Vendor: vaibhavhospital
Type:
Price:
70.00
Vendor: vaibhavhospital
Type:
Price:
55.00
Vendor: vaibhavhospital
Type:
Price:
100.00
Mushrooms are more than just a pizza topping or a plumber’s power-up—they’re the unsung heroes of organic decomposition! Trust the fungus and make ‘shroom in your collection for Magic’s most mycelial menaces. Expressive style explodes off these Borderless cards like a cloud of puffball spores. It’s abundantly clear you don’t want to miss out!
Contents
1x Foil Borderless Abundant Growth
1x Foil Borderless Slimefoot, the Stowaway
1x Foil Borderless Ghave, Guru of Spores
1x Foil Borderless Mycoloth
1x Foil Borderless Saproling Token
Vendor: vaibhavhospital
Type:
Price:
50.00
As recent telescopes have confirmed, outer space is big, cool, and totally mind-blowing. Thankfully, Magic artist Jérémie Solomon has captured all three of those aspects for this minimalist series of stellar styles. For greater accuracy, we had the illustrator complete these cards directly from the Wizards of the Coast Satellite Office, which is currently orbiting Neptune. Thanks, Jérémie—see you back on Earth in time to celebrate Magic 50!
Contents
1x Foil Borderless Imprisoned in the Moon
1x Foil Borderless Stasis
1x Foil Borderless Prismatic Omen
1x Foil Borderless Wheel of Sun and Moon
Vendor: vaibhavhospital
Type:
Price:
80.00
Vendor: Stonemaier Games
Type: Board Games
Price:
48.55
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For |
Expeditions (Ironclad Edition) |
Note: This includes 2 metal mechs.
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
—description from the publisher
Vendor: Inside Up Games
Type: Board Games
Price:
29.85
Designer |
Bruno Maciel |
Publisher | Inside Up Games |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: vaibhavhospital
Type:
Price:
130.00
Vendor: vaibhavhospital
Type:
Price:
80.00
Vendor: vaibhavhospital
Type:
Price:
70.00
Hot on the heels of our Transformers team-up in The Brothers’ War, this additional drop provides the perfect complement to your growing squad of Autobots and Decepticons. See why the fight for the planet Cybertron is so fierce with these gorgeous lands! Each full-art card depicts the varied biomes of the Transformers robots’ home, packed with a robo-truckload of intricate details that really make the planet pop.
Contents
1x Full-Art Plains
1x Full-Art Island
1x Full-Art Swamp
1x Full-Art Mountain
1x Full-Art Forest
Vendor: vaibhavhospital
Type:
Price:
100.00
Demonstrate the heroism of the Autobots and the villainy of the Decepticons with six spell cards primed to roll out. Each gorgeously rendered piece captures an unforgettable moment from the saga, which will surely convert the heart of any dedicated fan into a Cybertronian Spark. Whether you’re collecting or powering up your deck, these spells have the precious Energon that bots crave. For Cybertron!
Contents
1x Greater Good
1x Dramatic Reversal
1x True Conviction
1x By Force
1x Fabricate
1x Collective Brutality
Vendor: vaibhavhospital
Type:
Price:
80.00
Optimus Prime. Megatron. The ultimate rivals take their battle to your Magic collection. These two icons of Cybertron are Reversible, meaning both sides of each card have the same rules text but different art, allowing you to choose their look as they enter the fray. Vehicle mode? Bot mode? Either way, somebody’s coming home with the AllSpark in tow.
Contents
Vendor: Fantasy Flight Games
Type: Board Games
Price:
46.95
Heroes come in all shapes and sizes. Some can fly, some can shoot energy from their hands, and some are just really, really strong. But there are some heroes who don’t wear capes, heroes who stay out of the spotlight, working tirelessly behind the scenes to keep the world safe from covert threats. These are the agents of S.H.I.E.L.D.
It’s the beginning of a brand-new wave of Marvel Champions: The Card Game! As the game’s eighth campaign expansion, Agents of S.H.I.E.L.D. brings a number of classic S.H.I.E.L.D. characters to the table, including two new playable heroes, Maria Hill and Nick Fury, each of whom comes with a pre-built deck ready to play from the get-go. Take on covert threats from the forces of A.I.M. while also working to expose the traitor within your own agency. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.
Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Agents of S.H.I.E.L.D.!
Contents:
Vendor: Tactic USA
Type: Board Games
Price:
32.95
Vendor: Avalon Hill
Type: Board Games
Price:
69.95
Designer |
Kristian Karlberg Kenny Zetterberg |
Publisher | Avalon Hill |
Players | 1-4 |
Suggested Age | 12 and up |
The Yawning Portal is an iconic inn that attracts fascinating adventurers with two things in common: They're famished, and they have unique tastes in food.
As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal, you need to feed them by matching up food tokens with the orders pictured on their hero card. You earn colored gems (and points) for every matching food token, and a bonus for completing an order. The colored gems that appear most frequently on the board receive the highest value, so strategize to tip the scoring scale in your favor — and don't be afraid to use potions to make patrons love your food! Collect more points if you're the first to achieve an objective challenge or earn an endgame bonus. The player with the most points at the end of the game wins.
Vendor: Bicycle
Type: Board Games
Price:
13.95
Vendor: Nuts! Publishing
Type: Board Games
Price:
58.95
Designer |
Scott H. Moore |
Publisher | Nuts! Publishing |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
Honor |
2020 Charles S. Roberts Best Board Wargame Playing Components Nominee 2020 Charles S. Roberts Best Early Gunpowder Era Board Wargame Nominee 2020 Charles S. Roberts Best Original Box Cover Art Nominee |
Vendor: Z-Man Games
Type: Board Games
Price:
35.95
Note: This game includes River Expansion
"What's that game with those cute little figures?"
"You mean meeples?"
"Yes, I see them everywhere on the Geek!"
"They are from Carcassonne."
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Carcassonne: The Princess & the DragonCarcassonne: The Princess & the Dragon
Vendor: VUCA Simulations
Type: Board Games
Price:
174.95
Designer |
Patrick Gebhardt Jack Greene |
Publisher | VUCA Simulations |
Players | 2 |
Playtime | 120-360 mins |
Suggested Age | 12 and up |
Vendor: VUCA Simulations
Type: Board Games
Price:
174.95
Designer |
Patrick Gebhardt Jack Greene |
Publisher | VUCA Simulations |
Players | 2 |
Playtime | 120-360 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
120.95
Designer | Bruce Harper |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 360-480 mins |
Suggested Age | 12 and up |
Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)
<From the publisher's website:>
Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.
Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:
- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.
Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Vendor: vaibhavhospital
Type:
Price:
110.00
Auction Bundle
Dive into the thrill of bidding and strategy with our Auction Bundle! This carefully curated collection features four engaging games that challenge players to think critically while having fun.
For Sale: Experience a dynamic mix of strategic auction mechanics and fast-paced gameplay as players compete to acquire valuable properties. Quick rounds and clever bidding keep everyone on their toes in this exciting real estate showdown.
Art Society: Combine creativity with strategy in this unique game where players build their own art collections. Engage in competitive bidding and smart risk management as you acquire stunning pieces, all while navigating the ever-changing art market.
Q.E.: This innovative game transforms economic principles into a thrilling bidding experience. Players must wisely spend resources to outsmart their opponents, making strategic decisions that could lead to victory in a fun and competitive atmosphere.
No Thanks!: Simple yet strategic, this game requires players to balance risk and reward as they manage their chips and cards. Make tough decisions about when to take cards or pass, all while keeping an eye on your opponents' moves.
This Auction Bundle is perfect for game nights, providing endless fun and strategic challenges. Gather your friends and get ready for an unforgettable bidding adventure!
Vendor: Cobblestone Games
Type: Board Games
Price:
52.95
Designer |
Peter Schultz |
Publisher | Cobblestone Games |
Players | 2-4 |
Playtime | 75-90 mins |
Suggested Age | 14 and up |
Expansion For |
The Acts (Deluxe Edition) |
The Acts returns with the all new Letters from Rome expansion. Compatible with both the first edition and deluxe edition copies of the base game, Letters from Rome offers new strategies for adding believers as you can now travel all the way to Italia on your mission. Along with a sideboard depicting Italia as a seventh accessible region, there are epistles that can be delivered, tithes generated by churches, and more to take into account as you spread the word.
Letters from Rome remains a tight, worker placement game with multiple paths to victory. In addition to the actions from the base game, players can now gain coins as tithes from their churches, and collect epistles for both immediate rewards and set collection end game bonuses. Coins can be used to book passage to Rome, enlarge your churches, and to feed and care for the crowds while preaching. Beware, hording coins can lead to corruption, costing you believers over time.
Take on the added challenges as you spread from Judea throughout the Roman Empire to share the gospel message. Although true to the Bible, no Biblical knowledge is required to play and enjoy.
-description from designer
Vendor: BoardGameTables.com
Type: Board Games
Price:
23.95
Designer |
Jonathan Gilmour |
Publisher | BoardGameTables.com |
Players | 3-5 |
Expansion For |
Q.E. (Quantitative Easing) |
Vendor: Grand Gamers Guild
Type: Board Games
Price:
67.95
Designer |
Oláh Tamás |
Publisher | Grand Gamers Guild |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya.
In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory.
Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S.
The Solo Mode was co-designed with professional game designer, David Digby.