Vendor: Nauvoo Games
Type: Board Games
Price:
94.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 1-6 |
Playtime | 60-100 mins |
Suggested Age | 14 and up |
Note: Requires a Copy of the Reckoners Base Game to Play.
Based on the books by Brandon Sanderson, The Reckoners: Steelslayer offers 4 expansion modules for The Reckoners board game: New Reckoners, Epics, Equipment, and Boss Epics & Cities. These elements can be integrated separately or all together in any combination.
Edition Notes
All editions contain the same gameplay content.
Deluxe
Vendor: Nauvoo Games
Type: Board Games
Price:
59.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
129.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
23.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 2-99 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
12.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 2-5 |
Playing Time | 45-60 mins |
Suggested Age | 13 and up |
Expansion For | Stockpile |
Vendor: Nauvoo Games
Type: Board Games
Price:
132.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 2-5 |
Playing Time | 45 mins |
Suggested Age | 13 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
109.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 1-6 |
Playtime | 60-100 mins |
Suggested Age | 13 and up |
The Reckoners, a game based on the young adult fantasy novels by Brandon Sanderson, allows players to take on the roles of the novels' protagonists and work together to save the world.
Background:
10 years ago... A mysterious burst in the sky gave ordinary men and women extraordinary powers. They're called Epics. But, every Epic turned out to be evil. Today, in the city once known as Chicago (now Newcago), an all-powerful Epic named Steelheart reigns supreme!
Nobody fights back... nobody but the Reckoners! This is where you come in. You are a member of the Reckoners, a skilled group of normal humans who assassinate Epics. Your mission is simple, but not easy. Take down Steelheart and his Epics and save the city.
Gameplay:
The Reckoners is a simultaneous, co-operative game for 1-6 players that plays in 75 minutes. You win by defeating Steelheart. But before you can defeat him, you must first discover his weakness. Throughout the game, you will work with your fellow Reckoners to research and attack Steelheart, but he is not alone. Numerous Epics are scattered throughout the city, and they will wreak havoc upon the population, if left unchecked. If the Epics manage to destroy Newcago by reducing the population to 0, then all Reckoners lose.
The Reckoners determine which actions to take primarily through a simultaneous, dice rolling mechanism, where each player can keep and reroll results up to three times at their own pace. Equipment Cards and Plan Tokens will also allow you to gain extra actions or improve/manipulate the results of your dice. Actions are resolved simultaneously as well, so communication and collaborative planning are key to ensuring optimal outcomes.
Your dice can be used to attack Epics, research Epics, contain Epics, attack Enforcement, earn money, acquire Plan Tokens, move around the game board, remove barricades, and activate special equipment powers. Researching and Attacking Epics will help you earn valuable rewards, including clues about Steelheart's weakness. But, there will always be more Epics than you, so you have to choose your battles wisely. When all actions have been taken by The Reckoners, then it's the Epics turn.
Each round, all of the Epics are going to activate, performing an array of actions and then powering up to be even more devastating next round. Each Epic also has a unique set of actions it performs, so you're always facing multiple threats that function very differently. The crux of the game is deciding how to resolve these competing threats and prioritize your actions together to eliminate Epics and ultimately win the game. How, when, and where you act will determine your victory or failure.
Summary:
In short, The Reckoners plays like a challenging, ever-shifting puzzle. If you like co-operative games where you carefully manage resources, build powerful action combos, create tactical plans with your teammates, and work together to take down the bad guy while on the brink of defeat, then be sure to check out The Reckoners.
—description from the publisher
Vendor: Nauvoo Games
Type: Board Games
Price:
132.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 1-6 |
Playtime | 60-100 mins |
Suggested Age | 13 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
23.95
Designer |
Brett Sobol Seth Van Orden |
Publisher | Nauvoo Games |
Players | 4-8 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Vendor: Nauvoo Games
Type: Board Games
Price:
27.95
Designer | |
Publisher | Nauvoo Games |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 13 and up |
Expansion For
|
Stockpile |
Stockpile: Continuing Corruption, the first expansion for Stockpile, the critically acclaimed stock market game of insider trading, contains four expansion modules that can be played separately or used all together for more strategic game play.
Module 1: Forecast Dice — Six custom dice offer more excitement by changing the market forecast round-to-round. Roll the dice at the beginning of the round and select the appropriate forecast cards. The dice cause the market to rise or fall on any given turn and ensures that no two games will ever be the same.
Module 2: Bonds — Bond Cards present a new, safe investment option for players. Purchasing bonds can provide a steady stream of interest payments every round. However, it comes at a price. The original money used to purchase bonds cannot be recovered until the end of the game. Be careful not to overspend or you might lose out on valuable stockpiles.
Module 3: Commodities & Taxes — Commodities & Taxes create much more tension during the game. Each round, players add Commodity or Tax Cards face-up to the stockpiles. Collect different types of commodities and dodge taxes to earn substantial end-game bonuses.
Module 4: More Investors — Stockpile: Continuing Corruption adds six new investors from around the world who have heard about massive profits being made, and they want in on the action. Each investor possesses a unique ability that opens up more ways to win.
Vendor: Nauvoo Games
Type: Board Games
Price:
23.95
Designer | |
Publisher | Nauvoo Games |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 13 and up |
Expansion For
|
Stockpile |
Stockpile: Continuing Corruption, the first expansion for Stockpile, the critically acclaimed stock market game of insider trading, contains four expansion modules that can be played separately or used all together for more strategic game play.
Module 1: Forecast Dice — Six custom dice offer more excitement by changing the market forecast round-to-round. Roll the dice at the beginning of the round and select the appropriate forecast cards. The dice cause the market to rise or fall on any given turn and ensures that no two games will ever be the same.
Module 2: Bonds — Bond Cards present a new, safe investment option for players. Purchasing bonds can provide a steady stream of interest payments every round. However, it comes at a price. The original money used to purchase bonds cannot be recovered until the end of the game. Be careful not to overspend or you might lose out on valuable stockpiles.
Module 3: Commodities & Taxes — Commodities & Taxes create much more tension during the game. Each round, players add Commodity or Tax Cards face-up to the stockpiles. Collect different types of commodities and dodge taxes to earn substantial end-game bonuses.
Module 4: More Investors — Stockpile: Continuing Corruption adds six new investors from around the world who have heard about massive profits being made, and they want in on the action. Each investor possesses a unique ability that opens up more ways to win.
Vendor: Nauvoo Games
Type: Board Games
Price:
44.95
Designer | |
Publisher | Nauvoo Games |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 13 and up |
Honors | 2015 Cardboard Republic Socializer Laurel Nominee |
Expansions |
Stockpile: Continuing Corruption Stockpile: Illicit Investments |
Stockpile is an economic board game that combines the traditional stockholding strategy of buy low, sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience.
In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers around the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile.
First, players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down, each player has a chance to act ahead of the market by buying or selling at the right time.
Second, players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way, nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction, Stockpile catalyzes player interaction, especially when potential profits from insider information are on the line.
Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your portfolio?
In the end, everyone knows something about the stock market, so it all comes down to strategy execution. Will you be able to navigate the movements of the stock market with certainty? Or will your investments go under from poor predictions?