Vendor: Gale Force Nine
Type: Board Games
Price:
20.95
Designer |
Aaron Dill |
Publisher | Gale Force Nine, LLC |
Players | 2-4 |
Suggested Age | 14 and up |
Vendor: Gale Force Nine
Type: Board Games
Price:
7.95
Designer | Aaron Dill, John Kovaleski, Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 4-99 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Family Guy: Stewie's Sexy Party Game |
Vendor: Monster Fight Club
Type: Board Games
Price:
43.95
Designer |
Aaron Dill John Kovaleski |
Publisher | Monster Fight Club |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 6 and up |
Vendor: Gale Force Nine
Type: Board Games
Price:
45.95
Designers |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine |
Players | 3-4 |
Playtime | 120-180 mins |
Suggested Age | 17 and up |
Honors | |
Expansions |
Spartacus: The Serpents and the Wolf Expansion Set |
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.
Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.
The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.
The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.
The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.
The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?
Vendor: Gale Force Nine
Type: Board Games
Price:
35.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 3-4 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansion For |
Star Trek: Ascendancy |
Vendor: Gale Force Nine
Type: Board Games
Price:
23.95
Designer |
Aaron Dill Andrew Haught John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansions |
Vendor: Gale Force Nine
Type: Board Games
Price:
17.95
Designer |
Aaron Dill Andrew Haught John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansions |
Vendor: Gale Force Nine
Type: Board Games
Price:
44.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 3-4 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansion For | Star Trek: Ascendancy |
Vendor: Gale Force Nine
Type: Board Games
Price:
49.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-5 |
Suggested Age | 14 and up |
Expansion For | Star Trek: Ascendancy |
Vendor: Gale Force Nine
Type: Board Games
Price:
59.95
Designer |
Aaron Dill Andrew Haught John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansions |
Firefly Adventures: Brigands and Browncoats – Respectable Folk |
Vendor: Gale Force Nine
Type: Board Games
Price:
18.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 3-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Sons of Anarchy: Men of Mayhem |
Vendor: Gale Force Nine
Type: Board Games
Price:
15.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expansion For | Firefly: The Game |
Vendor: Gale Force Nine
Type: Board Games
Price:
39.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expand | Firefly: The Game |
The second Rim Space Expansion set for Firefly: The Game, Kalidasa adds a massive star system to the 'Verse with loads of new opportunities for adventure and profit. No sector of space is safe as the long arm of the Alliance reaches out beyond the central planets with the addition of the Operative's Corvette. Every region of the 'Verse becomes more dangerous with the addition of new Nav Cards for Alliance Space, Border Space and Rim Space. Two new Contacts, including the twin brothers Fanty & Mingo, provide new work opportunities for ambitious crews, especially those willing to get their hands dirty. The bustling port of Beaumonde offers exciting new gear and supplies for captains of all sorts. The bounty of the Rim also flows back to other Supply Planets with new crew, gear and ship upgrades appearing on other worlds. Finally, new Set Up cards, new Story Cards, and a host of surprises await the bold.
Vendor: Gale Force Nine
Type: Board Games
Price:
52.95
Designer | |
Publisher | Gale Force Nine, LLC |
Players | 2-6 |
Playtime | 10-120 mins |
Suggested Age | 8 and up |
WWE Superstar Showdown features six of WWE's greatest superstars — Daniel Bryan, Roman Reigns, John Cena, Big Show, Randy Orton, and Big E — in a game of miniature combat driven by specialized card decks that highlight the unique style and signature moves for each WWE superstar.
A single match in WWE Superstar Showdown can be played in as little as ten minutes. The game expands with rules linking a series of matches to form an event, creating a longer and more in-depth play experience. With four different match cards, players can play a variety of different matches, further augmented with stipulation cards that introduce special rules to the contest. Players in an event can improve their superstar between matches by earning and adding powerful bonus cards to their superstar decks.
Can you dominate the ring? Will your team go down in history as the greatest phenomenon the world has ever known?
Vendor: Gale Force Nine
Type: Board Games
Price:
21.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
The Firefly: The Game – Jetwash Coachworks game booster adds a new Series IV Firefly to Firefly: The Game. Named for the late Hoban Washburne and built on the newer Series IV Firefly chassis, the Jetwash befits its namesake: fast, with plenty of tricks up its sleeve.
A Coachworks game booster contains everything players need to add a new ship to Firefly: The Game. The Jetwash set contains a new Firefly Series IV model (yellow-green); ship card; color-coordinated ship dice (yellow-green); a drive core card; new ship upgrades; a new Leader crew card; sheet of game tokens; a new Set Up Card; and a new Story Card.
Vendor: Gale Force Nine
Type: Board Games
Price:
18.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
The Firefly: The Game – Esmeralda Coachworks game booster adds a new Series IV Firefly to Firefly: The Game. Based on the Series IV Firefly Chassis, the Esmeralda is the perfect ship for discreetly carrying people who don't want to be found to places they won't be followed.
A Coachworks game booster contains everything players need to add a new ship to Firefly: The Game. The Esmeralda set contains a new Firefly Series IV model (purple); ship card; color-coordinated ship dice (purple); a drive core card; new ship upgrades; sheet of game tokens; a new Set Up Card; and a new Story Card.
Vendor: Gale Force Nine
Type: Board Games
Price:
29.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine |
Players | 3-6 |
Playtime | 150 mins |
Suggested Age | 17 and up |
Expands | Spartacus: A Game of Blood & Treachery |
Gale Force Nine is pleased to announce a new expansion, Spartacus: The Shadow of Death for their acclaimed boardgame,Spartacus: A Game of Blood and Treachery.
The Shadow of Death is cast over the arena! This expansion adds new versions of Spartacus, Crixus and a more powerful Theokoles to game, each with special Primus abilities. The expansion also includes special gladiator models to represent Spartacus, Crixus and Theokoles during the Arena Phase. A new noble house is available to players, the esteemed Magistrate Calavius. The expansion also introduces Festivals, special Primus altering events to honor the capricious Roman gods. Boast about the prowess of your gladiators to receive lavish rewards, but be sure your fighters can live up to your claims or see influence wane. Will your house quail under the dark shadow?
Summarized:
Vendor: Gale Force Nine
Type: Board Games
Price:
18.95
Designer | |
Publisher | Gale Force Nine, LLC |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Sons of Anarchy: Men of Mayhem |
Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion introduces 'The Grim Bastards' Motorcycle Club to your games of Sons of Anarchy: Men of Mayhem, allowing up to 5 players to play at once (or 6 players if you already own the Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion).
It includes everything you need to add one additional player to your game, including 'The Grim Bastards' Clubhouse Card, 1 Player Blind, 10 Plastic Dudes (Orange), 87 Additional Tokens (Money, Actions, Heat), 1 Custom Dice, Rules and Black Market Reference Cards for 3/4 & 5/6 Players.
NOTES
+ The 'Grim Bastards' Clubhouse Card was also included on its own as a promotional bonus in first print copies of Sons of Anarchy: Men of Mayhem. It only included the Grim Bastard Clubhouse Card (nothing else) and could be used as a substitute for one of the other Clubs.
Some GenCon attendees also got the opportunity to gain the Orange Dudes & Dice featured in this expansion, but again they were a promotional bonus only and lacked the other contents featured in this full expansion.
+ The Grim Bastards Club Expansion also includes the Black Market 3/4 Player Reference Card missing from many first print copies of the base game.
Vendor: Gale Force Nine
Type: Board Games
Price:
17.95
Designer | |
Publisher | Gale Force Nine, LLC |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem.
Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?
Vendor: Gale Force Nine
Type: Board Games
Price:
38.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
Fire up your engines and full burn out to the edge of the 'Verse. Firefly: The Game – Blue Sun expands the game with a new 10" x 20" map extension that adds new systems to explore and exploit in an area of space known as the Rim.
Rim Space is not a place for the faint-hearted, and a ship pushing past Border Space out towards the raggedy edge of space had best be ready to deal with what's out there. Navigate this frontier space with a new Nav Deck. A new Supply Planet offers new Gear to purchase and new Crew to hire. Two new Job Contacts offer new opportunities and unique game-changing challenges while the game's other Contacts have new Jobs to claim a piece of the Rim for themselves. Two new Leaders present new strategies for players to execute as they focus on three new Story Cards. Two additional Reaver Cutters and new rules for these dangerous savages put the 'Verse on high alert. Reaver activity is on the rise and your Crew is on the menu!
Vendor: Gale Force Nine
Type: Board Games
Price:
23.95
Designer | |
Publisher | Gale Force Nine, LLC |
Players | 3-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion |
Sons of Anarchy: Men of Mayhem – Grim Bastards Sons of Anarchy: Men of Mayhem – Luck of the Irish Expansion |
In Sons of Anarchy: Men of Mayhem, players take the role of rival biker gangs out to control territory to reap the monetary rewards of controlling contraband. With each turn, new tiles are laid, which represent new territory, and clubs attempt to control that space by placing members of their gang (represented by tokens of Members on bikes, and Prospects who are on foot) in that space. However, other players can challenge for right to territory, which will lead to conflict; negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. The game is about making and breaking alliances, and the gang with the most money at the end of six turns wins.
NOTE
Due to a limited packing error some copies of the game are missing a reference card, the Black Market Card. You can find the PDF for the card in the file section of this page.
Vendor: Gale Force Nine
Type: Board Games
Price:
11.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
Firefly: The Game - Big Damn Heroes consists of five cards that feature some of the main characters of the Firefly television series created by Joss Whedon. The promo includes:
Firefly: The Game - Big Damn Heroes was released by ACD Distribution in 2013 as a preorder bonus for Firefly: The Game, then distributed by normal retail outlets in 2014.
Vendor: Gale Force Nine
Type: Board Games
Price:
30.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 2-7 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
Vendor: Gale Force Nine
Type: Board Games
Price:
11.95
Designer |
Aaron Dill John Kovaleski Sean Sweigart |
Publisher | Gale Force Nine, LLC |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expand | Firefly: The Game |
Firefly: The Game - Breakin' Atmo introduces fifty new cards to the game: 25 job cards and 25 supply cards. New jobs present new challenges for captains and their crews with payouts based on their skill levels. The additional supply cards offer new resourceful crew members for hire and specialized gear to help you pull off the big scores.
Vendor: Gale Force Nine
Type: Board Games
Price:
49.95
Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.
Game description from the publisher:
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.