Vendor: Mattel
Type: Board Games
Price:
42.95
Designer |
Brian Yu |
Publisher | Mattel |
Players | 2-4 |
Playing Time | 15 mins |
Suggested Age | 7 and up |
Stake your claim and protect your territory with the Blokus XL™ game! Featuring a larger board and bigger pieces than the regular Blokus™ game, Blokus XL™ takes less than a minute to learn, but offers endless strategy and fun challenges for the whole family. Each player gets a set of 21 pieces in red, blue, green, or yellow then takes turns placing them on the board. There's just one rule: each piece you play must touch at least one other piece of the same color, but only at the corners! The goal is to fit the most pieces on the board. The game ends when no more pieces can be placed down, and the player with the lowest number remaining wins! For players 7 years and older.
Vendor: Mattel
Type: Board Games
Price:
42.95
Designers |
Nick Hayes Mary Sadonsky Brian Yu |
Publisher | Mattel |
Players | 2-8 |
Playing Time | 30-90 mins |
Suggested Age | 13 and up |
Vendor: Endless Games
Type: Board Games
Price:
6.95
Designer |
Brian Yu |
Publisher | Endless Games (I) |
Players | 2-4 |
Playing Time | 20-30 mins |
Suggested Age | 12 and up |
Vendor: Mattel
Type: Board Games
Price:
9.95
Designer |
Brian Yu |
Publisher | Mattel |
Players | 2-4 |
Playing Time | 15 mins |
Suggested Age | 7 and up |
Vendor: Mattel
Type: Board Games
Price:
56.95
Designer |
Brian Yu |
Publisher | Mattel |
Players | 2-4 |
Playing Time | 30-60 mins |
Suggested Age | 8 and up |
Expansion For | Ghost Fightin' Treasure Hunters |
Vendor: Mattel
Type: Board Games
Price:
76.95
Designer | Brian Yu |
Publisher | Mattel |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | |
Expansion |
Ghost Fightin' Treasure Hunters: Creepy Cellar Expansion |
In Geister, Geister! Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.
Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.
If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Vendor: Mattel
Type: Board Games
Price:
59.95
Designer | Brian Yu |
Publisher | Mattel |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honor |
In Geister, Geister! Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.
Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.
If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.