https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2020-09-02T04:57:45-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/4665326403635 2020-09-02T04:57:45-04:00 2020-09-02T04:57:45-04:00 Global Crisis: A Cooperative Game of Future Earth Board Games Studio 9 Incorporated

Vendor: Studio 9 Incorporated
Type: Board Games
Price: 14.95

Designer C. Aaron Kreader
Publisher Studio 9 Incorporated
Players 2-5
Playing Time 45-60 mins
Suggested Age 13 and up

Overview
GLOBAL CRISIS blends cooperative game play with elements of hidden role games. Your leadership represents a major world superpower and a collective of nations. Can you overcome ancient challenges and bring about world peace? Global Crisis is a collaborative game (with a twist) where everyone is working to stabilize global chaos. The twist is that one player might be an agent of chaos. Yes, might. This potential saboteur raises suspicion and increases the challenge. Trust will have to be earned, hopefully before it is too late!

Game Play
If players collectively score enough points, they win. Players score by passing as many global policies as possible (before time runs out) to address the five overarching sets of Global Challenges. If a player is the "Agent of Chaos," that player can only win if the group scores in the lowest bracket possible—thus causing all other players to collectively lose.

This game can be played with 2 to 5 players. All players begin with five cards. In the initial rounds, players gather as much information as they can about the cards in the hands of other players. Next, they will aid each other to remove challenge cards from their hands, organize them by sets (color), and finally try to score on each set. There are five sets of challenges that can score. Scoring is based on how many cards within a set the group can collect and whether the group can form a unique policy on each set—all before time runs out. Time expires when the players have formed a policy for all five sets of challenges, or when a player attempts to draw a card from the deck, but the deck has run out.

Theme
Global Crisis::, Earth 2265, the world is on the edge of total annihilation. Natural, social, political, military, and corporate forces have pushed humanity to the brink. The words of a Persian mystic and prisoner who foresaw the future 400 years prior stands truer than ever before...

"O ye the elected representatives of the people in every land! Take ye counsel together, and let your concern be only for that which profiteth mankind, and bettereth the condition thereof . . . Regard the world as the human body which, though at its creation whole and perfect, hath been afflicted, through various causes, with grave disorders and maladies. Not for one day did it gain ease, nay its sickness waxed more severe, as it fell under the treatment of ignorant physicians . . ." —Bahá'u'lláh

In fits and starts the process of creating global stability has been emerging for eons. Now the world faces it's most dire hour. The super-science of catastrophic weaponry, imbalanced and exploited globalization, and the unlocked potentials of Mother Nature's wrath have all given rise to myriad horrific problems which require a host of powerful solutions.

Forces of light and dark battle openly in public discourse, secretly behind the closed doors of the powerful elite, and deep within the minds and hearts of all people. Despite those who cling to a world long gone, a consensus has formed among the world's peoples and great leaders: a new world must be made. Led by the charge of reason and fueled by a desperate hope, a rallying cry for peace is heard:

"The Great Peace towards which people of goodwill throughout the centuries have inclined their hearts, of which seers and poets for countless generations have expressed their vision, and for which from age to age the sacred scriptures of mankind have constantly held the promise, is now at long last within the reach of the nations." —From "The Promise of World Peace" by The Universal House of Justice

Is it too late to counteract eons of destruction? Can humanity set aside their petty squabbles, age old hatreds, and demagogue-stoked fears in order to bring about what is only dreamed of? And what of suspicions? Is everyone a trusted ally or do some lurk in shadow, attempting to plunge the world into a dark age of fallout and waste?

You are the rulers and leaders who will settle the fate of the world, for better or worse!

—description from the designer

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Age_12+ Availability_Out of Stock BGG-Set Category_Cooperative Google-True INV-0-L INV-G Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/4665326403635 Default Title 14.95 S9G10017 565
https://www.vaibhavhospital.com/products/2021616910387 2019-07-17T13:04:13-04:00 2019-07-17T13:04:13-04:00 Midnight Legion: Portal of Life (SC) Board Games Studio 9 Incorporated

Vendor: Studio 9 Incorporated
Type: Board Games
Price: 13.95

Designer Aaron Emmel
C. Aaron Kreader
Publisher Studio 9 Incorporated
Players 1-2
Playtime 30 mins
Suggested Age 12 and up

Portal of Life is the final gamebook in the Midnight Legion trilogy. However, it can be played as a stand alone or following book 2, The World Reborn, and book 1, Operation Deep Sleep.

The Midnight Legion: Portal of Life is an interactive story where you decide what happens next. Solve puzzles, recover lost memories, and utilize combat, stealth, or sixth sense and diplomacy. It is a highly advanced, color illustrated gamebook with control over your character and world. An interactive story is combined with combat, strategy, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge, and goods from the world around you to advance your character.

The world that has replaced it is alien and savage, but filled with wondrous new life. In the last remaining Midnight Legion base a computer controls technology that can destroy it or help it to thrive. If you’re strong enough you can defeat the agent who betrayed your mission. If you’re clever and skilled enough you can solve the base’s puzzles and outwit its traps. But even then you will still need to confront the sentient, possibly deranged computer itself. What it can tell you depends on how much you are willing to sacrifice to regain the memories you have lost.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M INV-M-Z Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/2021616910387 Default Title 13.95 18007990304819 527
https://www.vaibhavhospital.com/products/114789875738 2017-09-20T02:02:47-04:00 2017-09-20T02:02:47-04:00 Charms: A Game of Insight Board Games Studio 9 Incorporated

Vendor: Studio 9 Incorporated
Type: Board Games
Price: 34.95

Designer C. Aaron Kreader
Publisher Studio 9 Incorporated
Players 3-8
Playtime 30-90 mins
Suggested Age 12 and up
Expansions Charms: Quests For Antiracism

Description from the publisher:

Charms is a fun, easy to learn party game where each player takes a turn as the Quester by asking a question from the Quest Cards (or their own question). Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, their meanings, and where they land on the board. The Quester then picks the winning answer. The player with the most winning answers wins the game.

Understand the game in 4 basic steps.

1. Draw a card, read a question to the group, and roll 9 random charms onto the board. Remove "out of play" charms.

2. Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they landed on the board, and what this could mean for you.

3. The answers are read aloud. You pick the one that best answers your question, and the author is revealed as the winner of the round.

4. Pass the charms to the left and play again until everyone has asked a question. The player who writes the most winning answers is crowned the Charms Champion of Insight!

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Availability_Out of Stock BGG-Set Category_Party Google-True INV-0-L INV-C Players Maximum_7 Players+ Players Minimum_3 Players Playtime Maximum_90 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/114789875738 Default Title 34.95 1544363966490 1321
https://www.vaibhavhospital.com/products/114786467866 2017-09-20T01:59:27-04:00 2017-09-20T01:59:27-04:00 Midnight Legion: The World Reborn Board Games Studio 9

Vendor: Studio 9
Type: Board Games
Price: 11.95

Designer C. Aaron Kreader
Publisher Studio 9 Incorporated
Players 1-2
Playtime 30 mins
Suggested Age 13 and up
Integrates With Midnight Legion: Operation Deep Sleep

Game System

The Midnight Legion is a highly advanced, color illustrated gamebook trilogy in the style of the classic Choose Your Own Adventure series, but with MUCH more control over your character and world—think of an advanced version of SORCERY or LONE WOLF, with deeper character generation. An interactive story is combined with combat, strategy, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge, and goods from the world around you to advance your character.

2-player Version

In this variation, one player reads the entries like a game master to another player who experiences the world of Midnight Legion. All the rolls for the encounters are handled by the reader and the player handles all of his or her character's dice rolls. This is also a good way for the game master player to introduce the game to someone who doesn't know all the rules.

Game Play

You must choose whether to complete your objectives using combat, stealth or sixth sense and diplomacy. You can solve the puzzles that unlock the base’s secrets using logic, or you can try to recover your lost memories for clues.

Choices

Whatever you decide, your actions change the world around you and determine the encounters you face next. Every game you play will be different – and you will need all of your skills to survive.

Theme of The World Reborn:

More than four centuries have passed since the Devastation engulfed the Earth. The species that remained were fused and reborn in the alchemy of atomic fire. Now their diverse descendants have claimed the planet. You are an agent of the Midnight Legion, tasked with preserving life and rebuilding civilization. Only one other agent remains, and she is somewhere ahead of you, racing for your last remaining base. Unless you can reach it before she does, she will seize the command center and use its ancient weapons to unleash a second Devastation. This time, if she succeeds, nothing will survive. Your chase will lead you to new creatures, lost technologies and possibly even the clues your adversary leaves behind. But beware—there are no established paths across this constantly shifting land, and nothing is what it seems.

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Age_12+ Availability_Out of Stock BGG-Set Google-True INV-M INV-M-Z Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_15 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/114786467866 Default Title 11.95 1544252784666 452
https://www.vaibhavhospital.com/products/198703906842 2016-09-27T08:23:00-04:00 2016-09-27T08:23:00-04:00 Midnight Legion: Box Set Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 25.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 1-2
Playtime 15-60 mins
Suggested Age 12 and up
Integrates With Midnight Legion: The World Reborn

You are an elite, android agent of an ancient, clandestine group who is forced awake after hundreds of years of stasis. Your memory is gone, and you can’t recall your purpose. You will need to solve puzzles and choose whether to use combat, stealth, or sixth sense and diplomacy to unlock your mission and the secrets of the world you knew. 

The Midnight Legion is an interactive story where player(s) choose how to respond to what happens next. Created for solo play, with a 2-player option, this three book game series promises hours of gaming. Starting with Book 1: Operation Deep Sleep, everything you need to begin is contained in this boxed set. 

Midnight Legion Box Set includes: Book 1: Operation Deep Sleep, Memory and Rulebook, Color Map, 2 custom dice.



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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M INV-M-Z Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_60 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/198703906842 Default Title 25.95 9780977975693 981
https://www.vaibhavhospital.com/products/371977093 2014-10-16T01:48:00-04:00 2014-10-16T01:48:00-04:00 Treasures & Traps Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 10.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-6
Playtime 10 mins
Suggested Age 10 and up
Expansion


From the publisher. Treasures & Traps is the adventure card game that puts you on a quest for riches. Each card can open the door to a tricky challenge, a magical assistance, or a valuable treasure.

The approximate playing time is 10-30 minutes for two players. Add 10 minutes for each additional player.

Be the first player to get a Gold, Silver, and Bronze TREASURE card into your realm. Your other cards give you the powers you will need to keep others from winning.

The game contains a full set of 100 unique Treasures and Traps Cards.

Nominated as an ORIGINS AWARDS finalist (2006) for Non-Collectible Card Game of the Year.

Box Size : 118mm x 90mm x 18mm

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Age_9+ Availability_Out of Stock BGG-Set Category_Family Category_Thematic Google-True INV-M-Z INV-T Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2000s https://www.vaibhavhospital.com/products/371977093 Default Title 10.95 964286945 414
https://www.vaibhavhospital.com/products/362989905 2014-09-04T18:10:00-04:00 2014-09-04T18:10:00-04:00 Villagers & Villains Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 22.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-5
Playtime 30 mins
Suggested Age 9 and up
Expansion Villagers & Villains: The Borderlands


Theme:
"In the untamed wild, villains lurk in wait, terrors haunt dark lairs, tradesfolk seek riches, and heroes come to prove their valor." As the mayor of a frontier town, you stand in the center, eyeing the roads for talent and trouble. Will you take on challenges or hire help, develop your town or command its heroes? Your strategies, risks, and fortune can transform your village into a thriving city or forgotten ruins.

Overview:
Villagers and Villains is a card game with over 100 unique cards. The game is played over several rounds. Each round has 6 distinct Phases. During each Phase, all players (Mayors) have a chance to take specific actions. The Mayor who builds the most successful village wins.

Game play:
Villagers and Villains is a building game. In the 1st phase players recruit cards from a common pool neutral to all players. 4 classes of cards could appear in the pool: Challenges, citizens, buildings, and heroes. Each card has different game play applications and different effects on end scoring. In the 2nd phase each player has a chance to defend their town from challenges. In the 3rd phase challenges loot towns left unprotected. The 4th phase is when each town earns money. In the 5th phase money can be spent to expand a town by hiring heroes and citizens or creating buildings. The final phase resets the board for a new round of phases. The starting player changes and rounds continue until a town reaches a fixed size. At that time the game is scored.

Goal:
In the end each town is scored based on a variety of facets and features. Players have to assess which facet will score the most points as the game is played--and circumstances dictate.

Features:
The game ships with a basic and advanced version for experienced and novice gamers and special 2-player game rules. In the advanced game players gain access to the king's favor, special card powers, and pairing options for final scoring. In addition, the home site offers a variety of rules variations for added game play. While chance plays a part in the game (via a die-roll for certain elements) choices in recruiting, and how to use town's abilities and resources play a large role.

The game includes:
100 different playing cards (challenges, citizens, heroes, buildings)
10 starting cards (5 citizens, 5 angry mobs)
a die
1 kings favor token
1 start marker
1 score pad
2 punch-out sheets of gold coin tokens
rules sheet.

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Age 6+ Arrival-Dec 3 2023 Arrival-Feb 24 2024 Arrival-Jan 6 2024 Arrival-Jun 10 2023 Availability_In Stock BGG-Set Category_Family Category_Fantasy Google-True INV-0-L INV-V Non-TCG Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20231112 Restock-20231225 Year Published_2010s https://www.vaibhavhospital.com/products/362989905 Default Title 22.95 S9G10004 867
https://www.vaibhavhospital.com/products/357453921 2014-08-16T19:11:00-04:00 2014-08-16T19:11:00-04:00 HERO versus GUARDIAN: A Game of Dungeon Craft Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 21.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-4
Playtime 60 mins
Suggested Age 9 and up


HERO versus GUARDIAN: A Game of Dungeon Craft
 is a 2-4 player card- and dice-based strategy game that takes 45-90 minutes to play. The game has two distinct roles: the role of the Guardian who builds a dungeon and the role of the Hero who builds a party of adventurers to loot the dungeon built by the Guardian.

At the start of the game the Guardian secretly designs a dungeon using a set of 16 room cards. Additional room cards are set aside and drawn from as the game progresses. There are 4 basic room types: Traps, Brutes, Evil and Magic. Brute and Evil rooms are more common and Magic and Trap rooms less common. Each room in the game is unique and has specific ways in which it can assist in the dungeon defense. For example, some rooms, like the RUST BEAST, destroy items, others, like the PRISON CELL, give the HERO player an addition adventurer if the room is captured by the HERO. In addition, there are empty rooms that when coupled with other rooms create a modifier to the chance of that room being overtaken. The Treasure Vault is the most valuable of those rooms and the goal is to keep the adventurers from finding and capturing it. Once the Guardian places entrances outside the dungeon, the game begins.

Within a round, players spend tokens to take actions in an alternating sequence. The game combines elements of chance with your ability to read your opponent's strategy. The Guardian and Hero do not HAVE to take an action and can pass and wait to see what the other is doing, however, each round the Guardian has last option which means he or she can act last forcing the hero to either act, or end their turn and turn over all but 1 of their action tokens. In addition, the Hero has first option, meaning if both players wish to act first in a round, the Hero gets to go first.

Each player has action tokens to spend on a variety of actions. Players use tokens to make plays during a round. After all players have spent their tokens, a new round begins with a new set of tokens.

The Heroes use tokens to prepare adventurers, and move them through the dungeon. Actions include: scouting a room (a less lethal option but slower and thus can waste precious time), venturing a room (a potentially lethal action where the hero charges adventurers into a room), play a card (spell, item or adventurer), draw a card, retreat, or pass. Heroes earn points by defeating rooms. The Guardian uses action tokens to build more rooms into the dungeon, alter room locations in the dungeon, create dungeon effects to slow down the Hero's progress, or draw cards from the dungeon deck. Each card drawn brings the game closer to the end, because when the dungeon deck is emptied the game ends. The Guardian earns points by capturing adventurers and their gear, and by keeping his dungeon rooms from being captured. The game ends either when the Guardian has drawn all the dungeon cards or when the Hero captures the Treasure Vault.

A major component of the game is how the Hero moves through the dungeon and captures rooms. The Hero must enter from one of the 2 entrances, and then must always move to rooms that are adjacent (not DIAGONAL) to the entrance, or adjacent to any cleared room connected to the entrance by other cleared rooms. To clear a room the Hero uses action tokens to form a party. Selecting between 1 and 4 of his adventurers with skills suited for the room at hand. The Hero can save time by charging into an unknown room or use action tokens to scout the room and then pick the best party for the job. The advantage of charging is that it saves time and throws off the Guardian, however, it can mean certain death. Scouting is safer, but eats precious time. The Hero is trying to put the best adventurers in the rooms most suited to their skills—while the Guardian tries to ambush and surprise the Hero with rooms that challenge the adventurers. This is where spells (for the Hero) and Dungeon Effects (for the Guardian) help tip the scales of a close combat. The 4 basic Adventurers WARRIOR, ROGUE, WIZARD, and CLERIC each have a room they are best at defeating. However, they are also capable and somewhat skilled in other rooms. In addition they each have a power which gives them strategic advantages, for example the warrior is better at venturing, the rogue at scouting, the wizard can cast spells without eating action points, and the cleric can save party members by sacrificing himself. Using their skills and talents at the right time in a well balanced group can mean the difference between a wipe-out and a victory. Of course, the Guardian can see the party composition and their equipment, but the Hero cannot see what is in the rooms. So the Guardian is constantly shifting and bolstering his rooms to create the most havoc for the party at hand.

Equipment also scores points for the Guardian if captured, but is important to boost the adventurers skills vs. various rooms. It also takes time (action tokens) to equip. The advantage of the bonus vs. the consumption of time becomes a key strategic choice.

In a multi-player game there are multiple Heroes who each take a turn in sequence against the Guardian. Each Hero builds a party of adventurers and equips them separately. In the end if the Heroes have more combined points they win as a team against the Guardian. The game currently can play 1 to 3 Heroes vs. 1 Guardian.

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Age 6+ Availability_Out of Stock BGG-Set Category_Cooperative Category_Fantasy Google-True INV-0-L INV-H Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/357453921 Default Title 21.95 901471793 830
https://www.vaibhavhospital.com/products/355153021 2014-08-10T23:44:00-04:00 2014-08-10T23:44:00-04:00 Villagers & Villains: The Borderlands Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 5.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-5
Playtime 30 mins
Suggested Age 9 and up
Expansion Villagers & Villains


Note: You need the base game Villagers & Villains to play.


Villagers & Villains: The Borderlands, the first expansion for the V&V base game, includes 22 cards that can be shuffled into the standard deck. These cards add mechanisms and capacities previously unavailable in the game, including the ability to bring discarded cards back into the game, some mild "take that" elements to affect other towns, double pairs, and challenges with benefits to your town. Each new card is unique and provides some dimension not yet seen in the base game.

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Age 6+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-V Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/355153021 Default Title 5.95 891503557 225
https://www.vaibhavhospital.com/products/355152401 2014-08-10T23:43:00-04:00 2014-08-10T23:43:00-04:00 Treasures and Traps: Expanded Realms 2 Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 5.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-6
Playtime 30 mins
Suggested Age 10 and up
Expands Treasures & Traps


Note: You need the base game Treasures and Traps to play.


As with  Expanded Realms 1 Treasures and Traps: Expanded Realms 2  consists of 26 cards to be added to the  T&T  game deck. Each card has a unique effect, examples of which are time control spells to affect the next few rounds, poison traps, the deadly monk dojo, the surprise mimic trap, locations to power your hand and your defenses, the duel event to challenge another player, and the dimensional box to hold your goodies.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/355152401 Default Title 5.95 891502589 225
https://www.vaibhavhospital.com/products/355152089 2014-08-10T23:40:00-04:00 2014-08-10T23:40:00-04:00 Treasures and Traps: Random Encounters Board Games Studio 9 Games

Vendor: Studio 9 Games
Type: Board Games
Price: 8.95

Designer C. Aaron Kreader
Publisher Studio 9 Games
Players 2-6
Playtime 30 mins
Suggested Age 10 and up
Expands Treasures & Traps


Note: You need the base game Treasures and Traps to play.


In the vast wilderness exotic travelers, mystic relics, legandary lands, and fabled heros have been found. Now, with Treasures and Traps: Random Encounters you can wield these forces and bring glory to your realm — but be quick or your opponent may seize these findings of good fortune first!

The Random Encounters expansion contains thirteen powerful cards introducing a new class, two custom dice for use with the cards, a set of rules explaining how to use them, and a large box to hold the T&T base game and all existing expansions.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/355152089 Default Title 8.95 891501913 338