Vendor: Game Brewer
Type: Board Games
Price:
145.95
Designer |
Andreas Steding |
Publisher | Game Brewer |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
ETA Q4 2024
Vendor: Game Brewer
Type: Board Games
Price:
174.95
Designer |
Andreas Steding |
Publisher | Game Brewer |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Game Brewer
Type: Board Games
Price:
44.95
Designer |
Andreas Steding |
Publisher | Game Brewer |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Vendor: Argentum Verlag
Type: Board Games
Price:
10.95
Designer | Andreas Steding |
Publisher |
Argentum Verlag |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Expands | Hansa Teutonica |
This is the first expansion for Hansa Teutonica. This expansion includes nine mission cards for the basic map. Each mission card shows three cities and the player can receive additional victory points for Kontors in these cities.
In addition the expansion includes a new map: The East-Expansion
This map introduces new items into the game: e.g. Ocean trade routes and permanent bonus markers.
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
62.95
Designer | Andreas Steding |
Publisher | Tasty Minstrel Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion | Gùgōng: Pànjūn |
Vendor: Game Brewer
Type: Board Games
Price:
60.95
Designer |
Andreas Steding |
Publisher | Game Brewer |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Vendor: Pegasus Spiele
Type: Board Games
Price:
67.95
Designer |
Andreas Steding |
Publisher | Pegasus Spiele |
Players | 3-5 |
Playing Time | 45-90 mins |
Suggested Age | 12 and up |
Vendor: Game Brewer
Type: Board Games
Price:
31.95
Designer |
Andreas Steding |
Publisher | Game Brewer |
Players | 1-5 |
Playing Time | 90-120 mins |
Suggested Age | 12 and up |
Expansion For | Gùgōng |
Note: Retail Version
Gùgōng: Pànjūn is an expansion for the critically acclaimed Gùgōng. The 4 different modules can be combined however players wish to, guaranteeing a lot of variety and replayability. The 4 modules are:
1. The Summer Palace: Players travel to the Summer Palace of the Emperor, where they can obtain extra servants, Jade, and even the services of the mysterious Court Ladies… Players will have to score majorities in order to obtain these bonuses, but will also be able to manipulate the results by exchanging specific Gifts with the officials, as word has it the Emperor is collecting a very particular type of Gift.
2. The Peasants Revolt: During the Ming Dynasty, peasants revolts were common. Although the Ming Dynasty itself came to power through a peasant revolt, this did not mean that the rulers had any more empathy for the peasants than the previous rulers. Players will gain a lot of support from the peasants in this expansion, but if pushed too far, players will have to work together to avoid their wrath.
3. The Palace Stairs: Moving your Envoy towards the Emperor will not be without consequences with this expansion module. Players will be able to choose a longer or shorter path leading towards the Palace of Heavenly Purity. The shorter path will require some achievements, the long path will earn players rewards at first, but when they get close to the Palace, they will have to pay certain taxes or risk seeing their Envoy take steps back.
4. Extra Decrees and Gift Cards: Spice up your game with new Decrees and special kinds of Gift Cards, lime the lamp and jade knives, which will add even more variety to your game of Gùgōng!
—description from the publisher
Vendor: Quined Games
Type: Board Games
Price:
9.95
Designer | Andreas Steding |
Publisher | Quined Games |
Players | 2-4 |
Suggested Age | 12 and up |
Vendor: Argentum Verlag
Type: Board Games
Price:
64.95
Designer | Andreas Steding |
Publisher | Argentum Verlag |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Hansa Teutonica: East Expansion Hansa Teutonica: Britannia Hansa Teutonica: Emperor's Favour (German Import) |
Note: This game is in French.
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. After controlling a line between two cities with your pawns you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.
Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.
This game appeared originally as Wettstreit der Händler at the Hippodice competition.
Vendor: ADC Blackfire Entertainment GmbH
Type: Board Games
Price:
37.95
Designer | Andreas Steding |
Publisher | ADC Blackfire Entertainment GmbH |
Players | 2-4 |
Playtime | 45-70 mins |
Suggested Age | 10 and up |
Vendor: Argentum Verlag
Type: Board Games
Price:
6.95
Designer | Andreas Steding |
Publisher | Argentum Verlag |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansion For | Hansa Teutonica |
Vendor: Mayfair Games
Type: Board Games
Price:
12.95
Designer | Andreas Steding |
Publisher | Mayfair Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dilapidated and unlivable tenement houses, gang extortion, corrupt politicians, dance halls and drunkenness and gambling. This was a place where all manner of crime flourished, the residents were terrorized and squalor prevailed. This is the setting over many decades through the nineteenth century.
Five Points: Gangs of New York is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history.
Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote.
In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast.
Vendor: Argentum Verlag
Type: Board Games
Price:
47.95
Designer | Andreas Steding |
Publisher | Argentum Verlag |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Hansa Teutonica: East Expansion Hansa Teutonica: Britannia Hansa Teutonica: Emperor's Favour (German Import) |
Note: This is the Argentum Verlag Third Edition in English. This edition of Hansa Teutonica includes larger wooden cubes and the new rules for two players.
The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. After controlling a line between two cities with your pawns you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities.
Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.
This game appeared originally as Wettstreit der Händler at the Hippodice competition.
Vendor: Z-Man Games
Type: Board Games
Price:
49.95
Designer | Andreas Steding |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Note: Thie game is in German. English rules can be found here.
In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern day Germany, went south to Sicily, and stretched across the Baltic Sea. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.
The game lasts five rounds with each player having three actions per round. Players take action in order of their family members on the action board from top to bottom, and on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).
For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.
For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it.
After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys.
To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins.
Vendor: Z-Man Games
Type: Board Games
Price:
53.95
Designer | Andreas Steding |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern day Germany, went south to Sicily, and stretched across the Baltic Sea. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.
The game lasts five rounds with each player having three actions per round. Players take action in order of their family members on the action board from top to bottom, and on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).
For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.
For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it.
After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys.
To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins.
Vendor: Argentum Verlag
Type: Board Games
Price:
4.95
Designer | Andreas Steding |
Publisher | Argentum Verlag |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 12 and up |
Expands | Hansa Teutonica (Import) |
Vendor: Argentum Verlag
Type: Board Games
Price:
14.95
Designer | Andreas Steding |
Publisher |
Argentum Verlag |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Expands | Hansa Teutonica (Import) |
This is the first expansion for Hansa Teutonica. This expansion includes nine mission cards for the basic map. Each mission card shows three cities and the player can receive additional victory points for Kontors in these cities.
In addition the expansion includes a new map: The East-Expansion
This map introduces new items into the game: e.g. Ocean trade routes and permanent bonus markers.
Vendor: Quined Games
Type: Board Games
Price:
69.95
Designer | Andreas Steding |
Publisher | Quined Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |