Vendor: Ravensburger
Type: Board Games
Price:
31.95
Designer | Peter-Paul Joopen |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Honors |
Vendor: Ravensburger
Type: Board Games
Price:
41.95
Designer | Stefan Feld |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 1-4 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Accessories |
Folded Space - Castles of Burgundy (v2) The Dicetroyers - The Castles of Burgundy – 20th Anniversary Edition (Italy Import) |
Vendor: Nuts! Publishing
Type: Board Games
Price:
46.95
Designer |
Laurent Closier |
Publisher | Nuts! Publishing |
Players | 1 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Honor | 2011 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee |
Phantom Fury - The 2nd Battle for Fallujah
This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan District in the north-west part of the city in the morning of November 9th.
The player controls USMC troops while the system handles the insurgents. This design is based mainly on the article "Infantry Squad Tactics: Some of the lessons learned during MOUT (military operations in urbanized terrain) in the battle for Fallujah", published in the September 2005 issue of the Marine Corps Gazette.
The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. Tracks and charts are also on the map edges.
The troops of each side are represented by ‘unit’ counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). The total strength of USMC forces is about that of a reinforced company. Each squad has a combat factor that is used to resolve firing and assaults. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. These units are immobile and, within their fortified positions, await the attacks of USMC forces. At all times, insurgent units are eliminated after suffering one step loss.
Insurgent units do not appear directly on the map. Initially, the player deploys “suspect” markers which represent a potential, non-identified danger to USMC troops. Their placement is partially random. Once fired upon or assaulted, these “suspect” markers are activated and their true nature (dummy, guerrilla, martyr, IED, or sniper) is revealed. However, USMC troops can also count on the support and fire power of a pair of M1A2 Abrams tanks. A section of Iraqi soldiers from the Iraqi Intervention Force (IIF) is also available, their mission being the capture of the mosque in Jolan, as the USMC troops do not have the right to enter that zone.
The game lasts a maximum of 16 turns, each representing about 15 minutes of real time. Each turn begins with a variable cycle of USMC support missions. These missions are of three types (reconnaissance by drones – UAV, close air support by helicopter, and aerial bombardment). Each of these missions can only be conducted a certain amount of times per game, and their execution is not automatic. In case of a mission being cancelled or delayed, the insurgents can temporarily take the initiative and act (reinforcements, withdrawal, counter-attack, etc.). Then, a reinforcement phase allows the player to enter extra troops onto the map at the cost of victory points. Each squad then has the opportunity to fire or move. After conducting movement, the player resolves his assaults against insurgent units that are adjacent to his Marines. Before launching an assault, a squad can detach its security element in order to isolate the zone and prevent any retreat by the enemy. There are three types of assaults in the game, depending on the locations occupied by the belligerents: ‘top-down’, ‘bottom-up’, and normal. Each type has their advantages and disadvantages for the attacker and defender. CAAT support can also use their incendiary explosives to eliminate insurgents that are too strongly entrenched. Also, each assault can be accompanied by a random event which will influence its result. The game turn concludes with a re-organization phase during which the USMC capture of zones and the infiltration by insurgent troops is checked.
At the end of the 16 turns, the player determines his victory level. If all of the zones on the map are not controlled by the USMC, the player loses the game. If at the end of any turn the USMC controls every zone, the player wins the game and calculates his victory points to determine the extent of his victory (major, minor, bitter). A full game can be completed in about four hours.
Components:
• 17x22 map
• 88 ½’’ die-cut counters and 140 5/8’’ counters
• 1 player aid
• 1 die
• Rule booklet
Vendor: vaibhavhospital
Type:
Price:
6.95
Vendor: ThinkFun
Type: Board Games
Price:
22.95
Order up! Introducing ThinkFun's Dumpling House! Dumpling House will take your love of brain food and mix it with your love of brain games. Pick the challenge to stack the baskets. Grab the orders and figure out which baskets go out first. The logic game of de-stacking orders, the game is perfect for the logic lover who also loves dumplings! With 40 progressive challenges, Dumpling House will offer hours of brain-boosting fun!
Sharpen those logic skills, hone that critical thinking, and satisfy your mind's hunger with Dumpling House! Perfect Gift Idea for Kids and Foodies Alike - A fantastic gift for birthdays, holidays, or any special occasion for young puzzle enthusiasts. Exciting Solo Gameplay - Engage in a fun and challenging solo game experience as you destack the order baskets. Progressive Difficulty - Start simple and become more challenging with each card, keeping players engaged and entertained. Brain-Boosting Fun - Enhance critical thinking and use problem-solving skills with each exciting level.
Vendor: Outset Media
Type: Board Games
Price:
17.95
Designer |
Michael Adams William Foster Eric Foster Alex Foster |
Publisher | Outset Media |
Players | 2-4 |
Playtime | 10-20 mins |
Suggested Age | 8 and up |
Honor | 2020/2021 Årets Spill Best Family Game Nominee |
Keys to the Castle is a tile-based game of strategy and luck. Players must open and close doors (the tiles) to move along a path and be the first to cross to the other side.
Special cards are played to hacksaw through barred doors, use a skeleton key to unlock padlocked doors, throw a net on a player to stop them in their tracks or use secret passageways to maneuver your way to the other side.
The game is easy to learn and quick to play. With the tiles acting as the "board", there is a new outcome to each game every time the tiles and cards are shuffled.
Vendor: Outset Media
Type: Board Games
Price:
12.95
Designer |
K. Allegra Vernon |
Publisher | Outset Media |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honor | 2007 Mensa Select Winner |
Avast ye mateys! In this fun tile game, young scallywags are marooned on a tropical island with a piece of treasure map. By hook or by crook (or by roll of the Jolly Roger die), players face challenges like scurvy ne'er-do-wells and dangerous animals. Precious gems and landmarks discovered along the way help players reach the treasure first.
2007 Mensa Select
Vendor: Funko Games
Type: Board Games
Price:
24.95
Designer |
Prospero Hall |
Publisher | Funko Games |
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 13 and up |
Vendor: Friendly Rabbit Inc
Type: Board Games
Price:
33.95
Reach the top.
Build your way to the top to beat your opponents. Create different levels every time you play, unlimited replayability for 1-5 players.
Vendor: Friendly Rabbit Inc
Type: Board Games
Price:
38.95
Experience the thrill of creative competition with this unique board game, where players strategically stack premium game pieces to craft a stunning, ever-changing topographical mountain right on your table. Each game is a work of art, as players aim to be the last one to expertly lay their game piece. This dynamic and visually captivating game promises endless fun and surprises as you build your way to victory.
Stakd is a strategic stacking game played in rounds. Each round, players stack pieces to build the game (or block their opponents) until no more pieces can be added. The last person to lay a tile wins the round. The first player to win 3 rounds wins the game. But be careful! If you can't lay a tile, you're out for the round!
Vendor: Ludus Magnus Studio
Type: Board Games
Price:
38.95
Designer |
Luca Ricci |
Publisher | Ludus Magnus Studio |
Players | 2-4 |
Playtime | 30-40 mins |
Suggested Age | 14 and up |
Everybody wants to join Robin Hood and his Merry Men! You are the leader of a young bandits band, racing with other groups to enter in the most famous outlaws company of the medieval England!
To join the Merry Men, however, you have to prove to be the best bandits, robbing the gold of taxes from the Sheriff's carts. But beware the other bands, they want to join the Merry Men too and they could hinder you!
Robin Hood, Little John and all other Merry Men can also help you in the raids, granting different powers, useful to gain more riches or an advantage against others.
In Sherwood Bandits you will roll and place die, trying to exceed the value of each cart and so robbing more goods than the other players. The band who will make the final blow will conquer a lot of riches, but if another band defeat the cart before you, you will remain empty-handed!
At the end of the game, you will also gain extra points for complete sets of rings, necklaces and blacelets robbed.
So what are you waiting for? Gather your band, the carts with the gold are coming!
Vendor: Fantasy Flight Games
Type: Board Games
Price:
46.95
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 45-180 mins |
Suggested Age | 14 and up |
Expansion For |
Arkham Horror: The Card Game (Revised Core Set) |
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.
The Innsmouth Conspiracy: Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original "The Innsmouth Conspiracy" cycle of products. Grant blessings as the nun, Sister Mary; learn and practice various fields of study as the student, Amanda Sharpe; watch from the shadows as the spy, Trish Scarborough; perform arcane tricks as the magician, Dexter Drake; and brave the open seas as the sailor, Silas Marsh.
The Innsmouth Conspiracy: Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
73.95
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 45-180 mins |
Suggested Age | 14 and up |
Expansion For |
Arkham Horror: The Card Game (Revised Core Set) |
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.
In The Innsmouth Conspiracy Campaign Expansion, one to four investigators take search for their missing memories and the truth about the rumor-haunted town of Innsmouth. Flashbacks offer the investigators insight into past events, and may even influence the future… but do they really want to know the truth?
This expansion combines all of the campaign and scenario content from the original The Innsmouth Conspiracy cycle, which was the sixth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
—description from the publisher
Vendor: DGT
Type: Accessories
Price:
111.95
The DGT2500 is the new standard in game timing, approved and recommended by the International Chess Federation (FIDE).
A great new chess clock developed to meet the needs of all players. With 30 years of experience and many years of research DGT made the best even better. The improvements make the DGT2500 the best chess clock available.
Vendor: Edge Entertainment
Type: RPG
Price:
53.95
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction!
Contents:
1 256 page Hardcover Rulebook
Vendor: Zygomatic
Type: Board Games
Price:
16.95
Test your observational skills and hone your reflexes with the award-winning gameplay of Spot It!, a game of lightning-fast choices. With dozens of awards and possible versions married to elegant gameplay, Spot It! has become a global phenomenon.
- This version include illustrations inpired by the iconic Lilo & Stich move and characters
-Multiple mini-games allow endless playability
-Easy to learn and quick to teach
-A game of observation & speed
Vendor: Bandai
Type: Card Sleeves
Price:
22.95
Contents:
Each pack : 70 sleeves
Vendor: Bandai
Type: Playmat
Price:
44.95
DRAGON BALL SUPER TCG: FUSION WORLD: OFFICIAL PLAYMAT 02
★ one (1) Playmat
Vendor: Bandai
Type: Playmat
Price:
44.95
DRAGON BALL SUPER TCG: FUSION WORLD: OFFICIAL PLAYMAT 01
★ one (1) Playmat
Vendor: Bandai
Type: Card Sleeves
Price:
42.95
Vendor: Wizards of the Coast
Type: RPG
Price:
22.95
Every adventure needs a Dungeon Master to bring fantastical worlds and epic quests to life. Every Dungeon Master needs their quintessential companion – the Dungeon Master’s Screen. The 2024 Dungeon Master’s Screen features a spectacular panoramic scene by Joy Ang depicting every core class of fifth edition Dungeons & Dragons. The interior rules content on this new screen has been revised and refreshed to deliver the most useful information to any DM in their games.
Features:
- The four-panel screen helps the DM keep notes and dice roles hidden, without getting in the way of seeing and interacting with players around the table.
- Newly revised interior based on ten years of Dungeon Master feedback, providing them with the most useful at-a-glance reference material during play.
- An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. For use with the fifth edition Player’s Handbook (2024), Monster Manual (2024), and Dungeon Master’s Guide.
Vendor: UVS Games
Type: Playmat
Price:
27.95
The STAR TREK: Star Realms U.S.S. Defiant Playmat is designed to enhance your gameplay experience, featuring designated spots for the Trade Row, as well as the Scrap and Trade piles, on a neoprene playmat with a rubber backing.
- Each playmat is packaged in a sturdy box suitable for hanging or shelf displays
- High quality 24 x 14 inch neoprene playmat
- Smooth surface with rubber backing to keep the mat from slipping
Vendor: UVS Games
Type: Playmat
Price:
24.95
The STAR TREK: Star Realms Game Board Playmat is designed to enhance your gameplay experience, featuring designated spots for the Trade Row, as well as the Scrap and Trade piles, on a neoprene playmat with a rubber backing.
- Each playmat is packaged in a sturdy box suitable for hanging or shelf displays
- High quality 24 x 14 inch neoprene playmat
- Smooth surface with rubber backing to keep the mat from slipping
Vendor: Bandai
Type: Trading Card Games
Price:
29.95
Six Colors of Decks for Beginners Releasing at the Same Time!
Six colors of Starter Decks featuring Leaders Red Newgate, Green Uta, Blue Doflamingo, Black Smoker, and Yellow Katakuri which are from previous series. Simple Leader effects and color characteristics make this an ideal product for newcomers!
Five Cards with New Text in Each Color!
Each deck contains 5 cards with new text! Add these 5 new cards to an existing battle style and evolve your strategy!
One Pack of PRB-01 Included!
Includes 1 PRB-01 pack, featuring reprints of popular cards from past packs! Even newcomers can strengthen their decks and enhance their ONE PIECE CARD GAME experience!
Contents:
Vendor: Gamewright
Type: Board Games
Price:
37.95
Designer |
Eric M. Lang Phil Walker-Harding |
Publisher | Gamewright |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |