Vendor: Elzra
Type: Board Games
Price:
12.95
Designer |
Aron West |
Publisher | Elzra Corp. (Elzra) |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
ETA Q4 2024
The Event Horizon expansion provides a new way to play Catacombs Conquest. The Sword and Skull team card decks from the base game are replaced with the decks from this expansion. Each card has two shot sequences: a primary shot sequence that can be played immediately and a secondary shot sequence that must be activated by matching a "star sign" symbol. Each player has a set of five Leader cards that start the game face-up in front of them. Players then build their deck by choosing two sets of cards to play with from their team (fighters, spell casters, hunters, creatures, or explorers). Players must play a card from their hand (or flip over one of their Leader cards) to perform the card's primary sequence and may choose to play another card to activate the primary card's secondary shot sequence (a Leader card can also be used for this purpose). Anytime a player cannot draw a card, their discarded cards are reshuffled. The expansion adds the leech shot and new rules for the fireball, missile, and wave ranged shots. It also introduces the new "Dot" connector which enables *both* Character discs to perform a shot. The game features some new characters including the Dwarven Warrior, Siren, Oozing Maw, Stone Sentinel and Battle Robot.
-description from designer
Vendor: Elzra
Type: Board Games
Price:
74.95
Designer |
Nick Seddon Aron West |
Publisher | Elzra Corp. (Elzra) |
Players | 1-5 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: Elzra
Type: Board Games
Price:
32.95
Designer |
Aron West |
Publisher | Elzra Corp. (Elzra) |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Catacombs & Castles |
Vendor: Elzra
Type: Board Games
Price:
48.95
Designer |
Ken Valles Aron West |
Publisher | Elzra Corp. |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 14 and up |
Expansion | Catacombs Cubes: Monuments |
Vendor: Elzra
Type: Board Games
Price:
39.95
Designer |
Ken Valles Aron West |
Publisher | Elzra Corp. |
Players | 1-6 |
Playing Time | 30-90 mins |
Suggested Age | 12 and up |
Expansion For | Catacombs Cubes |
Vendor: Elzra
Type: Board Games
Price:
27.95
Designer | Aron West |
Publisher | Elzra Corp. |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Vendor: Elzra
Type: Board Games
Price:
49.95
Designer | Aron West |
Publisher | Elzra Corp. |
Players | 2-8 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion For |
Catacombs Catacombs: Cavern of Soloth |
Vendor: Elzra
Type: Board Games
Price:
72.95
Designer | Aron West |
Publisher | Elzra Corp. |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion | Catacombs: Red Box |
Vendor: Elzra
Type: Board Games
Price:
36.95
Designer | |
Publisher | Elzra Corp. |
Players | 2-5 |
Playtime | 30-90 mins |
Suggested Age | 12 and up |
Expands |
Dwarves mining in the Scavewyrm Pit have brought back news that the mythical cavern of Soloth has been discovered. Although unexplored, it is rumored to contain exotic weapons and treasures from the reign of Soloth, the ancient Vampire Lord of the Underworld. Furthermore, sinister acolytes laboring in a forgotten labyrinth seek to reanimate Soloth's malevolent queen.
In the Catacombs: Cavern of Soloth expansion, four new heroes set out to confront this impending evil and prevent disaster.
Vendor: Elzra
Type: Board Games
Price:
77.95
Designers | |
Publisher | Elzra Corp. |
Players | 2-5 |
Playtime | 30-90 mins |
Suggested Age | 12 and up |
Accessories | Catacombs Playmat: Lenore’s Cave |
Honors | |
Expansion |
Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.
The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.