Vendor: BeWitched Spiele
Type: Board Games
Price:
22.95
Designer | Andrea Meyer |
Publisher | BeWitched Spiele |
Players | 3-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Note: This game is multi-language including English.
Stimmvieh is a game for party secretaries about collecting the largest donations for your party. However, votes are also valuable, as the two players who have collected the most and second most votes in the end may double their donations. Everyone starts with an equally powerful team of politicians. However, you already have to decide whether you're hunting for votes or donations when you nominate your top candidates.
This is a revised edition of Stimmvieh with 90 cards instead of 115.
Major differences as compared to the 1998 version:
you can win by either only collecting donations or by collecting the second most votes (and enough donations). In few games the player with the most votes actually wins the game.
With three players a dummy called "Angelus" plays with you. You take turns in helping her play. What is more, she can also win the game.
Vendor: Rio Grande Games
Type: Board Games
Price:
29.95
Designer | Andrea Meyer |
Publisher | Rio Grande Games |
Players | 3-5 |
Playtime | 80 mins |
Suggested Age | 12 and up |
Vendor: BeWitched Spiele
Type: Board Games
Price:
21.95
Designer | Andrea Meyer |
Publisher | BeWitched Spiele |
Players | 2-5 |
Playtime | 45 mins |
Launched Essen 2005, Wordwild is a wordgame with a speed element. The game comes in a tin box and contains: 224 cards, wooden pieces, 1 plastic chip and rules.
The game is designed in German and English. One deck has German and English topics, such as Clothing, Holidays, Politics, Ancient Egypt and so on. The deck is written in German and English. The other deck has some letters to start a word and some letters to end a word. So a card might have PE... and ...ING, or it might have T... and ...E and so on. Players have six of these cards face-up in front of them. Three of the Topic cards are dealt up for all to see and then a letters card is turned up.
As quickly as you can, you make a word fitting one of the topics, starting or ending with a card in your six, and starting or ending with the table card. That is, if you use one of your cards to start a word, then you use the ending from the table card. Or the other way round: if your word starts with the table card, then you use an ending from one of your six.
The game has two decks for the letters, one in English, one in German. That way, you get the right kind of starting and ending letters to suit your language.
Players put markers on the Topics with a correct choice, and flip their card they used (worth one point), and draw a fresh table card. When any Topic card gets a third marker, that player gets the Topic card face down (worth three points) and a fresh Topic is drawn. When any player is down to one letter card, there's a special speed round, then the players reset their cards. The game ends after the third speed round.
It is a simple game idea and yet very challenging to find words and then find how to fit them to the letters available. But after a while, you can get into the flow and the game moves very quickly.
Vendor: Repos Production
Type: Board Games
Price:
9.99
Designer |
Friedemann Friese Marcel-André Casasola Merkle Andrea Meyer |
Publisher | Repos Production |
Players | 4-9 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Sebastian Wagner
Type: Board Games
Price:
32.95
Designer | Andrea Meyer |
Publisher | Sebastian Wagner |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | 2003 International Gamers Awards - General Strategy; Multi-player Nominee |
Note: This game is in German. English rules can be found here.
A day in public service - the usual horror. The colleagues in the town office are desperately trying to keep everyone working, in the tax office the civil servants are trying to avoid giving money to anybody and the ecologists in the environmental office can hardly accept the job office's plans to build even more plants.
Of course everybody works as fast as possible, and the messengers are running for their life. That's no surprise, as all files have to be transported strictly through the official channels - all files?
Well, maybe one or another player manages to speed up some files through less official channels. A telephone call here, a special delivery there, and in cases of emergency the consumption of dextrose drops increases rapidly. Main thing is to put things to file ("ad acta") at the right time. But be cautious: Delayed files might get into the shredder ...
Players lead the town hall, the tax- environment- or job-office and try to put their own dossiers to file at the time promising the highest score.
Vendor: Sebastian Wagner
Type: Board Games
Price:
14.95
Designer | Andrea Meyer |
Publisher | Sebastian Wagner |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Climate negotiations can be so simple! Those lagging behind learn from the front runners how to finally protect the climate. And those who suffer most from climate-induced storms etc. join forces. The bigger the conference the better, however, some countries will just not stop negotiating.
Players are climate diplomats who try to organize conferences for like-minded countries. On the one hand, they want the conferences to be as big as possible. On the other hand players who are the first to have no countries left also have chances to win the game. Hence, at some point it makes sense to hand over countries to more "competent" colleagues, or to collect as many countries as possible in order to hold at least one big conference ...
Gameplay:
Players take turns. In your turn you play a challenge, asking all players to compare one card each from their hands in a category you choose. The lowest value wins all cards. Afterwards you may play a conference of like-minded countries. However, two participating countries are always discontent and thus return to your discard pile. All other participants leave and score for you. Hence, the bigger the conference is the better.
Contents:
o 60 country cards, each of which represents a government delegation. The card informs about the country's capital, the UNFCCC-group and alliances resp. country groups it belongs to at the climate negotiations as well as the risk groups it belongs to in the different categories. Besides, the card shows how many diplomacy points you can score for making the country's delegation content.
o 40 black chips, they represent the seats in the back room on your hand
o 1 green flag indicating whose turn it is
o 1 black house indicating who was the first start player
Vendor: Endless Games
Type: Board Games
Price:
20.95
Designer |
Andrea Meyer Erik Nielsen |
Publisher | Endless Games |
Players | 4-8 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors |
US-edition
Creator (original version): Erik Nielsen
Publisher: Endless Games
From Publisher Website: 4 Cards... 1 Pair... 100 reasons why you SHOULD be right. It's not a word game. It's not a strategy game. It's not a bluffing game, yet all three of these elements are combined in this uniquely simple, excitingly fun, and extremely addictive game:Linq. The object of the game is to guess which two players are the Linq. If you are the Linq, you must think like your partner, and connect with them. The only problem is... You don't know who your partner is!
German edition
artwork: Sebastian Wagner
editor: Andrea Meyer
publisher: BeWitched-Spiele
game length: ca. 45 minutes
Linq combines bluff elements with associative gaming. 4-8 players ages 10 and up try to find their ever changing partners by associating freely to their LINQ-words. An intuitive scoring mechanism shows who was best able to linq with the others in the end.
The game contains 58 card pairs with nearly 700 words, 4 question marks, wooden pieces for counting points, a 12-sided die, and the rulebook.
French edition
artwork: Pierre Lechevalier (aka Piero)
publisher: In Ludo Veritas
Two spies have to meet each other. All they have in common is a password.
All the others players are counterspies triyng to identify and confuse them.
The game contains 2 * 50 spy cards with 10 words each (500 different passwords ),
10 counterspy cards, counters, rulebook