burglary does take place. The car allows someone to move an equipment token to a new location. When the second tunnel is placed next to a location, the two locations with tunnels are now linked and the types of equipment present are considered to be together when determining whether a burglary takes place – although if the lock is on one of those locations, then nothing can be stolen!
A brigadier token is shuffled into the final six equipment tokens, and when it's drawn, the game ends immediately. Players then reveal their identities, and the player with the most loot wins!
Vendor: CMON Limited
Type: Board Games
Price:
9.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 13 and up |
As the head of an ambitious Venetian family in Intrigo (a.k.a. Masques) – which won the 2009 Concours de créateurs under the title St Benoît – you have sent your most influential representatives to mingle at the Doge's masquerade ball. By cleverly positioning these guests (and by manipulating the guests of your opponents), you'll vie for the attention of Venice's elite guild masters, ensuring the most political power for your family.
Gameplay revolves chiefly around the clever use of guest cards with varying levels of influence. Each player receives a hand of guest cards, and each guest card has an influence value and its own power, e.g., the peddler, the assasin and the gondolier. The higher the influence, the greater that guest's clout at court. Each player's hand consists of a mix of cards representing members of any of the families currently in play. Use a rival family's guest cards against them, and watch for chances to set up your own house for success.
Each of the rooms of the Doge's palace offer tokens representing a guild's favor or valuable ducats to be won by ambitious nobles. The spaces between each card that represents a room in the palace are the hallways of the Doge's estate – the areas in which guest cards are placed to compete for adjacent resources.