Vendor: ThinkFun
Type: Board Games
Price:
14.95
Introducing the exhilarating and magnetic puzzle experience, Rush Hour World Tour Magnetic Travel Puzzle! Get ready to embark on a global adventure of logic and strategy, all packed into a compact travel edition that will captivate and challenge you wherever you go. In Rush Hour World Tour MTP, navigate vehicles through bustling traffic jams around the world. Using the power of magnets, solve the traffic jams to slide the red car free to continue to explore the world.
This compact edition is designed to join you on your journeys, making it the perfect travel companion as you explore the globe. Its portable size and magnetic components allow you to immerse yourself in the puzzle-solving excitement whether you're on a plane, train, or simply relaxing at a cafe. Feel the magnetic pull as you strategically plan your moves, sliding the vehicles along the board and rearranging their positions to create an open path.
The magnetic elements add an extra layer of tactile enjoyment, making each maneuver both satisfying and engaging. Rush Hour World Tour Magnetics Travel Puzzle is designed to challenge your problem-solving skills and keep your mind sharp as you conquer the traffic puzzles of cities worldwide. With its magnetic charm and worldwide appeal, this game guarantees hours of fun and entertainment, making it a must-have addition to any travel adventure. So pack your bags, fasten your seatbelt, and get ready to embark on the Rush Hour World Tour MTP.
Vendor: Forbidden Games
Type: Board Games
Price:
12.95
Designer |
Glenn Drover Jason Kapalka |
Publisher | Forbidden Games |
Players | 1-6 |
Playtime | 30-90 mins |
Suggested Age | 10 and up |
Vendor: Burnt Island Games
Type: Board Games
Price:
45.00
Designer |
Jay Cormier Graeme Jahns |
Publisher | Burnt Island Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For | In the Hall of the Mountain King |
This 251 piece kit includes all of the wood and plastic bits from the Kickstarter version of In the Hall of the Mountain King, plus the metal coins and the amazing Game Trayz inserts.
Vendor: Kolossal Games
Type: Board Games
Price:
54.71
Designer |
Karen Knoblaugh |
Publisher | Kolossal Games |
Players | 1-4 |
Playing Time | 60 mins |
Suggested Age | 10 and up |
Accessory |
Consumption – Wooden Tiles Pack |
Vendor: The Noble Artist
Type: Board Games
Price:
29.96
Publisher | The Noble Artist |
Players | 2-4 |
Playing Time | 45-60 mins |
Suggested Age | 14 and up |
Expansion For | Hero Master: An Epic Game of Epic Fails |
Vendor: Spaceballoon Games
Type: Board Games
Price:
5.95
Designer | |
Publisher | Spaceballoon Games |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Vendor: H-Town Games
Type: Board Games
Price:
39.95
Designer |
Jeroen Geenen |
Publisher | H-Town Games |
Players | 2-5 |
Playtime | 10-30 mins |
Suggested Age | 8 and up |
Vendor: Pegasus Spiele
Type: Board Games
Price:
4.95
Vendor: Zoch Verlag
Type: Board Games
Price:
10.97
Designer |
Torsten Landsvogt |
Publisher | Zoch Verlag |
Players | 3-6 |
Playtime | 30-30 mins |
Suggested Age | 10 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
4.95
Designer |
Jonathan Ying |
Publisher | Renegade Game Studios |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For | Power Rangers: Heroes of the Grid |
Vendor: ABACUSSPIELE
Type: Board Games
Price:
15.95
Designer |
Michael Schacht |
Publisher | ABACUSSPIELE |
Players | 2-8 |
Suggested Age | 5 and up |
Vendor: Button Shy
Type: Board Games
Price:
17.95
Designers |
Matt Loomis Isaac Shalev |
Publisher | Button Shy |
Players | 3-4 |
Playing Time | 15-30 mins |
Suggested Age | 8 and up |
Vendor: Button Shy
Type: Board Games
Price:
17.95
Designer |
Chip Beauvais |
Publisher | Button Shy |
Players | 3-5 |
Playing Time | 30-45 mins |
Suggested Age | 8 and up |
Vendor: The Op
Type: Board Games
Price:
9.58
Designer |
Sean Fletcher |
Publisher | The Op |
Players | 2-4 |
Playtime | 35 mins |
Suggested Age | 13 and up |
Expansion For | Disney Sorcerer's Arena: Epic Alliances Core Set |
Vendor: Paizo Publishing
Type: Board Games
Price:
2.95
Publisher | Paizo Publishing |
Vendor: Funforge
Type: Board Games
Price:
60.95
Designer |
Matthew Dunstan |
Publisher | Funforge |
Players | 1-5 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansion For | Monumental |
Vendor: Garphill Games
Type: Board Games
Price:
50.10
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
44.95
Designer |
Richard Garfield |
Publisher | Renegade Game Studios |
Players | 2-6 |
Playing Time | 60 mins |
Suggested Age | 12 and up |
Expansion | The Hunger: High Stakes |
Vendor: Roxley
Type: Board Games
Price:
26.95
Designer |
Nate Chatellier Manny Trembley |
Publisher | Roxley |
Players | 2 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Honors |
2022 Gra Roku Best Two Player Game Winner 2022 Gra Roku Best Two Player Game Nominee |
Vendor: Elf Creek Games
Type: Board Games
Price:
12.55
Publisher | Elf Creek Games |
Players | 1-7 |
Expansion For |
Atlantis Rising (Second Edition) |
Vendor: Stronghold Games
Type: Board Games
Price:
53.15
Designer | Adrian Abela, David Chircop |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
|
The Pursuit of Happiness: Community The Pursuit of Happiness: Experiences The Pursuit of Happiness: Nostalgia |
Vendor: Perplext
Type: Board Games
Price:
28.45
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 1-8 |
Playtime | 25 mins |
Suggested Age | 14 and up |
Vendor: Ludus Magnus Studio
Type: Board Games
Price:
179.95
Designer |
Tommaso Battista |
Publisher | Ludus Magnus Studio |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansions |
D.E.I.: Divide et Impera – Cash & Rad D.E.I.: Divide et Impera – The Citadel |
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age.
The cities of the future, from the crucible of civilization, have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London, bands of survivors use their abilities to explore and plunder the scarce resources that are left, to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology, the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels, they manage the bands of survivors, helping them in their research or putting them in competition, so that they cannot ally and threaten their domains.
In D.E.I. each player will control one of the four bands of Survivors, and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels, between the streets and on the roofs of the old buildings, to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.
Each faction will start with 8 cards, a Hero and few Explorers, but during the game it will be possible to acquire new action cards from London black markets, building new structures such as bridges and elevators, and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.
The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets, and therefore, the fighting will be inevitable. Also, during the games, the players will have to solve missions of increasing difficulty, which will grow their victory points. The survivors' gang that earns the most victory points, satisfying the Pure Caste, wins the game.
—description from the publisher
Vendor: R&R Games
Type: Board Games
Price:
19.85
Designer |
Mike Fitzgerald |
Publisher | R&R Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Score Cards is a two-player abstract "play-one-draw-one" card game with one simple goal: score! Each turn you’ll play a card from your hand, score it, then draw a new card to replace it. Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponent’s! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins! Rules are also included for a three-player "Captain" variant, as well as a four-player "Partnerships" game.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
54.45
Designer |
Ivan Lashin |
Publisher |
Arcane Wonders |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion | Smartphone Inc.: Status Update 1.1 |