Vendor: Minion Games
Type: Board Games
Price:
59.95
Designer | Brandon Tibbetts |
Publisher | Minion Games |
Players | 2-5 |
Playtime | 90-150 mins |
Suggested Age | 13 and up |
Vendor: Minion Games
Type: Board Games
Price:
5.95
Designer | Brandon Tibbetts |
Publisher | Minion Games |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | The Manhattan Project |
The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation (Britain, China, France, Germany, Japan, Soviet Union or USA) in the race to build the bomb!
Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.
Vendor: Minion Games
Type: Board Games
Price:
31.95
Designer |
Eric Jome Brandon Tibbetts |
Publisher | Minion Games |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expands | The Manhattan Project |
The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together.
Vendor: Minion Games
Type: Board Games
Price:
45.95
Designer | Brandon Tibbetts |
Publisher | Minion Games |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Honors | 2012 Meeples' Choice Nominee |
Expansion |
The Manhattan Project: Second Stage The Manhattan Project: Nations Expansion |
Family | The Manhattan Project: Energy Empire |
Accessories | The Broken Token - The Manhattan Project Organizer |
Global Power Struggle Begins
Which nation will take the lead and become world's dominant superpower?
The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!
You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!
Additional description:
The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.
The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).
An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.