Vendor: Z-Man Games
Type: Board Games
Price:
81.95
Designer | Uwe Rosenberg |
Publisher | Z-Man Games |
Players | 1-2 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
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Expansion | Fields of Arle: Tea & Trade |
Accessories |
Deluxe Token Bundle compatible with Fields of Arle (set of 100) |
In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.
The game lasts nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding.
Vendor: Czech Games Edition
Type: Board Games
Price:
26.55
Vendor: Stonemaier Games
Type: Board Games
Price:
57.85
Note: This edition includes the Swift-start pack
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
--Gain food tokens via custom dice in a birdfeeder dice tower
--Lay eggs using egg miniatures in a variety of colors
--Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
Vendor: Garphill Games
Type: Board Games
Price:
50.10
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
53.15
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
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The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Perplext
Type: Board Games
Price:
28.45
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 1-8 |
Playtime | 25 mins |
Suggested Age | 14 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
54.45
Designer |
Ivan Lashin |
Publisher |
Arcane Wonders |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion | Smartphone Inc.: Status Update 1.1 |
Vendor: Arcane Wonders
Type: Board Games
Price:
48.40
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 12 and up |
Expansion |
Aquatica: Cold Waters |
Accessory |
E-Raptor - Insert Aquatica and Expansion UV Print |
Vendor: Capstone Games
Type: Board Games
Price:
58.85
Designer |
Alexander Huemer |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors |
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Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
120.95
Designers |
Glenn Drover Martin Wallace |
Publisher | Eagle Games |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Honors | |
Expansions |
Railways of North America |
Reimplemented By |
Railways Express Railways of the World: The Card Game |
Railways of the World (2009) is the new edition of the base game for Eagle Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It reimplements the original game with several improvements.
Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A gameboard depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico.
This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Volldampf, New England Railways,Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas. Railroad Tycoon was the result of a collaboration with Glenn Drover, in which the mechanics and game-play of Martin Wallace's Age of Steam were simplified and streamlined and attractive over-produced components were added, in order to make Railroad Tycoon more appealing to less hardcore gamers and more accessible to a wider audience.
A revised reprint was published at the end of 2010 which made some component improvements, such as the addition of Railroad Operation cards for the Mexico map.
Note: The RailRoad Tycoon board itself is gigantic (about 36x45 inches, 91x114 cm) and requires a huge table or playing on the floor.
Vendor: Gryphon Games
Type: Board Games
Price:
21.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Osprey Games
Type: Board Games
Price:
51.95
Designers |
Nigel Buckle Dávid Turczi |
Publisher | Osprey Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: Gale Force Nine
Type: Board Games
Price:
52.95
Vendor: Arcane Wonders
Type: Board Games
Price:
32.95
Designer | Shimpei Sato |
Publisher | Arcane Wonder |
Players | 2 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Honors |
2016 UK Games Expo Best Abstract Game Winner 2016 Mensa Recommended 2016 Cardboard Republic Striker Laurel Nominee 2016 Board Game Quest Awards Best Two Player Game Nominee 2015 Cardboard Republic Striker Laurel Nominee 2014 Golden Geek Best Abstract Board Game Nominee |
Expansions |
Onitama: Sensei's Path Onitama: Way of the Wind Onitama: Light and Shadow |
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
Vendor: Gale Force Nine
Type: Board Games
Price:
56.95
Vendor: Lirius Games
Type: Board Games
Price:
61.95
Designer |
Giacomo Cimini Sónia Gonçalves |
Publisher | Lirius Games |
Players | 1-4 |
Playtime | 50-120 mins |
Suggested Age | 13 and up |
Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).
In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.
The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books. There are three main ways to accumulate fans:
being the first to publish a specific genre and specializing in it;
publishing comic books with specialized creatives;
collecting orders on the map.
Throughout the game, a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round, the number of fans is converted into victory points. The money accumulated is instead divided by 4.
The winner is the player who scores the most victory points (VP from now on, represented by a star icon)
at the end of five rounds.VP are awarded both during and at the end of the game by:
• Publishing original comic books
• Accumulating fans
• Being at the top of the comic book chart every round
• Earning money (but pay attention to taxes)
• Generating ideas
• Improving the printing quality
Vendor: Rio Grande Games
Type: Board Games
Price:
39.85
Designer | Klaus Zoch |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 4 and up |
Honors | |
Expansions |
Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard.
Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feathers" as you go by them. The first player to collect all of the tail feathers wins.
Setup: There are two sets of large, thick cardboard tiles. One set of 12 are shaped as octagons, and the other set of 24 are shaped as eggs. Each octagon shows a different chicken-related image, and the same image appears on two of the eggs. The octagons are spread out randomly on the table, face down. The eggs are then arranged randomly, but face up, in a large circle around the octagons, creating a kind of "pathway" of egg tiles that is encircling the "yard" (of octagons). Each player has a single large wooden chicken in their color, and each chicken has slots on its backside into which wooden "tail feathers" may be stuck. Each chicken begins with only one tail feather, in its color. The chickens are then placed randomly on the egg tiles, with an equal number of unoccupied tiles separating each chicken from the next chicken "ahead" of it on the pathway as separate it from the next chicken "behind" it, with the goal that they be well spread out on the pathway.
Gameplay: The game is then played in turns, with players attempting to move their chickens clockwise around the pathway. On a player's turn, she looks at the image on the next egg tile in front of her chicken. The player then turns over one of the 12 face down octagon yard tiles. If the tile turned over shows the same image as the egg tile, the player moves forward one space on to that egg tile, turns the octagon back face down, and then repeats the process with the next egg tile. When the player turns over an octagon with an image that does not match the next egg tile in front of her, her turn ends and her chicken goes no farther. If the next tile in front of a player is occupied by someone else's chicken, then the player looks at the image that is on the egg tile in front of the other chicken, and then attempts to turn over the octagon showing *that* image. If the player succeeds, her chicken "leapfrogs" over the chicken in front of her to land on that egg tile, and in the process steals all tail feathers that the other chicken had - including those it stole from other players in the same manner. When one player has all of the tail feathers, that player wins the game.
In Sum: A creative memory game that ties memory to pawn movement. The first player to successfully memorize the images on each of the 12 octagon tiles, both from their own turns and from watching other players flip the octagons on their turns, will be able to move their chicken around the yard without stopping, and in doing so will win the game. The placement of the octagons is random, so the challenge is fresh each game.
This game is part of The Chicken Family of Zoch
The Zicke Zacke Igelkacke version has the same rules but hedgehogs instead of chicken, and it's in a smaller box.
The Hasbro version has the same rules, but is a Dragon Tales re-theme with large cardboard dragons as player pieces.
Vendor: Bicycle
Type: Board Games
Price:
12.95
Vendor: Bicycle
Type: Board Games
Price:
15.95
Vendor: Flying Frog Productions
Type: Board Games
Price:
51.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Last Night on Earth: Growing Hunger |
Reimplemented By | Last Night on Earth: Timber Peak |
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
Vendor: Blue Cocker Games
Type: Board Games
Price:
39.95
Designer |
Alexis Allard Benoit Turpin |
Publisher | Blue Cocker Games |
Players | 1-6 |
Playtime | 25-30 mins |
Suggested Age | 10 and up |
Both in English and French
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Vendor: Rio Grande Games
Type: Board Games
Price:
71.45
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: Rio Grande Games
Type: Board Games
Price:
74.95
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: Indie Boards & Cards
Type: Board Games
Price:
46.75
Designer |
Sydney Engelstein Nick Little (I) Will Sobel |
Publisher | Indie Boards & Cards |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
Astro Knights: Eternity – Mystery of Solarus Astro Knights: Eternity – Fly the Savage Skies |
Many generations after the events of the original Astro Knights setting, a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone, cooperative deck-building game with several scenarios connected by a single, ongoing narrative.
Continuing the gameplay lineage of Aeon’s End, player decks are never shuffled in Astro Knights, with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld, or all the players seeking to defend it.
In addition to the familiar structure of the first Astro Knights game, players will be introduced to all-new mechanics throughout the narrative campaign, along with refreshed elements from the Aeon’s End series.
Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?
—description from the publisher