Vendor: Blackrock Games
Type: Board Games
Price:
10.95
Designer | Alain Ollier |
Publisher | Blackrock Games |
Players | 2-6 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Expansion For | The Boss |
Vendor: Rio Grande Games
Type: Board Games
Price:
64.95
Designer | |
Publisher | Rio Grande Games |
Players | 2-10 |
Playtime | 45-120 mins |
Suggested Age | 14 and up |
Honors | 2009 Ludoteca Ideale Official Selection Winner |
The centenary Giro will be a memorable stage: the track will go through important Italian cities such as Venice, Milan, Rome, Naples, Florence, Boulogne, Genova putting all cyclists (above all Lance Armstrong back at his first Giro) under pressure from the first week on the Dolomites.
The game is a spin off of Leader 1 but will focus on the most famous Italian bicycle race.
Box contents: 21“route” hexagons, 1 “general classification” hexagon, 15 riders (5 teams of 3), 16 “general classification” tokens, 1 peloton (to be placed on the card stand), 1 “peloton leader” token, 1 twelve-sided “peloton” die (with stickers of 3, 4 and 5 values to be attached), 1 twelve-sided “events” die, 36 “feed zone” tiles (12 yellow, 12 red, 12 green), 1 “energy table” block, 11 tokens (3 “feed zone”, 2 “bonus time”, 6 “mountain climb category”), 12 reminding tables, 15 special cards.
Re-implements:
Vendor: Rio Grande Games
Type: Board Games
Price:
22.95
Designer | |
Publisher | Rio Grande Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Giro d'Italia Card Game is the Giro d’Italia official card game. In this simple yet fascinating cycling race simulation you decide the placement and energy management of your riders, facing all the elements of the Giro or a classic: sprints, breakaways, falls, cracks, punctures, bonus time, made and broken alliances, final sprints.
What is your specialty?
Will you be best on plains and sprints? Will you fly in solitude on the mountain top? Or will you display a charismatic leader talent?
At the end of the track,only the finest strategist and the humblest hard-worker will win, entering with Giro d’Italia Card Game in the legend of the greatest Cyclists of all time.
Vendor: Rio Grande Games
Type: Board Games
Price:
47.95
Designer | |
Publisher | Rio Grande Games |
Players | 2-10 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Originally announced as an extension of Leader 1, Leader 1: Hell of the North has since transformed into a standalone game, albeit one in which the components can be used in the original game from whence this one came.
Game play is similar to that in the original game: "Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore, the race is based on the riders' energy management: initially the riders are all inside the peloton, where it is easier to save energy, but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton."
"Hell of the North" is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads, sections that often lead to damaged bikes, falls and unexpected race results. A mix of new terrain, including cobblestoned sections, is included in the game with forty new tracks on twenty hexagonal tiles. New miniatures are included that match the size of those in the original game, and the game includes "new rider characteristics", according to Ghenos' Alfredo Genovese, to go with the miniatures. While game play is similar to that of the original game, the rules have been revised and updated.
Re-implements:
Vendor: Blackrock Games
Type: Board Games
Price:
25.99
Designer | Alain Ollier |
Publisher | Blackrock Editions |
Players | 2-4 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors | 2011 Tric Trac Nominee |
Expansions | The Boss: 5-6 Player Expansion |
With each card played, you gain more information about the loot, or sanctions, that may be yours for the taking in different American cities. Basing upon this information you send out the members of your gang to those cities -- some are pros, some are wannabes.
Whoever has the most gang members in a city, cashes the loot or undergoes the sanction. When going to Chicago you have no choice but splitting your takings with the boss himself: Al Capone. The further the game progresses, the higher the stakes are getting, especially in Chicago.
The Boss is essentially a card game (but comes with small game board for keeping scores) of deduction, bluffing and a lot of backstabbing.
(Description based upon published rules)
Vendor: Blackrock Games
Type: Board Games
Price:
23.95
Designer | Alain Ollier |
Publisher | Blackrock Editions |
Players | 2-4 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors | 2011 Tric Trac Nominee |
Expansions | The Boss: 5-6 Player Expansion |
With each card played, you gain more information about the loot, or sanctions, that may be yours for the taking in different American cities. Basing upon this information you send out the members of your gang to those cities -- some are pros, some are wannabes.
Whoever has the most gang members in a city, cashes the loot or undergoes the sanction. When going to Chicago you have no choice but splitting your takings with the boss himself: Al Capone. The further the game progresses, the higher the stakes are getting, especially in Chicago.
The Boss is essentially a card game (but comes with small game board for keeping scores) of deduction, bluffing and a lot of backstabbing.
(Description based upon published rules)
Vendor: Blackrock Games
Type: Board Games
Price:
22.95
Designer | Alain Ollier |
Publisher | Blackrock Editions |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
In Blackrock City, you are the chief of your group of outlaws, and you want to claim as much gold and silver as possible by attacking cities and stagecoaches. You will have to be clever to estimate the number of outlaws needed to attack – and watch out for the Sheriff and your opponents!
The game is played in rounds. Each round, players bid on the right to perform the next bank robbery by placing a number of outlaws in the center of the playing area; each player starts with eight outlaws. Alternatively a player can skip the round or postpone an attack until after other players bid, but doing so will cause one or more of his outlaws to become wounded. When a player bids outlaws, the sheriff token moves a number of city tiles equal to the number of outlaws bid (in most cases). If a sheriff lands on a player's Chief of the Outlaws token – as these tokens are located on city tiles and not used for bidding – one of that player's outlaws is wounded.
The winner of the bid attacks a city, most likely netting him gold and possibly giving him new outlaws (as they are freed from that city's prison), but which city is attacked is determined by the difference between the winning bid and the lowest bid. Thus, bids from the other players will influence the winner's gains – and if the winner lands on the city tile where the sheriff is located, he gets nothing. The player with the second highest bid attacks the stagecoach and gains one silver.
If a player claims something from a city tile, it's flipped over and now has a different power for the remainder of the game, allowing a player who lands on the tile to steal gold or silver cubes from an opponent or wounding one of that player's outlaws. After each round, players collect the outlaws they used to bid and "wound" the healthy outlaws by flipping them over to their wounded side. A wounded outlaw who is wounded again is removed from the game. (Prisoners come into the game wounded, so they can be used only once.)
The game ends when no player has any outlaws remaining or all players refuse to bid in a given round. The player who has collected the most gold and silver wins!