Vendor: Bézier Games
Type: Board Games
Price:
66.95
Designer |
Ted Alspach |
Publisher | Bézier Games |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honor | 2014 Board Game Quest Awards Best Strategy/Euro Game Nominee 2014 Board Game Quest Awards Game of the Year Nominee 2014 Golden Geek Best Board Game Artwork & Presentation Nominee 2014 Golden Geek Best Family Board Game Nominee 2014 Golden Geek Best Solo Board Game Nominee 2014 Golden Geek Best Strategy Board Game Nominee 2014 Golden Geek Board Game of the Year Nominee 2014 Golden Geek Most Innovative Board Game Nominee 2014 Meeples' Choice Nominee 2014 Meeples' Choice Winner 2015 Goblin Magnifico Nominee 2015 Guldbrikken Best Adult Game Nominee 2015 Guldbrikken Best Adult Game Winner 2015 Hra roku Finalist 2015 Mensa Select Winner 2016 Årets Spil Best Adult Game Nominee 2016 Hra roku Finalist 2016 Juego del Año Recommended 2016 Vuoden Peli Strategy Game of the Year Nominee 2016 Vuoden Peli Strategy Game of the Year Winner |
Expansion | Castles of Mad King Ludwig: Expansions |
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
Vendor: Bézier Games
Type: Board Games
Price:
29.95
Designer |
Daniel Byrne José Gerardo Guerrero Kevin Peláez Tirso Virgós |
Publisher | Bézier Games |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations.
Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.
Importantly, each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.
Compared to the original edition, Rebel Princess Deluxe Edition features:
Two new Princesses and new new Round cards
Princess cards upgraded to thick punchboard tiles
Round cards upgraded to Tarot-sized cards with rules text on each card
Balance tweaks to existing rules, rounds, and princesses
A new "Rebel of the Ball" mechanism to allow players to catch up if they are falling too far behind
Vendor: Bézier Games
Type: Board Games
Price:
14.95
Designer |
Taylor Reiner |
Publisher | Bézier Games |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?
Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
Vendor: Bézier Games
Type: Board Games
Price:
16.95
Designer |
Christopher Wray |
Publisher | Bézier Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
In the card game Xylotar, you’ve found the long lost xylotar schematics from the instrument original designed by Bobby McColdsnap and Keifer Basset. This unique musical device was based on both xylophone and synthesizer technology in the mid 80's. and was created as an alternative to the keytars of the era.
Without knowing exactly how it should work, play until you discover the sweetest sounds. The player who scores the most points has found the perfect balance of 80’s synthesizer rock and modern carimba-style melodies. Only then can you mass produce the xylotar, succeeding in your goal of achieving moderate commercial success!
In this trick-taking game players know only the colors of their cards and their relative order. Use deduction and observation to figure out the value of your cards, then bid to try to gain extra points.
—description from the publisher
Vendor: Bézier Games
Type: Board Games
Price:
15.95
Designer |
Ted Alspach |
Publisher | Bézier Games |
Players | 3-6 |
Playtime | 30 mins |
Suggested Age | 10 and up |
You've joined a hot air balloon festival in which the goal is to go higher than your opponents. Dump as many sandbags as you can — and try to gain rockets as well! — to send yourself higher and higher to win.
Sandbag is a trick-taking game of avoiding tricks, manipulating trump, and reconfiguring your hand of cards. In each of the three rounds, you configure your basket with two face-up cards; the most common color among all players' cards is the trump suit. Each trick, players either play from their hand, play a sandbag (to sluff, that is avoid winning the trick), or play one of their opponents' face-up cards. During the round, it's possible for the trump to change as the number and kind of face-up cards are exchanged for face-down sandbags. Five rocket cards worth negative points are in play each round, and you want to win these while avoiding the sandbag cards because in the end the player with the lowest score wins.
Sandbag is a highly interactive trick-taking game for 3-6 players that excels at higher player counts!
—description from the publisher
Vendor: Bézier Games
Type: Board Games
Price:
49.50
Designer |
Ted Alspach |
Publisher | Bézier Games |
Players | 1-5 |
Suggested Age | 15 and up |
Expansion For | Castles of Mad King Ludwig (Second Edition) |
Vendor: Bézier Games
Type: Board Games
Price:
71.95
Designer | Ted Alspach |
Publisher | Bézier Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 8 and up |
Honors | |
Expansions |
Suburbia Inc Suburbia 5 Star Suburbia: Expansions (Second Edition) |
Accessory | The Broken Token - Suburbia Box Organizer |
The City-Building Boardgame
The second edition of Suburbia features updated artwork, larger tiles than in the original game, a dual-sided scoreboard, GameTrayz storage organizers, and more!
Plan, build, and develop your small borough into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs.
Suburbia is a tile-laying game in which each player tries to build an economic engine and infrastructure that will be self-sucient, and eventually become both profitable and encourage population growth. As your income increases, you’ll have more cash to purchase better buildings, such as an international airport or a high rise office building. As your reputation increases, the population will grow as well.
The player with the largest population wins!
Contents:
Vendor: Bézier Games
Type: Board Games
Price:
23.95
Designers |
Ted Alspach Akihisa Okui |
Publisher | Bézier Games |
Players | 3-10 |
Playing Time | 10 mins |
Suggested Age | 8 and up |
Vendor: Bézier Games
Type: Board Games
Price:
24.95
Designer | Ted Alspach |
Publisher | Bézier Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Vendor: Bézier Games
Type: Board Games
Price:
23.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bézier Games |
Players | 3-10 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Expansion | One Night Ultimate Bonus Roles |
Vendor: Bézier Games
Type: Board Games
Price:
44.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bézier Games |
Players | 3-7 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Vendor: Bézier Games
Type: Board Games
Price:
60.95
Designer |
Ted Alspach Rob Daviau |
Publisher | Bézier Games |
Players | 8-16 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Vendor: Bézier Games
Type: Board Games
Price:
58.95
Designer | Scott Caputo |
Publisher | Bézier Games, Inc. |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 13 and up |
Expansions | Whistle Stop: Rocky Mountains Expansion |
Vendor: Bézier Games
Type: Board Games
Price:
23.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bézier Games, Inc. |
Players | 4-10 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Expansion | One Night Ultimate Bonus Roles |
Accessories | The Broken Token - One Night Collection Game Crate |
Vendor: Bézier Games
Type: Board Games
Price:
54.95
Designer | Ted Alspach |
Publisher | Bézier Games, Inc. |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 13 and up |
Vendor: Bézier Games
Type: Board Games
Price:
30.95
Designer | Jeffrey D. Allers |
Publisher | Bézier Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Bézier Games
Type: Board Games
Price:
29.95
Designer | Ted Alspach |
Publisher | Bezier Games, Inc. |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Expansion For |
|
Accessory |
The Dicetroyers - Castles of Mad King Ludwig (Base Game or with Secrets Expansion) (Italy Import) |
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms.
Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
Vendor: Bézier Games
Type: Board Games
Price:
27.95
Designer | Ted Alspach |
Publisher | Bézier Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 8 and up |
Expands | Suburbia |
Now that your town is up and running and is acting like a proper township, it's time to start growing even more rapidly by turning your borough into a tourist destination. Build landmarks, monuments, and tourist traps to increase your reputation and income while determining the player order each turn. In addition, the metropolitan area has expanded, allowing up to five players to build the city of their holiday dreams simultaneously.
Suburbia 5★ adds fifty new unique building tiles, a new resource to manage (★s), and components for a fifth player to the Suburbiabase game. The new ★ system determines player order, provides bonuses and penalties to the most/least tourist-friendly towns, and even breaks ties for public and private goals.
Vendor: Bézier Games
Type: Board Games
Price:
23.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bezier Games, Inc. |
Players | 3-10 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Honors | 2015 Golden Geek Best Party Board Game Nominee |
Integrates With |
One Night Ultimate Werewolf One Night Ultimate Werewolf Daybreak |
Expansion | One Night Ultimate Bonus Roles |
Accessories | The Broken Token - One Night Collection Game Crate |
No moderator, no elimination, no werewolves.
In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!
One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win!
One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.
Vendor: Bézier Games
Type: Board Games
Price:
24.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bezier Games, Inc. |
Players | 3-10 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Honors | |
Integrates With | |
Expansion | One Night Ultimate Bonus Roles |
Reimplemented By | One Night Revolution |
Accessories | The Broken Token - One Night Collection Game Crate |
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
Vendor: Bézier Games
Type: Board Games
Price:
23.95
Designer | Legend Dan Hoffman |
Publisher | Bézier Games |
Players | 3-12 |
Playtime | 45 mins |
Suggested Age | 8 and up |
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.
You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...
Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!
More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...