Vendor: SPIEL DAS! Verlag
Type: Board Games
Price:
97.46
Designer |
Guido Eckhof Arve D. Fühler |
Publisher | SPIEL DAS! Verlag |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Vendor: ABACUSSPIELE
Type: Board Games
Price:
13.95
Designer |
Arve D. Fühler |
Publisher | ABACUSSPIELE |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
21.95
Designer |
Arve D. Fühler |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: dlp games
Type: Board Games
Price:
7.95
Designer |
Arve D. Fühler |
Publisher | dlp games |
Players | 2-4 |
Expansion For |
Monasterium |
Note: This game is in English and German.
The monks have opened a market stall on the path. Every time you visit or pass it, you will get a specialty from the monasteries, that brings you advantages. With this small expansion "Monasterium" becomes even more exciting and varied.
Vendor: dlp games
Type: Board Games
Price:
89.95
Designer |
Arve D. Fühler |
Publisher | dlp games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 12 and up |
Expansion |
Monasterium: Market Stall |
Note: This game includes English and German. For a preview, English rule can be found here.
In the early Middle Ages, the peak of ecclesiastical power, no fewer than five monasteries were founded in a beautiful valley with the aim of spreading the Word of God.
Vendor: Game Brewer
Type: Board Games
Price:
34.95
Designer |
Arve D. Fühler |
Publisher | Game Brewer |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Vendor: HUCH! & friends
Type: Board Games
Price:
34.95
Designer | Arve D. Fühler |
Publisher | HUCH! & friends |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: HUCH! & friends
Type: Board Games
Price:
19.95
Designer | Arve D. Fühler |
Publisher | HUCH! & friends |
Players | 3-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Argentum Verlag
Type: Board Games
Price:
39.71
Designer | Arve D. Fühler |
Publisher | Argentum Verlag |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors | 2016 Gouden Ludo Nominee |
Note: This is the English edition
In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.
Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. At home, sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible.
The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race, ordered in ascending or descending value. For each race, your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set, that means that set ends and a new set is started.
Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa, where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets).
Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round, the dice are rolled. During his turn, a player takes two dice from the Dice Rodeo and uses them to place his Gauchos.
At the end of the round, each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens, one more round is played, and then all cattle tiles are sold. The player who made the most money wins the game.
Vendor: AEG
Type: Board Games
Price:
24.95
Designer | Arve D. Fühler |
Publisher | Alderac Entertainment Group |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors |
Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top.
Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins.
Vendor: Zoch Verlag
Type: Board Games
Price:
15.95
Designer | Arve D. Fühler |
Publisher | Zoch Verlag |
Players | 3-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color.
During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.