Vendor: Arcane Wonders
Type: Board Games
Price:
32.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | RWBY: Combat Ready |
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Expansion for | RWBY: Combat Ready |
With this expansion, you will now be able to confront the silently demure, yet certainly capable, Neopolitan! Go head-to-head against the disarmingly quick-witted, kama-wielding, Emerald Sustrai, and her cunning partner Mercury Black. And if that wasn't enough, match wits against the mysterious mistress of the underworld, Lil' Miss!
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Expansion for | RWBY: Combat Ready |
RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm! Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each player has their own separate deck of cards representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies.
RWBY: Combat Ready Villain Miniatures Expansion includes 3 plastic villain miniatures for use in the RWBY: Combat Ready Core Game to replace the Villain Fury token. Miniatures include 1 Cinder Fall miniature, 1 Roman Torchwick miniature, and 1 Adam Taurus miniature.
Vendor: Arcane Wonders
Type: Board Games
Price:
36.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expansion For | Mage Wars Arena |
Vendor: Arcane Wonders
Type: Board Games
Price:
49.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Expansions |
RWBY: Combat Ready - Villains Expansion |
Vendor: Arcane Wonders
Type: Board Games
Price:
9.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | NaN-NaN |
Suggested Age | [object Object] and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
9.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | NaN-NaN |
Suggested Age | [object Object] and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
26.95
Designer | |
Publisher | Arcane Wonders |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expands | Mage Wars |
Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
In the Mage Wars: Conquest of Kumanjaro - Spell Tome Expansion, players can wage their own matches as a Priest of the Order of Malakai or as a Beastmaster of the Johktari, using new ability cards for each, and a trove of new spells from all the spell schools.
The Johktari Beastmaster is a fierce and proud hunter, defending her people's lands against invaders. She is a skilled archer and has the Ranged +1 trait for all of her non-spell ranged attacks. She can also sprint quickly across the vast savannahs running swift as a Cheetah using her Sprinting ability which gives this Mage the Fast trait. If these abilities weren't deadly enough, the Johktari Beastmaster can use her Wounded Prey ability to mark and relentlessly pursue wounded prey, working with her animals to finish it off.
The Priest of Malakai is a crusader against non-believers. He seeks justice and relentlessly pursues enemies with Holy retribution. The Priest is blessed with the burning light of Malakai, and his basic melee attack deals light damage. In addition, once per round, if the Priest attacks and damages an enemy creature with any attack which deals light damage, the creature may burst into flame via Malakai's Fire. To round out the divine might of this Mage is his Holy Avenger ability.
A few of the creatures in this expansion, such as the Guardian Angel, are ready to defend their Mage at any cost and thus introduce the Intercept ability which allows them to jump in the way of ranged attacks if they are on guard. The set also introduces three new conditions: Bleed, Stuck, and Tainted.
Vendor: Arcane Wonders
Type: Board Games
Price:
57.95
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
Mage Wars pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more awaits you in the arena of Mage Wars!
Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.
Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.
Every Mage comes from a different school of magic, each with unique spells and strategies:
The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.
New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable!
Vendor: Arcane Wonders
Type: Board Games
Price:
36.95
Designer | |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expands | Mage Wars |
Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School.
The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.
The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.