Vendor: Ludonaute
Type: Board Games
Price:
32.35
Designer |
Florian Sirieix |
Publisher | Ludonaute |
Players | 3-6 |
Playing Time | 20 mins |
Suggested Age | 7 and up |
Note: This game includes English, Chinese, Dutch and French. For a preview, English rule can be found here.
What’s Missing? Purple version is a drawing game that contains 240 cards with line drawings, sorted by difficulty (level 1: a belt, level 4: Pegasus for example).
In a round, each player takes a card, places it under a transparent paper - making sure to hide it behind the cardboard screen - and draws on it things that would help other players to guess what's on the card.
After finishing the drawing, the drawer removes the card and shows only the transparent paper to others. The other players have to guess what's missing on the transparent paper, in other words, what was on the drawer's card. The player who first guesses correctly earns 1 point, with the drawer losing 1 point if no one guesses.
To win, being clever is more important than being a good artist. Young drawers can give other players a clue based on what kind of things are on the card.
For those who own the first yellow version of What’s Missing?, you can double the number of cards up to 480, the number of players up to 12 and the fun with this second version!
—description from the publisher
Vendor: Fox in the Box
Type: Board Games
Price:
132.95
Designer |
Helmut Ohley Leonhard "Lonny" Orgler |
Publisher | Fox in the Box |
Players | 2-6 |
Playtime | 180-240 mins |
Suggested Age | 14 and up |
Vendor: Skybound Tabletop
Type: Board Games
Price:
13.95
Designer |
Phil Gross |
Publisher | Skybound Tabletop |
Players | 2-15 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
ContraBanter is a Word-Smuggling game where you'll work as a team to sneak secret words into a conversation! Each turn begins with an opponent asking a question or using one of the provided prompt cards to get the conversation started, and from there the smuggling team will have 90 seconds to hide their words throughout their discussion. The other team will be listening closely and at any time they can pause the clock and use one of their three chances each round to try to guess your secret words. You'll get points from successfully sneaking your secret words by your opponents and correctly identifying and confiscating their secret words. Whoever has the most points at the end of three rounds is the winner!
Vendor: CMON Global Limited
Type: Board Games
Price:
109.20
Designer |
Fel Barros, Fabio Tola |
Publisher | CMON Global Limited |
Players | 1-6 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Army of the Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the movie Army of the Dead (2021) directed by Zach Snyder.
In the tabletop adaptation, players take on the role of the well-equipped and well-trained mercenary company as they infiltrate into zombified Las Vegas and search out the bank vault. Each of these mercs has their own, unique skill set based on characters from the movie. As players make their way through the game’s many scenarios, they’ll be recreating scenes from the film, as well as venturing into many “off-screen” situations designed specifically for the game. But be careful, the zombies of Las Vegas aren’t going to just shamble slowly towards them. This will be a non-stop fight if the players expect to get away with the money… and their lives.
—description from the publisher
Vendor: Ghost Galaxy
Type: Board Games
Price:
159.95
Designer |
Richard Garfield |
Publisher | Ghost Galaxy |
Players | 2 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
KeyForge: Tokens of Change is a special new set that revisits the popular token creature mechanic, which was originally introduced in the KeyForge: Winds of Exchange set. This new set features all of the KeyForge houses that were not included in Winds of Exchange, plus a new house with a unique link to the past. House Redemption is making its debut in KeyForge: Tokens of Change, one splintered from house Sanctum. Every house in Tokens of Change will introduce new cards, including its own set of token creatures.
What exactly are token creatures? Every Tokens of Change deck will include exactly one token creature reference card, plus card abilities within the deck that will make token creatures. Each time a card ability instructs you to make a token creature, you take the top card of your deck and add it to your battle line facedown as a token creature. Each one of your token creatures in play is considered a copy of your deck’s token creature reference card.
KeyForge: Tokens of Change decks are completely legal in official KeyForge tournaments.
—description from the publisher
Vendor: Ghost Galaxy
Type: Board Games
Price:
184.95
Designer |
Richard Garfield |
Publisher | Ghost Galaxy |
Players | 2 |
Playtime | 15-45 mins |
Suggested Age | 10 and up |
KeyForge: Æmber Skies is the eighth set for KeyForge and features these exciting new elements:
Introducing the new House Skyborn, a loose confederation of baronies, pirates and merchants who live aboard skyships or among the floating isles of the expanse.
The return of the Red Baron! Be mindful of forging keys of given colors, lest the unscrupulous minions from the above pilfer your precious Æmber!
More than 200 new cards across Brobnar, Dis, Ekwidon, Geistoid, Logos, Mars, Skyborn and more!
New "House Enhancement" bonus icon to increase the versatility of new and old cards.
Deck-shaking Skybeasts unleash their dynamic abilities with a thunderous crash!
—description from the publisher
Vendor: Stonemaier Games
Type: Board Games
Price:
121.45
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
Expeditions: Gears of Corruption (Ironclad Edition) |
This Ironclad Edition features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering.
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
—description from the publisher
Vendor: Edition Spielwiese
Type: Board Games
Price:
26.95
Designer |
Wolfgang Warsch |
Publisher |
|
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Is a microwave more important to humanity than diapers?
How differently does a rocking horse move compared to a windshield wiper?
And don’t a pizza cutter and a unicycle look similar in some way?
Players think of an object that is as similar as possible in their trap category to the object on their card and write it on their tableau.
The team then discusses which category they want to exclude.
Their goal is to exclude as many categories as possible before revealing the trap-category.
—description from the publisher
Vendor: The Dietz Foundation
Type: Board Games
Price:
93.95
Publisher | The Dietz Foundation |
Players | 2-6 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Vendor: Next Move Games
Type: Board Games
Price:
21.65
Designer |
Michael Kiesling |
Publisher | Next Move Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honor | 2019 Golden Geek Best Family Board Game Nominee 2019 Meeples' Choice Nominee 2020 International Gamers Award - General Strategy Nominee 2020 UK Games Expo Best Abstract Game Nominee 2020 UK Games Expo Best Abstract Game People's Choice Winner 2021 5 Seasons Best International Strategy Nominee 2021 5 Seasons Best International Strategy Winner 2021 Gra Roku Family Game of the Year Nominee 2021 Gra Roku Family Game of the Year Winner |
Azul practically needs no introduction! After the success of the original mini edition in 2023, it’s now Azul Summer Pavilion’s turn to get its very own mini edition! In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. With only six rounds to draft your tiles and build your masterpiece, only the best will rise to the challenge to honor the Portuguese royal family. This edition is perfect to carry along with you anywhere you go. Now nothing is stopping you from playing Azul anywhere, anytime.
The MINI edition includes plastic trays, clickable tiles, and a points slider so nothing can disturb your game.
A simple mechanic with endless strategic choices
A standalone game. No other Azul product is needed to play.
This multilingual edition includes: English & French
Vendor: Board&Dice
Type: Board Games
Price:
58.95
Designer |
Dani Garcia |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).
In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!
During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:
Enhance their wheels, by adding enhancements, to build their engine
Plant tulips in their fields, which will score VP at the end of the game
Build windmills on the main board to activate rewards from adjacent fields
Hire helpers that provide bonuses for certain actions
Get contracts for endgame scoring
Visit the local market and conduct a foreign trade
All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
47.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 12 and up |
Expansion |
World Wonders: Mundo Wonders Pack |
Take on the role of the great leaders of the past to build your own Ancient City.
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points.
To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points.
As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great.
If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone.
In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
—description from the publisher
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: AEG
Type: Board Games
Price:
48.55
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: AEG
Type: Board Games
Price:
47.45
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: KOSMOS
Type: Board Games
Price:
32.95
Vendor: Stronghold Games
Type: Board Games
Price:
52.95
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Splotter Spellen
Type: Board Games
Price:
123.95
"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Queen Games
Type: Board Games
Price:
33.95
Designer | Donald X. Vaccarino |
Publisher | Queen Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expands |
New locations and new challenges are what the land needs! Kingdom Builder: Crossroads includes four new landscapes with two different location spaces to offer new options to shape the kingdom. The task cards challenge players to build their settlements in a certain way in order to gain even more gold at the end of the game.
Crossroads introduces 8 new unique location abilities, two on each of the game board sections. The usual set up and gameplay rules apply, but new pieces are used:
Warriors - Players get two of these in their colour. When placed with the "barracks" location ability, they prevent all building actions on spaces adjacent to it
Wagons - 1 per player. These are placed with the "wagon" ability, and can be moved across the game board.
Ships - 1 per player. These are placed with the "lighthouse" ability, and can be moved across water spaces on the game board.
City Halls - 1 per player. These are placed with the "city hall" ability. They take up 7 building spaces, and count as 7 regular settlements for scoring and placing purposes.
6 task cards are also introduced. These allow for additional end game scoring. The three Kingdom Builder cards are selected as usual, and then 1 task card is randomly chosen for each Crossroads game section that is in play. These show specific achievements that players get points for completing at the end of the game, such as having a settlement on each of the 4 map edges.
Vendor: Exploding Kittens
Type: Board Games
Price:
10.95
Publisher | Exploding Kittens |
Players | 2-6 |
Playtime | 10 mins |
Suggested Age | 4 and up |
Snack Monster is completely a unique game… a game where you actually get to eat snacks!
Vendor: Pegasus Spiele
Type: Board Games
Price:
66.95
Designer |
Aron Midhall Elon Midhall |
Publisher | Pegasus Spiele |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.
The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.
Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.
In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.
—description from the designer
Vendor: eggertspiele
Type: Board Games
Price:
72.95
Designer |
Alexander Pfister |
Publisher | eggertspiele |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
Reimplements | Great Western Trail (Second Edition) |
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aries.
Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management, the rondel mechanism, and the ability to upgrade your player board, along with twists on these elements and new features.
The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well, the strength on your cow cards — to help farmers, getting them on your side and adding grain, a new type of resource, to your income, with grain being used for boat and city tiles.
Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure, you'll forfeit the use of action buildings, but maybe you can catch others unaware, with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial, and valuable bonuses await on the city's port tiles.
Money is easier to get in Great Western Trail: Argentina, but you have more to manage in terms of action options, shortcuts, and cards (including the new exhaustion cards), so the challenges won't let up.
Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.