Vendor: Arcane Wonders
Type: Board Games
Price:
51.95
Designer |
Richard Launius Adam Sadler Brady Sadler |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
ETA Q3 2024
Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges, or mix it up and adventure through a series of campaign comics in which you will gain rewards — and new threats — each session.
Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart "A.I." in the newest evolution of the Defenders of the Realm series by Richard Launius.
—description from the publisher
Vendor: Earthborne Games
Type: Board Games
Price:
80.95
Designer |
Luke Eddy Andrew Fischer Brooks Flugaur-Leavitt Andrew Navaro Davi Paulino Adam Sadler Brady Sadler |
Publisher | Earthborne Games |
Players | 1-4 |
Playtime | 0-0 mins |
Suggested Age | 0 and up |
Vendor: Earthborne Games
Type: Board Games
Price:
134.95
Designer |
Andrew Fischer Brooks Flugaur-Leavitt Andrew Navaro Adam Sadler Brady Sadler |
Publisher | Earthborne Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
ETA Q1 2025
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.
You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.
The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
—description from the publisher
Vendor: Kess Co.
Type: Board Games
Price:
53.95
Designer |
Adam Sadler Brady Sadler |
Publisher | Kess Co. |
Players | 1-4 |
Playtime | 25-90 mins |
Suggested Age | 13 and up |
Vendor: Earthborne Games
Type: Board Games
Price:
39.95
An additional full playset of core set Ranger cards.
The Ranger Card Doubler exists for players who want to double-up on their card sets (aspect cards, personality cards, specialties, and backgrounds). For example, if you want to play a campaign with two Rangers who have the same background, or two who have the same specialty, or even the same role, you'll need to pick up the Ranger Card Doubler.
It's also good for groups of 3 to 4 players if--as that third and fourth player--you'd like more options than whatever the first two players haven't chosen. It's by no means necessary, however. The core set fully supports up to 4 players.
Vendor: Blacklist Games
Type: Board Games
Price:
0.00
Designer |
Adam Sadler Brady Sadler |
Publisher | Blacklist Games |
Players | 1-4 |
Suggested Age | 14 |
Includes
THE GAMEPLAY
Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.
THE STORY
Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.
Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.
Vendor: Awful Fantasy
Type: Board Games
Price:
27.95
Designer |
Adam Sadler Brady Sadler |
Publisher | Awful Fantasy |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
27.19
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.49
Designer |
Brady Sadler Adam Sadler |
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
30.95
Designer |
Brady Sadler Adam Sadler |
Publisher | Cryptozoic Entertainment |
Players | 1-4 |
Playtime | 45-120 mins |
Suggested Age | 15 and up |
Expansion for |
The Walking Dead: No Sanctuary |
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
30.95
Designer |
Brady Sadler Adam Sadler |
Publisher | Cryptozoic Entertainment |
Players | 1-4 |
Playtime | 45-120 mins |
Suggested Age | 15 and up |
Expansion for |
The Walking Dead: No Sanctuary |
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
34.95
Designer |
Brady Sadler Adam Sadler |
Publisher | Cryptozoic Entertainment |
Players | 1-4 |
Playtime | 45–120 Mins |
Suggested Age | 15 and up |
Survivor tier contains pawns instead of miniatures.
Hope is fading as the dead drive out the living. There’s nowhere left to run, and all that’s left is survival. There is no rescue party waiting, no help from kind strangers...in the world of The Walking Dead, there is no sanctuary…
The Walking Dead: No Sanctuary is a cooperative board game of desperate survival set in the world of the popular AMC television series. Designed by Adam and Brady Sadler (Warhammer Quest: The Adventure Card Game), No Sanctuary puts players in the roles of iconic survivors from The Walking Dead, working together against desperate odds as they navigate a variety of scenarios. Whether the survivors are scavenging for supplies, fighting off waves of the dead, or even standing toe-to-toe with the living, the group must find a way to work together even when its members’ interests may be at odds.
No Sanctuary features a unique leadership mechanic in which players take turns assuming the role of the group’s leader. Each turn, the leader must choose the group’s approach by drawing two event cards and choosing one. Since players cannot discuss this decision, the pressure is on the leader, and the leader alone will pay the price if the group is unable to follow the approach for the turn. Make enough bad decisions, and the leader may have to relinquish his role and let the next survivor take charge of the group.
Each survivor in No Sanctuary comes with a unique deck of cards to represent their special actions and abilities, as well as their flaws. This deck not only drives each survivor’s playstyle, but it also serves their health, so hand management is crucial to surviving each scenario. Equally important as staying alive, group morale is an essential part of the game. Many game effects will cause morale to drop, and if it reaches zero, the players lose the game. Maintaining the group’s tenuous psychological stability is just as important as staying alive!
With its unique gameplay and innovative leadership mechanic, No Sanctuary offers players a deep and engaging way to experience their favorite episodes of The Walking Dead, and even explore beyond the show’s storylines!
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
68.95
Designer |
Brady Sadler Adam Sadler |
Publisher | Cryptozoic Entertainment |
Players | 1-4 |
Playtime | 45–120 Mins |
Suggested Age | 15 and up |
Vendor: Awful Fantasy
Type: Board Games
Price:
21.95
Designer |
Brady Sadler Adam Sadler |
Publisher | Awful Fantasy |
Players | 2-6 |
Playtime | 20-45 mins |
Suggested Age | 13 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
34.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Honors | |
Expansions |
Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack Warhammer Quest: The Adventure Card Game – Trollslayer Expansion Pack |
Accessories | Sleeve Kings - War Hammer Quest (110 pack) |
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.
Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters.
Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!
Vendor: Fantasy Flight Games
Type: Board Games
Price:
13.95
Designer |
Brady Sadler |
Publisher | Fantasy Flight Games |
Players | 1-6 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands |
The Deathwing Space Marine Pack, a Print on Demand expansion for Space Hulk: Death Angel - The Card Game, includes an alternate set of Space Marines to replace the ones from the Death Angel base game.
By simply switching out a number of your base game combat teams, you can bring new strategic options to your fight against the vile Genestealers. In addition to bringing new abilities such as Hellfire and Trail of Destruction, the Deathwing Space Marines offer an expanded use for the support tokens found in the base game. From an Apothecary that can use his Support Tokens to assist his wounded brothers, to the relentless Interrogator-Chaplain who is able to give a fellow Space Marine any Support Token he spends, the Deathwings make optimal use of the Support action.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
11.95
Designer |
Brady Sadler |
Publisher | Fantasy Flight Games |
Players | 1-6 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands |
The Tyranid Enemy Pack, a print-on-demand expansion for Space Hulk: Death Angel - The Card Game, includes two additions forDeath Angel: a new deck of enemy cards to replace the standard Genestealer deck, and a new Location card type. The new Tyranid deck contains a variety of enemies to challenge even the most seasoned Space Marines, while the Hive Lord Location cards introduce the Tyranid’s epic and deadly overlords!
Not only is the new enemy deck chocked full of Tyranid baddies, but many of them are Elite Tyranids, equipped with deadly special abilities that trigger at different points within the turn sequence. The unpredictable nature of these enemies makes it even harder to coordinate your strategies, creating tenser moments as you make your way to the final location.
Speaking of final locations, the new Hive Lord cards in the Tyranid Enemy Pack offer an even greater challenge for the bravest combat teams. Rather than facing a deadly location, players will go up against a mighty Tyranid overlord, creating a thrilling boss fight for anyone able to survive long enough to experience it.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.44
Designer |
Jason Little James Kniffen Corey Konieczka Brady Sadler Adam Sadler |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
Fly your TIE with pride! Imperial Aces features two TIE interceptor miniatures with alternate paint schemes that allow you to wage your X-Wing dogfights while representing either or both of two of the Empire’s most recognizable TIE units: the 181st Imperial Fighter Wing and the Emperor’s Royal Guard. The expansion also introduces several highly skilled new pilots, a dozen upgrade cards, and all the tokens and maneuver dials you need to field these ships, as well as a new mission in which the Empire seeks to utilize new, experimental technology in a high-intensity clash with Rebel pilots.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.49
Designer |
Brady Sadler Adam Sadler |
Publisher | Fantasy Flight Games |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands | Descent: Journeys in the Dark (Second Edition) |
Expansion |
Note: This is not a standalone product and you'll need the base game Descent: Journeys in the Dark (Second Edition) to play.
Descent: Journeys in the Dark (Second Edition) - Lair of the Wyrm introduces five new quests that can be played individually or used to supplement a larger campaign. With inventive objectives like rescuing survivors from a burning inn and protecting valuable ore from a greedy ettin, the Quest Guide in Lair of the Wyrm delivers fresh new challenges to your adventures.
What's more, Lair of the Wyrm brings two new heroes to the fight against the forces of evil. Reynhart the Worthy is a fearless warrior whose prowess in combat means he rarely makes mistakes. He can reroll misses once per attack, helping to ensure that every strike is righteous and true. Meanwhile, High Mage Quellen is a master of body and mind, and is able to quickly recover from exertions that would devastate lesser men. Quellen has developed the ability to feed off the fatigue of those around him, gaining strength where his fellows fail.
But even as the heroes of Terrinoth gain new allies and tactics, their great enemy silently grows in sinister power. In addition to the Wyrm Queen herself, a fearsome Dragon Lord lieutenant seemingly formed from solidified flame, the Overlord gains two new monsters: mischievous and destructive Fire Imps, and flying Hybrid Sentinels...half-dragon monstrosities with a cruel penchant for preying on the weak. The Overlord's new advantages are not limited to his minions, however. His new available class, Punisher, specializes in making heroes pay for every inch they advance. With abilities like Trading Pains and Exploit Weakness, the Punisher class will make the hero players flinch with fear every time something seems to go their way.