Vendor: alea
Type: Board Games
Price:
54.95
Designer |
Andreas Seyfarth |
Publisher | alea |
Players | 2-5 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
49.95
Designer |
Andreas Seyfarth |
Publisher | Rio Grande Games |
Players | 3-5 |
Suggested Age | 12 and up |
Accessory |
The Dicetroyers - Puerto Rico (2011 Edition) (Italy Import) |
Vendor: Rio Grande Games
Type: Board Games
Price:
13.95
Designer | Andreas Seyfarth |
Publisher | Rio Grande Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Expansion for | Puerto Rico |
Vendor: Hans im Glück
Type: Board Games
Price:
37.95
Designer | Andreas Seyfarth |
Publisher | Hans im Glück |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Vendor: Queen Games
Type: Board Games
Price:
33.95
Designer | Andreas Seyfarth |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors | 2008 Golden Geek Best Family Board Game Nominee |
By cleverly combining the three colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg.
Vendor: Hans im Glück
Type: Board Games
Price:
64.95
Designer |
Andreas Seyfarth Karen Seyfarth |
Publisher | |
Players | 2-4 |
Playtime | 60mins |
Suggested Age | 13 and up |
Honors |
|
Expansions |
Thurn and Taxis: Power and Glory |
Note: This game is in German, the but game itself is language independent. English rules can be found here.
In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center.
Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may only build one route at a time. Routes are represented by melded city cards arranged in the order of the route.
Players start with a supply of 20 post offices in their color, a carriage house card and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn a player will draw a card from a display of six, face up, city cards (or the top of the face down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of: drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored the city cards of that route are discarded, and the player begins a new route on his next turn.
When a player exhausts his supply of post offices or acquires a value 7 carriage the end of the game is triggered. Play continues until the player who is last in turn order finishes his turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, and loose points for unplaced post offices. The player with the most points wins.
The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.
Vendor: alea
Type: Board Games
Price:
55.95
Designer | Andreas Seyfarth |
Publisher | alea |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors |
|
Note: This game is in German. This edition of Puerto Rico, which bears a #16 on the spine instead of the #7 of the first edition, uses the graphic design of the 2011 Puerto Rico: Limited Anniversary Edition and includes both the noble and building expansions and two-player rules. The only difference between this edition and the Anniversary Edition is the different cover artwork and the replacement of the metal coins with cardboard money and the wooden resource crates with the wooden components used in the game's first edition.
In Puerto Rico assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to the Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
Vendor: Rio Grande Games
Type: Board Games
Price:
23.95
Designer |
Andreas Seyfarth Karen Seyfarth |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60mins |
Suggested Age | 13 and up |
Expands | Thurn and Taxis |
Second expansion for Thurn and Taxis - actually, 2 expansions in one.
"All roads lead to Rome"
1st expansion, "Audience": The players (clerics) try to arrive at the right time to be received in audience by the pope.
2nd expansion, "Offices of Honor": The postal staff still helps you - but now you can draw additional city cards, get victory points or even set a new house.
Contents:
Vendor: Rio Grande Games
Type: Board Games
Price:
23.95
Designer |
Andreas Seyfarth Karen Seyfarth |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60mins |
Suggested Age | 13 and up |
Expands | Thurn and Taxis |
Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preußen provinces to achieve power and glory.
With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer.
Contents:
Vendor: Hans im Glück
Type: Board Games
Price:
17.95
Designer | Andreas Seyfarth |
Publisher | Hans im Glück Verlags-GmbH |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expansion |
Manhattan: Promo Cards Mini-Expansion |
Honors |
In Manhattan, players are constructing a skyline of skyscrapers over several districts, or city blocks, of Manhattan Island. Ultimately, each player seeks to have built the tallest buildings in the most city blocks of the Island.
Each turn, players will play a card that illustrates which part of a city block they may place a "floor" on a building. The placement card is unique for each player in that the section they may place in is relative to their seating at the table. The player who has placed the top most floor controls that building. Each round, scores are tallied based on control of each of the neighborhoods.
At the end of the game, the player who has scored the most points through area control and tallest buildings, wins.
Vendor: Hans im Glück
Type: Board Games
Price:
64.95
Designer | Andreas Seyfarth |
Publisher | Hans im Glück Verlags-GmbH |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors |
Note: This game is in German, but the game itself is language independent. English rules can be found here.
In Manhattan, players are constructing a skyline of skyscrapers over several districts, or city blocks, of Manhattan Island. Ultimately, each player seeks to have built the tallest buildings in the most city blocks of the Island.
Each turn, players will play a card that illustrates which part of a city block they may place a "floor" on a building. The placement card is unique for each player in that the section they may place in is relative to their seating at the table. The player who has placed the top most floor controls that building. Each round, scores are tallied based on control of each of the neighborhoods.
At the end of the game, the player who has scored the most points through area control and tallest buildings, wins.
Vendor: Rio Grande Games
Type: Board Games
Price:
39.95
Designer | Andreas Seyfarth |
Publisher | Rio Grande Games |
Players | 3-5 |
Playtime | 90-150 mins |
Suggested Age | 12 and up |
Expansion | Puerto Rico: Expansions 1&2 - The New Buildings & The Nobles |
Honors |
|
In Puerto Rico assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to the Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.