Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: The Army Painter
Type: Paint
Price:
49.95
Vendor: Grok Games
Type: Board Games
Price:
42.95
Designer |
André Teruya Eichemberg |
Publisher | Grok Games |
Players | 1-4 |
Playtime | 15-30 mins |
Suggested Age | 6 and up |
Vendor: Ultra PRO
Type: Playmat
Price:
22.95
Vendor: Ultra PRO
Type: Playmat
Price:
22.95
Vendor: Ultra PRO
Type: Playmat
Price:
22.95
Vendor: Ultra PRO
Type: Playmat
Price:
22.95
Vendor: Ultra PRO
Type: Playmat
Price:
22.95
Vendor: Goblivion Games
Type: Board Games
Price:
46.95
Designer |
Jean-François Gauthier |
Publisher | Goblivion Games |
Players | 1-4 |
Playtime | 20-80 mins |
Suggested Age | 12 and up |
Vendor: Goblivion Games
Type: Board Games
Price:
44.95
Designer |
Jean-François Gauthier |
Publisher | Goblivion Games |
Players | 1-2 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Vendor: Grok Games
Type: Board Games
Price:
51.95
Designer |
André Teruya Eichemberg Igor Knop |
Publisher | Grok Games |
Players | 2-4 |
Suggested Age | 10 and up |
Note: This game is in Portuguese. English rules can be found here.
The collective is stronger than the individual. In the civilization of Àiyé, these words hold true. They prioritize harmony amongst their people, resulting in a strong and powerful society. With the help of the natural elements, their leaders will harness the power of the sun and moon to lead the Àiyé civilization to fulfill their destiny.
Àiyé brings a fresh look at one of the first board game mechanisms, the mancala. On each turn players sow seeds on a mancala of cards columns, activating abilities of the last sowed column. During the game players will expand and improve their columns, building a unique mancala full of possibilities and combinations.
Each player's turn is divided in 3 steps: Sow, Column Activation and Village. Sowing is the mancala motor that allows players to choose which column is activated.To Sow, players pick up all energy seeds from one space below a column and add one seed to each space below the following columns.
In the Village energy seeds may be spent to summon up characters and gain masks. Cards grant columns different abilities, like gaining energy seeds, moving cards or seeds and block other players' columns. Mask cards also reward points at the end of the game based on different scoring conditions.
The game ends when a player gains the fourth Mask card or if a player has 18 cards in their play area at the end of the round. Whoever manages their cards and sowings best is the winner who will lead the community to a bright future.
Whoever manages their cards and sowings best is the winner who will lead the community to a bright future.
Vendor: Artipia Games
Type: Board Games
Price:
29.95
Designer |
Gustaf Sundström Sotirios Tsantilas |
Publisher | Artipia Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expands | Ceres |
Vendor: Artipia Games
Type: Board Games
Price:
129.95
Designer |
Gustaf Sundström |
Publisher | Artipia Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Expansions |
Ceres: Comets Ceres: Mars Contracts |
YEAR: 2219
The days of Earth being the center of humankind’s attention has ceased. The time of long-distance spaceflight and planet colonization is upon us.
Mars has been colonized for more than 100 years. Today, numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining.
Ceres, a dwarf planet lying amid the chaos of the Asteroid Belt, is now the home of the asteroid mining industrial complex.
While corporations compete for profit and power, and operations on Ceres grow rapidly, so is the demand for high-skilled laborers.
Are you ready to board the mission and lead Ceres?
CERES awaits you!
Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt, trading raw materials, constructing and upgrading their core facilities as well as expanding the colony of Ceres, improving their technology through research and liaising with the Mars council in order to exploit their power even more!
Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!
—description from the publisher
Vendor: Chip Theory Games
Type: Board Games
Price:
49.95
Publisher | Chip Theory Games |
Players | 1 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
0 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics.
20 Strong: Solar Sentinals is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
Vendor: Leder Games
Type: Board Games
Price:
40.64
Designer | Cole Wehrle |
Publisher | Leder Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Expansion For | Root |
Expansions | Root: The Clockwork Expansion 2 |
Honors |
2018 Golden Geek Best Board Game Expansion Nominee 2018 Board Game Quest Awards Best Game Expansion Nominee |
Accessories |
Meeple Realty - Root Forest Laserox - Root Organizer Folded Space - Root & Expansions |
A new faction is added to the forest fray.
The Riverfolk expansion includes:
A New Core Faction: The Riverfolk Company
A New Core Faction: The Lizard Cult
An Extra Vagabond
1 Custom Card Holder
Cooperative Scenarios
Rules for Bot Play
and Four Additional Vagabond Variants
This expansion now allows Root to be played with 1-6 players.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
21.95
Publisher | Renegade Game Studios |
Players | 2-6 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
26.95
Publisher | Renegade Game Studios |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Expansion For | RoboRally |
Vendor: Repos Production
Type: Board Games
Price:
20.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Repos Production |
Players | 3-5 |
Playtime | 25 mins |
Suggested Age | 8 and up |
Vendor: Lucky Duck Games
Type: Board Games
Price:
14.95
Designer |
Kamibayashi (カミバヤシ) |
Publisher | Lucky Duck Games |
Players | 2 |
Playtime | 5-10 mins |
Suggested Age | 14 and up |
In Kiri-ai: The Duel, each player has a hand of cards that represent movements, attacks, or special attacks on the battlefield. At the beginning of each round, each player places two cards from their hand face down next to the battlefield, after which they resolve the actions one card at a time.
With the cards, players advance or retreat in relation to the opponent or strike high or low, attempting to cause damage. Strike your opponent twice in order to win.
Vendor: Hans im Glück
Type: Board Games
Price:
82.95
Designer |
Torgeir Tjong |
Publisher | Hans im Glück |
Players | 2-4 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Vendor: Osprey Games
Type: Board Games
Price:
82.95
Designer |
Nigel Buckle Dávid Turczi |
Publisher | Osprey Games |
Players | 1-4 |
Playtime | 40-160 mins |
Suggested Age | 14 and up |
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.
Imperium: Horizons is a standalone game that contains an astonishing fourteen unique civilizations, each of which makes for a unique and challenging opponent in a solo game. The game is fully compatible with Imperium: Classics and Imperium: Legends for players wanting to expand their pool of civilizations even further, and the game incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.
—description from the publisher
Vendor: CrowD Games
Type: Board Games
Price:
38.95
Designer |
Yury Yamshchikov |
Publisher | CrowD Games |
Players | 1-4 |
Playtime | 20-30 mins |
Suggested Age | 11 and up |
Reimplemented By
|
Evolution: New World |
Vendor: Vesuvius Media
Type: Board Games
Price:
47.95
Designer |
Luís Brüeh |
Publisher | Vesuvius Media |
Players | 2-4 |
Playtime | 45-80 mins |
Suggested Age | 12 and up |
Expansions |
Dwar7s: The Lost Tribes Expansion Dwar7s Legendary Forest |
Vendor: Vesuvius Media
Type: Board Games
Price:
56.95
Designer |
Luís Brüeh |
Publisher | Vesuvius Media |
Players | 2-4 |
Playtime | 50-120 mins |
Suggested Age | 13 and up |
Expansion For |
Dwar7s Winter Dwar7s Spring |
Vendor: The Cabinet of Curiosities
Type: RPG
Price:
23.21
TTRPG Minimalist Cyberpunk Forged in the Dark.
CBR+PNK (Cyber plus Punk) is a tabletop RPG for one-shot sessions in the cyberpunk genre. You play as a team of RUNNERS — mercs, criminals, activists living on the edge and running in the shadows of a gritty, ultraviolent world -- on their LAST RUN.
Built for One-Shots, CBR+PNK features a minimalist version of the acclaimed Forged In The Dark spread across 12 double-sided four panel pamphlets.
Each box contains:
GM Sheet - Contains the core system rules and a comprehensive breakdown of all the steps needed to run CBR+PNK one-shots.
5x Runner Files - The character playbook, also containing all the player-facing rules— character creation, stress, special actions, recovery, etc. Dry erase compatible.
Framework - Provides further guidelines for the GM on applying Consequences, general advice, on the fly /RUN creation tables and rules for campaign play.
Mind the Gap - A fast-paced /run ideal for introducing both players and GMs to the system, easily scalable for more experienced participants.