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Mandoo Games  |  SKU: MDOJVSH21EN

Jekyll vs. Hyde

€16.77 EUR
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Description

Designer Geonil
Publisher Mandoo Games
Players 2
Playing Time 30 mins
Suggested Age 8 and up
Honors 2021 International Gamers Award Two-player Nominee
2021 Golden Geek Best 2-Player Board Game Nominee

Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.

Overview
One player is Dr. Jekyll ; the other is Mr. Hyde. The game plays in three rounds. At the end of each round, Dr. Jekyll's identity will progressively disappear under Mr. Hyde's relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance, if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks, then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde's side.
Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde, the marker will progress towards Mr. Hyde's side. As Dr. Jekyll, your goal is to keep balance, without giving in to darkness!

If the marker reaches the last space of the track (far left), then Mr. Hyde instantly wins the game. Otherwise, start a new round: remove the three colored tokens from the board and reshuffle all cards, including the 5 cards that you set aside at the beginning of this round.

Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds, then Dr. Jekyll wins, escaping from Mr. Hyde's dark influence.

Customer Reviews

Based on 1 review
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J
Janice Ammons
2-player trick-taking with fun theme

The theme is well-suited to the play in this trick taking game. Dr. Jekyll attempts to be moderate while Mr. Hyde wants the extremes. I like the way that players must manipulate cards not necessarily to win as many tricks as they can, but rather to try to influence who wins the tricks.