Vendor: Arcane Wonders
Type: Board Games
Price:
15.95
Designer |
Zong-Hua Yang (Bob) |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 15-20 mins |
Suggested Age | 6 and up |
Grow the vegetables, raise the sale price, and make a fortune!
Small Farmer (Vegetable Stock) is a simple card game about vegetable economics. Each round, a number of cards (player number + 1) will be displayed on the table. Each card has 3 vegetable icons on it (a combination of 1 to 5 types of vegetables). Players take turns to choose one of the cards to put into their harvest pile facedown. The last card that was not chosen will determine which vegetables' prices will go up. If the price goes over 6 (5), it will drop down to 1 (0) and cycle up again.
After 6 rounds, you will count your scores by multiply the amount of each vegetable you have harvested with the final price of that vegetable. The player with the highest score wins!
Vendor: Arcane Wonders
Type: Board Games
Price:
41.95
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50 mins |
Suggested Age | 12 and up |
Expansion For |
Aquatica |
Coral Reefs is an expansion to the base game Aquatica that introduces the Southern Tribes, more underwater creatures, new characters, and Manta Ray encounters that can turn the rules of the game upside down!
In Aquatica, an engine-building strategy board game, players compete to become the most powerful Sea King. They will play cards from their hands, activate powerful combos, capture locations, recruit creatures, and more—everything to gain the most Victory Points by the end of the game.
Coral Reefs perfectly complements the base game and its other Cold Waters expansion. It comes with several new modules with additional goals and mechanics, along with new components like coral reef miniatures and transparent reef cards.
Together with its expansions, Aquatica is a fascinating strategy to play with family or friends! The game takes around 50 minutes to play and is suitable for 1-5 players aged 12+.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
49.95
Designer |
Emerson Matsuuchi |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
In Foundations of Metropolis, players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.
More complex buildings require more lots, but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!
Gameplay is the same in this standalone game as in Foundations of Rome, but with polyomino pieces and a brand new theme.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
25.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 14 and up |
Expansion For |
World Wonders |
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives.
The expansion also comes with cards to use the new wonders in the normal game mode.
Vendor: Arcane Wonders
Type: Board Games
Price:
45.95
Designer |
Stepan Opalev |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 12 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
50.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 12 and up |
Expansion |
World Wonders: Mundo Wonders Pack |
Take on the role of the great leaders of the past to build your own Ancient City.
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points.
To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points.
As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great.
If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone.
In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
18.95
Designer |
Jon Perry |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
23.95
Designer |
Anthony Nouveau |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expansion For |
Picture Perfect Picture Perfect: The 5-6 Players Expansion |
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Sergey Minevich |
Publisher | Arcane Wonders |
Players | 1-6 |
Playtime | 180-240 mins |
Suggested Age | 16 and up |
Integrates With
|
Mortum: Medieval Detective |
Vendor: Arcane Wonders
Type: Board Games
Price:
21.95
Designer |
Rico Besteher Frank Noack |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For
|
Picture Perfect |
Vendor: Arcane Wonders
Type: Board Games
Price:
21.95
Designer |
Anthony Nouveau |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For
|
Picture Perfect |
Vendor: Arcane Wonders
Type: Board Games
Price:
46.95
Designer |
Sergey Minevich |
Publisher | Arcane Wonders |
Players | 1-6 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Integrates With
|
Mortum: Medieval Detective – The Shelter |
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designers |
Collin Meller Bryan Pope Robert Geistlinger Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansion For |
Onitama |
Vendor: Arcane Wonders
Type: Board Games
Price:
29.95
Designer |
Anthony Nouveau |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expansion | Picture Perfect: The Sherlock Expansion |
Vendor: Arcane Wonders
Type: Board Games
Price:
45.95
Designer |
Anthony Nouveau |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 50-90 mins |
Suggested Age | 10 and up |
Expansions
|
Picture Perfect: The Movie Star Expansion Picture Perfect: The Pickpocket Expansion Picture Perfect: The Sherlock Expansion |
Vendor: Arcane Wonders
Type: Board Games
Price:
50.95
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 12 and up |
Expansion |
Aquatica: Cold Waters Aquatica: Coral Reefs |
Accessory |
E-Raptor - Insert Aquatica and Expansion UV Print |
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.
In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row.
You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and rise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
18.95
Designer | Jon Perry |
Publisher | Arcane Wonders |
Players | 2 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Honors | 2020 Origins Awards Best Card Game Nominee |
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Juliana Patel Ariel Rubin |
Publisher | Arcane Wonders |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Expansion for | RWBY: Combat Ready |
With this expansion, you will now be able to confront the silently demure, yet certainly capable, Neopolitan! Go head-to-head against the disarmingly quick-witted, kama-wielding, Emerald Sustrai, and her cunning partner Mercury Black. And if that wasn't enough, match wits against the mysterious mistress of the underworld, Lil' Miss!
Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designer |
Bryan Pope Benjamin Pope |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Expansion for | RWBY: Combat Ready |
RWBY: Combat Ready is a cooperative board game where 2-4 players join forces to take on fierce RWBY villains and slay monstrous Grimm! Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each player has their own separate deck of cards representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies.
RWBY: Combat Ready Villain Miniatures Expansion includes 3 plastic villain miniatures for use in the RWBY: Combat Ready Core Game to replace the Villain Fury token. Miniatures include 1 Cinder Fall miniature, 1 Roman Torchwick miniature, and 1 Adam Taurus miniature.
Vendor: Arcane Wonders
Type: Board Games
Price:
14.95
Designer | Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playtime
|
15-20 mins |
Suggested Age | 8 and up |
Expansion For
|
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well!
Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards.
Includes 8 New Wind Spirit Cards:
Bat
Eagle
Hawk
Lion
Octopus
Rhinoceros
Scorpion
Spider
2 New Move Cards:
Goat
Sheep
1 Wind Spirit Miniature
Vendor: Arcane Wonders
Type: Board Games
Price:
12.95
Designer | Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playtime | 10-30 mins |
Suggested Age | 8 and up |
Expansion For | Onitama |
Vendor: Arcane Wonders
Type: Board Games
Price:
35.95
Designer | Shimpei Sato |
Publisher | Arcane Wonder |
Players | 2 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Honors |
2016 UK Games Expo Best Abstract Game Winner 2016 Mensa Recommended 2016 Cardboard Republic Striker Laurel Nominee 2016 Board Game Quest Awards Best Two Player Game Nominee 2015 Cardboard Republic Striker Laurel Nominee 2014 Golden Geek Best Abstract Board Game Nominee |
Expansions |
Onitama: Sensei's Path Onitama: Way of the Wind Onitama: Light and Shadow |
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.