https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2017-08-27T01:18:53-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/48274767898 2017-08-27T01:18:53-04:00 2017-08-27T01:18:53-04:00 In or Out Board Games R&R Games

Vendor: R&R Games
Type: Board Games
Price: 17.95

Designer Alfonzo Smith Jr.
Bruce Whitehill
Publisher R&R Games
Players 2-6
Playtime 30 mins
Suggested Age 10 and up

Description from the publisher:

Welcome to In or Out, the party game in which knowing what is not the answer is as important as knowing what is! Each category has twelve cards with names of people, places, or things that may or may not fit the category. Each player, in turn, selects one card from the cards displayed and states whether the choice is "in" or "out" for the category. Correct answers get rewarded, incorrect receive penalties. Round winners collect gold awards, and whoever collects three gold first wins!

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Age_9+ Availability_Out of Stock BGG-Set Category_Party Discount_On Sale Google-True INV-0-L INV-I Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Year Published_2010s https://www.vaibhavhospital.com/products/48274767898 Default Title 17.95 RRG895 678
https://www.vaibhavhospital.com/products/9876651597 2016-05-03T00:43:00-04:00 2016-05-03T00:43:00-04:00 Get Lit Board Games Zoch Verlag

Vendor: Zoch Verlag
Type: Board Games
Price: 7.95

Designer Bruce Whitehill
Publisher Zoch Verlag
Players 2-6
Playtime 15-20 mins
Suggested Age 8 and up

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again.

Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

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2022-09-Sale 2022-09-Sale-Normal 3Q-2022-Sale Age 6+ Arrival-Apr 19 2023 Arrival-Aug 28 2022 Arrival-Dec 10 2022 Arrival-Feb 18 2023 Arrival-Jan 27 2023 Arrival-Jul 15 2023 Arrival-Jul 23 2022 Arrival-Jul 29 2023 Arrival-Jul 9 2022 Arrival-Nov 12 2022 Arrival-Oct 19 2022 Arrival-Sept 24 2022 Availability_Out of Stock BD-2022 BD-2022-ComparePrice BF-2022 BF-2022-ComparePrice BF-2023 BGG-Set Discount_On Sale Google-True INV-0-L INV-G Players Maximum_6 Players Players Minimum_3 Players Playtime Maximum_30 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20220703 Restock-20220717 Restock-20220821 Restock-20230122 Restock-20231126 Restock-20240526-Long Sale Type_Regular Sale-Current-Items Year Published_2010s https://www.vaibhavhospital.com/products/9876651597 Default Title 7.95 ZOCH05096 200
https://www.vaibhavhospital.com/products/5948739393 2016-05-03T00:43:00-04:00 2016-05-03T00:43:00-04:00 Lunte (New Edition) Board Games Zoch Verlag

Vendor: Zoch Verlag
Type: Board Games
Price: 14.95

Designer Bruce Whitehill
Publisher Zoch Verlag
Players 2-6
Playtime 15-20 mins
Suggested Age 8 and up

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again.

Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

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Age 6+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-L Players Maximum_6 Players Players Minimum_3 Players Playtime Maximum_30 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.vaibhavhospital.com/products/5948739393 Default Title 14.95 ZO149 565
https://www.vaibhavhospital.com/products/372079733 2014-10-17T02:05:00-04:00 2014-10-17T02:05:00-04:00 Change Horses Board Games Rio Grande Games

Vendor: Rio Grande Games
Type: Board Games
Price: 38.95

Designer Bruce Whitehill
Publisher Rio Grande Games
Players 2-5
Playtime 30 mins
Suggested Age 8 and up


A racing game with a twist.

Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins.

On your turn - sequence of play is decided by auction - you play a card that controls two different colored horese. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move.

But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically.

The best detailed description of the game is here.

{This is one of the few multiplayer games that plays equally well with only two}

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Age 6+ Availability_Out of Stock BGG-Set Category_Family Google-True INV-0-L INV-C Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Vintage-Exclusion Year Published_2000s https://www.vaibhavhospital.com/products/372079733 Default Title 38.95 964748849 1472
https://www.vaibhavhospital.com/products/178848389 2013-11-19T00:10:12-05:00 2013-11-19T00:10:12-05:00 Talat Board Games HUCH! & friends

Vendor: HUCH! & friends
Type: Board Games
Price: 13.95

Designer Bruce Whitehill
Publisher HUCH! & friends
Players 2-3
Playtime 33 mins
Suggested Age 8 and up


Talat
, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents' starting rows.

Players have nine towers in three heights and three shapes (squared, hexagonal and triangular prisms). To set up the game, players lay out the game boards, then take turns placing towers one by one on the starting edges of their game boards, five towers on one board and four on the other.

On a turn, a player must move one tower one space forward, either straight or diagonally; the player can choose freely which tower to move on which game board, but moving on one board precludes movement on the other, so choose wisely! A tower can capture another tower by moving onto its space, but only in the right circumstances. If the two towers are the same height, the capturing tower must have more sides than the one being captured; if their heights differ, the capturing tower must be one level taller than the tower being captured. The exception is the smallest triangular tower, which can capture the opponent's tallest hexagonal tower. A tower can also move sideways when capturing, but not when merely moving on the game board; thus, even after a tower reaches the opponent's back row, it might still be at risk of capture (or possibly the one doing the capturing).

If no captures are possible on a game board, that board is frozen and players can no longer move their pieces on it. As soon as two boards are frozen, the game ends. Players score five points for each tower they've captured and three points for each of their own towers that has reached an opponent's starting edge. The player with the highest score wins.

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Age 6+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Abstract Discount_On Sale Google-True INV-M-Z INV-T Max Playtime_33 Non-TCG Players Maximum_3 Players Players Minimum_2 Players Playtime Maximum_45 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Year Published_2000s https://www.vaibhavhospital.com/products/178848389 Default Title 13.95 101772 527