Vendor: Write Stuff Games
Type: Board Games
Price:
28.45
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expansions |
Fliptown: The Outskirts – Mini-Expansion Fliptown: The Lone Gun |
Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.
Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.
For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.
For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.
In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.
—description from designer
Vendor: Gale Force Nine
Type: Board Games
Price:
24.65
Designer |
Bill Eberle Jack Kittredge Peter Olotka Greg Olotka Jack Reda |
Publisher | Gale Force Nine, LLC |
Players | 3-6 |
Playtime | 120 mins |
Suggested Age | 45 and up |
Expansion For | Dune |
Vendor: Devir Games
Type: Board Games
Price:
33.20
Designers |
Israel Cendrero Sheila Santos |
Publisher | Devir |
Players | 1-4 |
Playing Time | 30-120 mins |
Suggested Age | 10 and up |
Expansion | The Red Cathedral: Contractors |
Vendor: Flatout Games
Type: Board Games
Price:
38.65
Designer |
Peter McPherson |
Publisher | Flatout Games |
Players | 1-6 |
Playtime | 15-30 mins |
Suggested Age | 10 and up |
Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!
Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.
As an editor at one of the local newspapers, your job is to tell their stories!
The front page is due in just a few hours and you have no time for perfection. Grab the big stories before the other papers get a chance, and make sure you get the right photos too. A newspaper is a business, so the money has to come from somewhere — don’t forget the ads! After you’ve picked out a combination of stories, photos, and ads, it’s time to lay out the front page. Did you take enough tiles to fill the paper, but not so many that things have to be cut? Over the course of three hectic days, your skills will be tested as you compete to be the most newsworthy editor!
Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page. Then, they will yell “Layout!” and begin to lay out the page by carefully considering the placement of centerpieces, articles, photographs, and advertisements. When everything is just right, they yell “Print” to be the first off the press and gain their choice of centerpiece for the next round! This hectic spatial puzzle features over 100 unique newspaper tiles, 6 characters with their own special abilities, as well as 3 decks of Breaking News cards — so that each and every time you play you will be solving a new puzzle!
If real-time games aren’t your style, Fit to Print has a number of alternative modes to satisfy every type of puzzle gamer. In Slo-Mode players take turns drafting tiles from a shared market and arranging them on their front pages. In Puzzle Mode, take a specific set of tiles and piece together the highest-scoring arrangements. Whether you enjoy relaxing solo puzzles on your own, or frenetic action for up to 6 players, you will have a blast helping the critters of Thistleville tell their stories!
—description from the publisher
Vendor: Czech Games Edition
Type: Board Games
Price:
33.95
Designer | Vlaada Chvátil |
Publisher | Czech Games Edition |
Players | 2-8 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Honors |
2016 Golden Geek Best Party Game Winner 2016 Golden Geek Best Party Game Nominee 2016 Golden Geek Best Family Board Game Winner 2016 Golden Geek Best Family Board Game Nominee |
Integrates With | Codenames |
The whimsical, mind-twisting illustrations of Codenames: Pictures are now available in the XXL format. The larger size is visually impressive, and it offers more comfortable gameplay for bigger groups.
All components are nicely sorted in a special insert created for the XXL product line.
Vendor: Ravensburger
Type: Board Games
Price:
35.95
Designers | |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors | 1983 Spiel des Jahres Winner |
Vendor: Van Ryder Games
Type: Board Games
Price:
52.95
Designer | Robert Couch |
Publisher | Van Ryder Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Expansions | Saloon Tycoon: The Ranch Expansion |
Vendor: GMT Games
Type: Board Games
Price:
120.95
Designer | Bruce Harper |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 360-480 mins |
Suggested Age | 12 and up |
Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)
<From the publisher's website:>
Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.
Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:
- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.
Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Open Owl Studios
Type: Board Games
Price:
17.95
Publisher | Open Owl Studios |
Vendor: Grand Trunk Games
Type: Board Games
Price:
84.95
Designer |
Ian D. Wilson |
Publisher | Grand Trunk Games |
Players | 3-6 |
Playtime | 180-360 mins |
Suggested Age | 12 and up |
Vendor: OOMM
Type: Board Games
Price:
40.00
Designer |
Nathan Lige Brendan McCaskell |
Publisher | OOMM |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | Mythwind |
Vendor: Sorry We Are French
Type: Board Games
Price:
40.95
Designer |
Grégory Grard Matthieu Verdier |
Publisher | Sorry We Are French |
Players | 2-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
ETA Q4 2024
Twenty years after his expedition around the world, Charles Darwin is writing On the Origins of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?
In In the Footsteps of Darwin, players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey, you will study animals, carry out cartographic surveys, publish your findings, and develop theories. Starting with the naturalist controlling the Darwin token, naturalists take turns in clockwise order, performing these two steps in order:
Study an animal or take inspiration from a character: Choose one of the three tiles facing the Beagle and place it onto your naturalist's notebook. It may be either an animal to study or a character from the Beagle's previous journey who will inspire you. Gain the bonuses depicted or any additional scoring bonuses triggered by the tile's placement.
Voyage of the Beagle: After placing a tile on your notebook, move the Beagle as many spaces forward as the distance between the Beagle and the tile you just selected (1-3 spaces), then draw a new tile to replace the empty space on the journey board.
Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.
—description from publisher
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: AEG
Type: Board Games
Price:
45.05
Designer | John D. Clair |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansions |
Space Base: The Emergence of Shy Pluto Space Base: Command Station Space Base: The Mysteries of Terra Proxima Space Base: Dreadnaught Pack |
Accessory | Sleeve Kings Sleeve Bundle - Space Base |
Honors |
2020 Fairplay À la carte Runner-up 2019 Origins Awards Best Board Game Nominee 2018 Meeples' Choice Nominee 2018 Golden Geek Best Family Board Game Nominee |
Vendor: Renegade Game Studios
Type: Board Games
Price:
24.95
Introducing the Explorers of the North Sea Collector’s Box!
This box is perfect for collectors that would like to have their medieval trilogy in the same sized boxes. This Collector’s Box also comes with a top notch insert with player piece trays from Black Magic Inserts.
Key Features:
Vendor: Japanime Games
Type: Board Games
Price:
40.80
Publisher | Japanime Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion |
Core Connection: Jade Judgement |
In this robot anime-inspired deckbuilding card game for 2-4 players, you can pick between 6 different pilots and robots as the game progresses - 36 possibilities in all. And in true robot anime fashion, each pilot and robot gets to Awaken and unleash its true abilities when things look bleakest, creating truly memorable moments of hot-blooded action. Only you and your friends can defeat the encroaching hordes and thwart the plans of Nabla's Heart.
Two years ago, Atlantis, conquerors of the ancient world, rose from the depths of the Pacific. As the world stood paralyzed in the face of their onslaught, seven girls stepped forward to oppose it. They possessed the Royal Wavelength necessary to activate the humanoid weapons known as Resonants—the only means of stopping Atlantis. Caught in a maelstrom of conflict, they battled against the hordes, eventually slaying Ennosigaios, the Lord of Atlantis.
Now, peace slowly returns as the world licks its wounds and rebuilds. The girls enjoy a return to their normal lives… while feeling ever—so—slightly like something’s missing.
Through four phases of their turn, players purchase cards, add attachments to their mechs, play tactics and then enter battle! After the discard phase, play moves on. Defeat monsters to gain energy and gear up to battle stronger enemies together. First player to reach 20 energy announces the end of the game is coming - or reach 30 energy to win the game immediately!
-description from publisher
Vendor: PHALANX
Type: Board Games
Price:
115.95
Designers |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 40-200 mins |
Suggested Age | 12 and up |
Expansions |
Hannibal & Hamilcar: Sun of Macedon |
Accessories |
Hannibal & Hamilcar: Wooden Card Holders Hannibal & Hamilcar: Giant Play Mat |
Honors |
Vendor: Grand Trunk Games
Type: Board Games
Price:
75.95
Designer |
Yasutaka Ikeda |
Publisher | Grand Trunk Games |
Players | 2-6 |
Playtime | 90-210 mins |
Suggested Age | 14 and up |
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Bicycle
Type: Board Games
Price:
10.95
Vendor: Bicycle
Type: Board Games
Price:
17.95
Vendor: Renegade Game Studios
Type: Board Games
Price:
55.20
Designer |
Matt Hyra |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 14 and up |
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against the aggressive forces of Cobra, led by Cobra Commander and Destro!
In G.I. JOE: Battle for the Arctic Circle, you play as the G.I. JOE or Cobra in a fight for control of the Arctic Circle.
The game features more than 110 figures, including the Snow Cat, W.O.L.F., Skystriker, and Rattler, and it introduces new strategic options that commanders may employ, such as using the Weather Dominator to freeze the sea to block pathways or create strategic land bridges. The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Vendor: Trick or Treat Studios
Type: Board Games
Price:
11.95
Designer |
Emerson Matsuuchi |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Description from the back of the Box:
You and your friends have just returned from a fruitful trick-or-treating journey. But now the real fun begins. The grownups have tasked you and your friends to fairly distribute the candy pile. But all of you have something else in mind. Be the one to get the most candy at the end of the game to win!
Tricks & Treats is a family-friendly card game for 2-4 players.
Gameplay
Each player takes turns placing candy into several numbered Halloween candy baskets on the table. The objective is to have the most candy in your basket by the end of the game. The catch is.. if another player can figure out which basket is yours, he/she can tattle on you and bump you out of the game.
Goal
The goal of the game is to have the most candy at the end of the game or to be the only player left in the game.